FrogReaver
The most respectful and polite poster ever
You'd put it as A then?
It does get better after level 5 when 2 attacks are available.
Or first with variant human + polearm master
You'd put it as A then?
It does get better after level 5 when 2 attacks are available.
wrathful smite is a great spell to land then GTFO or focus on defense using dodge and so on. frightened is a nasty status. they can't follow you and the disatavntatge on ablilty checks means they have very little chance of breaking it other than breaking your concentration. not a bad tanking spell all n all.
Hex and Hunter's Mark - The Concentration stops these spells from being S Tier. In the case of Hex it also has the problem of not scaling well on a Warlock. Some extra damage is just not comparable to the huge effect that level 3+ spells have.
Beyond that, it also adds, what is functionally, an AC boost.
I don't think the OP considers the ritual tag at all. Several of the D tier spells are admittidly terrible to cast with a spell slot, but as a ritual are amazing. A few of these in the C tier spells, plus Goodberry is amazing for providing sustenance and filling in missing HP without overhealing (only downside is that it doesn't upcast). Cure Wounds is only a C tier spell assuming the DM allows the infinite purchase of Potions of Healing (which no DM I know does). Find Familiar is only an A tier spell if the DM permits the CharOp shenanigans I've seen bandied about (again, no DM I know would).
Thoughts:
1. Tasha's hideous laughter is S-tier in my book. It's a 1st-level spell that can remove a target from combat for multiple rounds! Alternatively, you can use it to knock a flying enemy out of the sky (most flyers fall if knocked prone); they get a save with advantage from the falling damage, so the incapacitation probably won't stick, but often the mere fact of putting them in reach of your melee warriors is more than enough to justify the cost. Versatile, potent, and retains its value at high level: That's a good 1st-level spell right there.
2. Cause fear is also very potent. Frightened is a powerful debuff, combining direct damage reduction (disadvantage on attacks) with battlefield control (can't move toward you). Not as good as Tasha's, but certainly above average.
3. Goodberry provides you with a supply of 10 "pick-me-ups" that you can distribute to the entire party, which any PC can use as an action to revive a fallen comrade. They're like turbocharged healer's kits that can actually get people on their feet instead of merely stabilizing them. The PCs in my campaign cast it every day and get plenty of use out of it... and they are 9th level. I'd call it A-tier.
4. Hellish rebuke as S-tier? Really? I would not rank any 1st-level direct-damage spell that high, certainly not a single-target spell that does a mere 2d10 damage and requires you to take damage before you can use it. The only thing it has going for it is that it doesn't cost an action, which is not insignificant, but I'd much rather use that reaction (and spell slot) on shield and not take damage in the first place. Shield can stave off a lot more than ~11 damage if used at the right moment, and it can also save your concentration.
The only real benefit of the spell worth citing is the -1d4 to saving throws.