The Mirrorball Man
Aventurier
I read it cover to cover.
Alright. I read the covers.
Alright. I read the covers.
Where is the option for "I am a dungeon master, but I have not read this edition's dungeon master's guide. I rely on my enthusiastic players to point out any potential rule discrepancies. Then I just make a ruling according the previous editions."
They know full well and accept it (some wholeheartedly since they only play 5E for the same reason I run it: to achieve quorum). Nothing to discuss: there are lots of other groups out there.Are your players on board with 5e rules being adjudicated according to previous editions' rules? Sounds like something that should probably have been discussed (if you haven't already). That's kind of something I'd want to know if my DM had that philosophy.
It would be fun for your players to each decide to bring a character based on the PHB from a previous edition.They know full well and accept it (some wholeheartedly since they only play 5E for the same reason I run it: to achieve quorum). Nothing to discuss: there are lots of other groups out there.
I read it cover to cover.
Alright. I read the covers.
I mean once upon a time people thought if you gave a child a cup and ball on a string they would have fun. actually they still might have fun, but are probably more likely to call it off as an exercise in frustration and play fortnite instead.I don't remember any advice of the type 'how to make fun for your players' and player motivations in Holmes, B/X or 1e. The 1e PHB did have a long section on how to play the game as a player - who can forget that awesome magic mouth drawing. B1 did have tips for players.
Various editions did spend some time on how to make interesting dungeons - tricks/traps/smells/monsters/etc. I think the assumption was if your dungeon was interesting, then players would have fun.
I should further clarify that not only have I not read the Dungeon Master's Guide, neither have I read the Players' Guide. I did read the Players' Guide for 4E (and tried to in AD&D).
I can't determine if you are trolling this topic or if you are the kind of clueless DM I would not like to play a game with.
FWIW I ran using the Basic Rules and the MM only for a year or so. The DMG is not a must have purchase in this edition.