Levistus's_Leviathan
5e Freelancer
I'd say probably 30 feet is the fairest to melee characters. 60 feet at the most for a melee fight.Distance between them?
I'd say probably 30 feet is the fairest to melee characters. 60 feet at the most for a melee fight.Distance between them?
There's no prep.
So, essentially, you are designing characters to go into combat, but they don't actually exist beforehand. You get to choose all your spells, have all your class features, and so on, but you don't get any prep time.
There's no prep.
So, essentially, you are designing characters to go into combat, but they don't actually exist beforehand. You get to choose all your spells, have all your class features, and so on, but you don't get any prep time.
No, they know who they're fighting, and all their abilities.So these are purpose build dueling builds? Are prepared spellcasters picking spells before learning their opponent (I think a fair amount of the love for wizards was based on that premise)?
Essentially, this is my way of thinking about it. If you give prep time, everyone gets prep time. This negatively impacts martial characters, as prep doesn't help them much. It also makes it so a sorcerer can cast simulacrum infinite times with twinned spell, and then has an army of copies of themselves, while the necromancer wizard comes in with an army of 1000 undead that he has to control for one battle.
Yes, it also gets rid of the issue of the Clone spell, and so on.Cool. I hated this Simulacrum nonsense which just made it a question of what person and their clone could defeat a lone enemy.
AC is irrelevant for saving throw spells.I think there is an argument for Battlesmith Artificer who can achieve a static AC26
They were a prick DM when they decided to have PvP just to stroke a wizard's ego.No, it isn't a big deal of course, but it does mean one day in 10 the Sorcerer doesn't have access to the spell. I wouldn't like 1 in 10 odds myself, but YMMV.
As to the DM fiat, it really isn't. I've already shown Wish can be used to Wish for 25000 worth of ruby dust (allowing 16 castings of Simulacrum). Also, if the DM doesn't have ruby dust in the game world, then they are sort of being a prick of a DM IMO. After all, it is one of the most common material components with a cost:
Continual Flame (ruby dust 50 gp)
Infernal Calling (Ruby worth 999 gp)
Forbiddance (powdered ruby worth 1000 gp)
Force Cage (ruby dust worth 1500 gp)
Simulacrum (powdered ruby worth 1500 gp)
All those spells require powdered ruby or ruby dust (probably not a difference). I'd be more than a little annoyed if my DM said I couldn't cast those spells ever.
EDIT: FYI, if there are no rubies period, that knocks a couple more spells out of the books.
Someone didn't read the whole post. lol.AC is irrelevant for saving throw spells.