D&D 5E D&D's Top 10 Fighter Subclasses Revealed!

In another of D&D Beyond's frequent data shares, here is a look at the most popular fighter subclasses currently in use. The Champion leads the pack, followed by Battlemaster, Eldritch Knight, Gunslinger, and Samurai.

In another of D&D Beyond's frequent data shares, here is a look at the most popular fighter subclasses currently in use. The Champion leads the pack, followed by Battlemaster, Eldritch Knight, Gunslinger, and Samurai.

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Fenris-77

Small God of the Dozens
Supporter
When I hear 'Arcane Archer' I'm thinking I'd look like Hank from the old DnD cartoon, or Link and his elemental arrow. I'm not thinking of managing stuff like spell slots or Arcane Shots. At least not normally. A few special attacks? Sure! But I'm not a fan of subclasses where the character concept gets turned off most of the time. If I want to be an Arcane Archer, I want to ALWAYS be an Arcane Archer, not just twice in one fight when I can attack twice in one round.
I think low-key at will mods to shots would be fine. That said, a lot of classes have finite resources when it comes to powering special abilities, so something like that is also probably appropriate. Not for really basic stuff like "you arrows count as magical" or whatever, but when it comes to effects, conditions, or added damage you need a spendable and finite resource to fit the 5e model for classes.
 

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Undrave

Legend
I think low-key at will mods to shots would be fine. That said, a lot of classes have finite resources when it comes to powering special abilities, so something like that is also probably appropriate. Not for really basic stuff like "you arrows count as magical" or whatever, but when it comes to effects, conditions, or added damage you need a spendable and finite resource to fit the 5e model for classes.

Oh yeah, the current Arcane Shots and Curving Shots are nice (though the effects themselves are kinda boring to me but whatever) it just needs one cool and evocative at-will ability on top of the current set-up.

Like, Fire Arrows can set thing on fire and a creature hit by one has to spend a bonus action to get rid of it or take an additional 1d4 fire damage at the end of their turn, ice arrows slow target hit by like 10 feet or even freeze water at a distance (let the player figure out what that can do), and Light arrows continue to produce light for X amount of time so you can illuminate an area by shooting them at walls and stuff. Dunno what a Lightning Arrow could do... maybe a bonus like Shocking Grasp where its better against enemies in metal armour.
 

When I hear 'Arcane Archer' I'm thinking I'd look like Hank from the old DnD cartoon, or Link and his elemental arrow. I'm not thinking of managing stuff like spell slots or Arcane Shots. At least not normally. A few special attacks? Sure! But I'm not a fan of subclasses where the character concept gets turned off most of the time. If I want to be an Arcane Archer, I want to ALWAYS be an Arcane Archer, not just twice in one fight when I can attack twice in one round.

That sounds dangerously like 4E talk, citizen!

I think it's just a product of early 5E design - a lot of the subclasses were clearly trying to be "very traditional" and only use sort of well-established D&D mechanics lest they scare off people who didn't like 4E-type design.

It's clear WotC are no longer afraid of this (as you'd hope, six years in!), given for example the Psi subclasses taking an entirely new design tack which doesn't tie in to any existing class, and that several other subclasses use serious magic without managing spell slots or the like (Rune Knight, for example - hell the Echo Knight as well), so I think if the AA had just come out, we'd see a very different design.
 

jgsugden

Legend
Apparently 6% of players don't know that the Arcane Archer is a bag of Tarrasque droppings. I suspect they are playing it for concept and feel reasons, and not optimization. Sometimes it's hard to remember that not everyone white room's the ever-living crap out of the game. :D
Interestingly, there are some optimization builds for the Assassin/Ranger/Fighter build that make best use of the Arcane Archer. As the third class added, the benefits of it on the first turn assassination surpass the benefits of the Battlemaster for high level play. Gloomstalker 5, Assassin 4, Arcane Archer 4, Sorcerer (Favored Soul/Shadow Magic) 7 is a deadly assassination build.
 


That sounds dangerously like 4E talk, citizen!

I think it's just a product of early 5E design - a lot of the subclasses were clearly trying to be "very traditional" and only use sort of well-established D&D mechanics lest they scare off people who didn't like 4E-type design.

It's clear WotC are no longer afraid of this (as you'd hope, six years in!), given for example the Psi subclasses taking an entirely new design tack which doesn't tie in to any existing class, and that several other subclasses use serious magic without managing spell slots or the like (Rune Knight, for example - hell the Echo Knight as well), so I think if the AA had just come out, we'd see a very different design.
oh christ don't start the edition warring already, at least wait a few pages.
 

Gloomstalker 5, Assassin 4, Arcane Archer 4, Sorcerer (Favored Soul/Shadow Magic) 7 is a deadly assassination build.

Pretty much all half-decent level 20 builds are "deadly", so you're not exactly selling those four levels of AA here, given they're clearly just to add a bit of nova damage.

The real question is whether a subclass is fun to play 1-20, and I feel like AA fails that test, for my money (unfortunately Beyond doesn't track actual usage of characters).

oh christ don't start the edition warring already, at least wait a few pages.

Acknowledging differences in design principles isn't edition warring, dude. Neither is "better". But they're clearly different approaches.
 


Coroc

Hero
A lot of people playing Samurai are likely not playing actual "Japanese-style warrior" wearing O-Yoroi, carrying a katana and so on, but rather want to play a cultured Fighter who is still mechanically effective. Samurai works well for all sorts of cultured Fighters, despite the very specific name.

Gunslinger is interesting, because I wouldn't even let that into my game, yet clearly a lot of people would.



You say the EK and AA are "non-traditional", but I think they're actually extremely traditional, and just the result of 5E having a multiclassing system that isn't very compatible with a lot of traditional D&D ideas, like the Fighter/Mage. Since D&D was fairly young, loads of people have wanted to play "gishes" and so on - characters who combine arcane magic and fighting. Some pre-AD&D versions had all Elves be that way, as a class, 1E and 2E had multi-classing (which worked really surprisingly well, looking back I'm shocked at how few balance problems it caused), 3E's MC system meant that it ended up having to develop specific classes and PrCs to allow this (because just stacking levels of Fighter and Wizard was pretty rubbish, mechanically). 4E had multiple specific classes which allowed it, including the totally wonderful Swordmage, perhaps the best incarnation of the "Fighter/Mage" in many ways. 5E saw the problem coming, and presumably after deciding to use a 3E-style MC system (booo! pretty sure there was a better one in one of the playtests), put in EK and AA to cover that issue.

So I think yes, they don't want to play a single-class Fighter, I dunno about your group, but in my many 2E groups, I'd say single-class Fighters were significantly outnumbered by MC Fighters (not that single-class ones were bad - they were good, particularly after Combat & Tactics), so I feel like that's pretty traditional.

The most interesting thing I see, personally, is that the Rune Knight, a UA class which is still playtest content, is about as popular as the Cavalier (a subclass that's been out much longer and is official) and way more popular than the Purple Dragon Knight, which has been out far, far longer and is official.

I wonder what proportion Brute was before they removed it. Higher than PDK I daresay.
gunslinger always reminds me of steven kings masterpiece, the dark tower series
 


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