FrogReaver
The most respectful and polite poster ever
And riposte is not entirely controllable for Focus Fire purposes but it often will be. Assuming the one focused on is retaliating
I think there's way to many big assumptions going into it.
And riposte is not entirely controllable for Focus Fire purposes but it often will be. Assuming the one focused on is retaliating
The riposte gets better as your attacks get better and stronger by levelling ... and I think the thing to actually beat for most people's thinking.Yes but, the numbers are easier to get higher on it since it keys off dex. That's not a perfect tradeoff, but it's fair enough IMO.
Oh we have to make some behavioral assumptions for any of this. The sentinel fighter might figure they are going to attack himself and if they attack an ally will that can be painful for them too its a win win right?I think there's way to many big assumptions going into it.
Almost nobody can now surge forward and gain benefit from attacking on a charge either so there is less benefit from moving AND nobody gets flanking anymore so reasons to move shrug lots fewer for any other reason than more focus fire.I'm glad that they didn't make OA's so significant that an enemy would never risk one to position itself or attack a different target.
The hunter flavored controller ranger had them too but they have fewer ummm lock down abilities.Strangely - they gave those abilities to the hunter ranger in 5e.
I tend to argue its a Striker move not a defender style one... too.Riposte has a lot of downsides compared to more "normal" maneuvers. I'm not sure that when it's downsides are factored in that it's actually any more impressive than them. 2 of the biggest ones:
1. Tactically it drives enemies away from what is likely the highest AC PC. If attacking you yields the same results as taking an OA to move away...
You do decide before knowing it will work that is why the numbers are not far off compared to parry (or rally). I pay attention to that when looking at the numbers.2. It's not front loaded damage
Yes but if one was normal hit points it would just be better hmmmm because as it stands they interfere with one another and limit rally.Inspiring leader gives everyone temp hp at the start of the day. Rally allows you to top the guy off each round that's being focused on.
The riposte gets better as your attacks get better and stronger by levelling ... and I think the thing to actually beat for most people's thinking.
How about this Disarm the enemy shove them back move into the the weapons location and object interact with it(kick it to an ally or do whatever you want... perhaps ongoing weak sauce attacks indefinitely.I have a cool idea for a fighter combo. Not sure how good it really is in practice but seems like it will have potential.
Use a longsword 1 handed but no shield. Take the duelist style
Take Trip Attack.
Take Riposte
Turn 1: Action Surge
Part A: Attack + Trip Attack (prone the enemy).
Part B: Grapple the prone enemy
Part C: Continue attacking the enemy
Part D: Enemy has disadvantage against you and can't move. Use riposte when it misses.
How about this Disarm the enemy shove them back move into the the weapons location and object interact with it(kick it to an ally or do whatever you want... perhaps ongoing weak sauce attacks indefinitely.
Or shoot your bow to disarm the enemy with an ally coming up in order and they shove the bad guy etc.
Some of my favorite campaigns are very humanocentric... that isnt necessarily the truth but given the potential of damage nerf shrug sometimes its awesome is good enough for me.1. Disarming works against far fewer enemies than prone + grapple does.
It is indeed not guaranteed that my shove will move him out of the area. neither was the trip or the grapple... come again?2. Disarming only works if you or ally can get to weapon before an enemy which isn't nearly guaranteed.
A bow? with me five feet away because I moved into his vacated square? sure I get advantage for that. (or he beats feet and I get an opportunity attack)3. Disarming only works if the enemy doesn't have a secondary weapon. (Many MM enemies have both a bow and a sword for example).