Xeviat
Dungeon Mistress, she/her
Yes, on a crit-fisher build.
Which the rest of the Champion chassis isn't.
I don't think it's at all comparable to a feat. It would be a half-feat at best.
Yes, on a crit-fisher build.
Which the rest of the Champion chassis isn't.
Would you spend a feat for +1 crit range and nothing else?
Even then I’d want to see more at level 3.Yes, on a crit-fisher build.
Which the rest of the Champion chassis isn't.
Elven Accuracy is also awesome on a crit-fisher build.Except a Champion is not spending a feat, are they?
If you feel the Battlemaster 3rd level ability is worth a feat and 1/2 compared to the Martial Adept feat, and the Champion gets approximately 1/2 a feat worth of power; then give the Champion either a free feat, or the equivalent of the Martial Adept feat.
The Elven Accuracy feat is +1 to a range of ability scores, and Super Advantage.
Is Elven Accuracy too weak, in your estimation? Would you replace Super Advantage with being able to Crit on a 19, (given you deem it only worth half a feat)?
A few highly specialized builds don’t make a feat worthwhile in general, though. Nor a level 3 (the most important) subclass level.Elven Accuracy is also awesome on a crit-fisher build.
If (1) a large % of your damage is encounter/daily after a hit, (2) you have a 19-20 crit range, (3) you get advantage easily, (4) you have elven accuracy, each of these multiplies with each other, and (5) you can swing a lot, these all scale really well.
Gloom 3 is "an extra swing per action".
Fighter 2 is "two actions".
Champion 3 or Hex 1 is "19-20 crit range".
Elven Accuracy is "make advantage awesome".
Samurai 3 or Assasin 3 is "easy advantage".
Paladin 2 or Warlock or BM or whispers or ... "rest-based damage budget that can crit after you hit".
These all multiply together.
In these cases, a full class level to get a 19-20 crit range is worth taking. And an ASI (hence a feat) is a middling level ability.
The real trick is getting these multipling components online faster.
For a crit fisher:
Action surge: x2
Extra attack: x2, Gloom (3rd attack): x1.5 (or vice versa).
19-20 crit range: x2 crits.
Advantage: 1.9x crits.
Trip-vantage: x1.43 crits.
2x*2x*1.5x*2x*1.9x*1.43x = 32.604x crits
Strip out a component, like 19-20 crit range, and your crit count is basically halved.
You'll note that even on this build, trip-vantage is not as key as 19-20 crit range.
You go from 0.05 crits/round to 1.63 crits/round. This 2.6x's the ROI on per-encounter/per-day smite-likes.
Now, hexblade has the problem that the combo is 1/day. The alternative is Champion.
So yes, this build would probably burn a feat for 19-20 crit range, especially if it could get a casting level with that ASI instead of having to take Champion 3. Ie, Gloom 4,5 is an ASI, an extra attack, and a caster level. That could be better than Champion 3,4,5 is for this build.
Normally this build needs 1 feat (elven accuracy). With 19-20 crit range as a feat it needs 2.
Fighter 2/Gloom 3/Paladin 2 is the base. Now we need 2 feats and extra attack, and as many spell casting levels as we can get, or Fighter 3, one feat.
Champion 3/Gloom 5/Paladin 2 with Elven Accuracy is online; it has caster level 3. It then goes sorcerer X to fuel the smites.
Fighter 2/Gloom 4/Paladin 5 is 1 level later, and has caster level 4. It can go Paladin 6 for caster level 5 and saving throw aura, then sorcerer X.
Champion 3/Gloom 5/Paladin 2/Sorcerer X=10 is caster level 13.
Fighter 2/Gloom 4/Paladin 6/Sorcerer X=8 is caster level 13, and has cha to all saves. So this traded is 1 feat for "+cha to all saves for myself and all allies within 10'", which is a pretty solid trade.
Crap, I forgot easy advantage.
Samurai 3/Gloom 4/Paladin 6/Sorcerer X=7 is caster level 13, and has cha to all saves. So this traded is 1 feat for "+cha to all saves for myself and all allies within 10'", which is a pretty solid trade.
It comes online at Samurai 3/Gloom 4/Paladin 5 (level 12). It probably starts as a single-classed Paladin, and needs 13 str/wis/dex/cha to multiclass (ouch).
TL;DR: I can see builds that would take 19-20 crit range as a full feat.
The player has to choose to use a class ability, whereas the DM can inform the player when they score a critical hit.You are positing a hypothetical inexperienced player who cannot remember to roll an extra damage die whenever they hit, which happens on ~60-70% of attacks, but could remember to roll an extra damage die whenever they hit on a 19, which happens on 5% of attacks.
Hell yes!Would you spend a feat for +1 crit range and nothing else?
So you are positing a hypothetical DM who will remind this player that a 19 is a critical hit, but will not remind them that that they can spend superiority dice when they hit.The player has to choose to use a class ability, whereas the DM can inform the player when they score a critical hit.
And the subclass needs to function in games where no one ever takes feats or multiclasses.
One is a choice the player makes, the other is something that happens regardless of choice.So you are positing a hypothetical DM who will remind this player that a 19 is a critical hit, but will not remind them that that they can spend superiority dice when they hit.