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D&D 5E Have we rebalanced the Champion Yet?


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Would you spend a feat for +1 crit range and nothing else?

Except a Champion is not spending a feat, are they?

If you feel the Battlemaster 3rd level ability is worth a feat and 1/2 compared to the Martial Adept feat, and the Champion gets approximately 1/2 a feat worth of power; then give the Champion either a free feat, or the equivalent of the Martial Adept feat.

The Elven Accuracy feat, is +1 to a range of ability scores, and Super Advantage.

Is Elven Accuracy too weak, in your estimation? Would you replace Super Advantage with being able to Crit on a 19, (given you deem it only worth half a feat)?
 


NotAYakk

Legend
Except a Champion is not spending a feat, are they?

If you feel the Battlemaster 3rd level ability is worth a feat and 1/2 compared to the Martial Adept feat, and the Champion gets approximately 1/2 a feat worth of power; then give the Champion either a free feat, or the equivalent of the Martial Adept feat.

The Elven Accuracy feat is +1 to a range of ability scores, and Super Advantage.

Is Elven Accuracy too weak, in your estimation? Would you replace Super Advantage with being able to Crit on a 19, (given you deem it only worth half a feat)?
Elven Accuracy is also awesome on a crit-fisher build.

If (1) a large % of your damage is encounter/daily after a hit, (2) you have a 19-20 crit range, (3) you get advantage easily, (4) you have elven accuracy, each of these multiplies with each other, and (5) you can swing a lot, these all scale really well.

Gloom 3 is "an extra swing per action".
Fighter 2 is "two actions".
Champion 3 or Hex 1 is "19-20 crit range".
Elven Accuracy is "make advantage awesome".
Samurai 3 or Assasin 3 is "easy advantage".
Paladin 2 or Warlock or BM or whispers or ... "rest-based damage budget that can crit after you hit".

These all multiply together.

In these cases, a full class level to get a 19-20 crit range is worth taking. And an ASI (hence a feat) is a middling level ability.

The real trick is getting these multipling components online faster.

For a crit fisher:
Action surge: x2
Extra attack: x2, Gloom (3rd attack): x1.5 (or vice versa).
19-20 crit range: x2 crits.
Advantage: 1.9x crits.
Trip-vantage: x1.43 crits.

2x*2x*1.5x*2x*1.9x*1.43x = 32.604x crits

Strip out a component, like 19-20 crit range, and your crit count is basically halved.

You'll note that even on this build, trip-vantage is not as key as 19-20 crit range.

You go from 0.05 crits/round to 1.63 crits/round. This 2.6x's the ROI on per-encounter/per-day smite-likes.

Now, hexblade has the problem that the combo is 1/day. The alternative is Champion.

So yes, this build would probably burn a feat for 19-20 crit range, especially if it could get a casting level with that ASI instead of having to take Champion 3. Ie, Gloom 4,5 is an ASI, an extra attack, and a caster level. That could be better than Champion 3,4,5 is for this build.

Normally this build needs 1 feat (elven accuracy). With 19-20 crit range as a feat it needs 2.

Fighter 2/Gloom 3/Paladin 2 is the base. Now we need 2 feats and extra attack, and as many spell casting levels as we can get, or Fighter 3, one feat.

Champion 3/Gloom 5/Paladin 2 with Elven Accuracy is online; it has caster level 3. It then goes sorcerer X to fuel the smites.

Fighter 2/Gloom 4/Paladin 5 is 1 level later, and has caster level 4. It can go Paladin 6 for caster level 5 and saving throw aura, then sorcerer X.

Champion 3/Gloom 5/Paladin 2/Sorcerer X=10 is caster level 13.
Fighter 2/Gloom 4/Paladin 6/Sorcerer X=8 is caster level 13, and has cha to all saves. So this traded is 1 feat for "+cha to all saves for myself and all allies within 10'", which is a pretty solid trade.

Crap, I forgot easy advantage.

Samurai 3/Gloom 4/Paladin 6/Sorcerer X=7 is caster level 13, and has cha to all saves. So this traded is 1 feat for "+cha to all saves for myself and all allies within 10'", which is a pretty solid trade.

It comes online at Samurai 3/Gloom 4/Paladin 5 (level 12). It probably starts as a single-classed Paladin, and needs 13 str/wis/dex/cha to multiclass (ouch).

TL;DR: I can see builds that would take 19-20 crit range as a full feat.
 
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doctorbadwolf

Heretic of The Seventh Circle
Elven Accuracy is also awesome on a crit-fisher build.

If (1) a large % of your damage is encounter/daily after a hit, (2) you have a 19-20 crit range, (3) you get advantage easily, (4) you have elven accuracy, each of these multiplies with each other, and (5) you can swing a lot, these all scale really well.

Gloom 3 is "an extra swing per action".
Fighter 2 is "two actions".
Champion 3 or Hex 1 is "19-20 crit range".
Elven Accuracy is "make advantage awesome".
Samurai 3 or Assasin 3 is "easy advantage".
Paladin 2 or Warlock or BM or whispers or ... "rest-based damage budget that can crit after you hit".

These all multiply together.

In these cases, a full class level to get a 19-20 crit range is worth taking. And an ASI (hence a feat) is a middling level ability.

The real trick is getting these multipling components online faster.

For a crit fisher:
Action surge: x2
Extra attack: x2, Gloom (3rd attack): x1.5 (or vice versa).
19-20 crit range: x2 crits.
Advantage: 1.9x crits.
Trip-vantage: x1.43 crits.

2x*2x*1.5x*2x*1.9x*1.43x = 32.604x crits

Strip out a component, like 19-20 crit range, and your crit count is basically halved.

You'll note that even on this build, trip-vantage is not as key as 19-20 crit range.

You go from 0.05 crits/round to 1.63 crits/round. This 2.6x's the ROI on per-encounter/per-day smite-likes.

Now, hexblade has the problem that the combo is 1/day. The alternative is Champion.

So yes, this build would probably burn a feat for 19-20 crit range, especially if it could get a casting level with that ASI instead of having to take Champion 3. Ie, Gloom 4,5 is an ASI, an extra attack, and a caster level. That could be better than Champion 3,4,5 is for this build.

Normally this build needs 1 feat (elven accuracy). With 19-20 crit range as a feat it needs 2.

Fighter 2/Gloom 3/Paladin 2 is the base. Now we need 2 feats and extra attack, and as many spell casting levels as we can get, or Fighter 3, one feat.

Champion 3/Gloom 5/Paladin 2 with Elven Accuracy is online; it has caster level 3. It then goes sorcerer X to fuel the smites.

Fighter 2/Gloom 4/Paladin 5 is 1 level later, and has caster level 4. It can go Paladin 6 for caster level 5 and saving throw aura, then sorcerer X.

Champion 3/Gloom 5/Paladin 2/Sorcerer X=10 is caster level 13.
Fighter 2/Gloom 4/Paladin 6/Sorcerer X=8 is caster level 13, and has cha to all saves. So this traded is 1 feat for "+cha to all saves for myself and all allies within 10'", which is a pretty solid trade.

Crap, I forgot easy advantage.

Samurai 3/Gloom 4/Paladin 6/Sorcerer X=7 is caster level 13, and has cha to all saves. So this traded is 1 feat for "+cha to all saves for myself and all allies within 10'", which is a pretty solid trade.

It comes online at Samurai 3/Gloom 4/Paladin 5 (level 12). It probably starts as a single-classed Paladin, and needs 13 str/wis/dex/cha to multiclass (ouch).

TL;DR: I can see builds that would take 19-20 crit range as a full feat.
A few highly specialized builds don’t make a feat worthwhile in general, though. Nor a level 3 (the most important) subclass level.

And the subclass needs to function in games where no one ever takes feats or multiclasses.
 

You are positing a hypothetical inexperienced player who cannot remember to roll an extra damage die whenever they hit, which happens on ~60-70% of attacks, but could remember to roll an extra damage die whenever they hit on a 19, which happens on 5% of attacks.
The player has to choose to use a class ability, whereas the DM can inform the player when they score a critical hit.
 


The player has to choose to use a class ability, whereas the DM can inform the player when they score a critical hit.
So you are positing a hypothetical DM who will remind this player that a 19 is a critical hit, but will not remind them that that they can spend superiority dice when they hit.
 

And the subclass needs to function in games where no one ever takes feats or multiclasses.

doc..are you stating the subclass does not work, without the benefit of feats or M/C-ing?

Also, given that nearly 50% of characters use feats on DDB, and that percentage grew from the 2018 figure, can we put a moratorium on this argument, being peddled, ad nauseum?
1584346648588.png
 

NotAYakk

Legend
So you are positing a hypothetical DM who will remind this player that a 19 is a critical hit, but will not remind them that that they can spend superiority dice when they hit.
One is a choice the player makes, the other is something that happens regardless of choice.

So yes. Reminding "you need to roll more dice" is different than "you have a choice at this point to roll more dice or not".
 

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