D&D 5E To much 5th edition content?

cbwjm

Seb-wejem
Dragon+ isn't really where you go for adventures and the DMsGuild has replaced dungeon as the the source for adventures (and I guess dragon for the source or random DnD content). There is 5264 items on the DMsGuild classified as adventures for 5e alone, how many adventures would dungeon have over 8 years, I'm guessing no where near that many. Granted dungeon likely had better quality control and had the benefit of buying the magazine and having a few adventures to look through and use without having to search through an immense catalog, but otherwise the 5e adventure library I'd say vastly outnumbers the 3e library.
 

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Parmandur

Book-Friend
So not relevant.

There were 8 years of Dungeon adventures for 3E, including the first and arguably best Adventure Paths. That alone is a HUGE library of material.

I'm not saying anything negative about 5E's adventures. I am just arguing against the assertion that 5e has a similar library. It clearly doesn't -- yet.

Relatedly: I really wish they would bring Dungeon back. 3 adventures a month is much more useful than one storyline per year.

The big Adventure books are essentially Dungeon Annuals, with a unifying theme of some sort.

The DMs Guild Adept and Adventurers League stuff does have editorial oversight, as much as Dungeon material seems to have received.
 



Eyes of Nine

Everything's Fine
Yes, I believe that are different talents. But the author could be flanked by game designer and adventures writer to find a new way. Experiment a new sort of strategy in adventure bulding. I see it as a sinergy between an artist and a technician. Who can say what can come out? Surely WoTC has the financial strenght to make an experiment. Remember Ravenloft? There are some past experiences that can give them the courage to try.
That would definitely be interesting. Although that said, I'm not sure they are willing to "experiment". My feeling is they are pretty conservative in terms of new settings they create 100% themselves. Here's the recent thread on that.
If an author was interested in licensing their existing setting into D&D, then I bet WotC would be all over that.
Wheel of Time, Kingkiller, Way of Kings. Potentially could be incredibly successful.

But I don't think WotC is interested in creating a brand new out of nowhere setting. Not at all.

Adventures are different, and have different considerations. I am with others - not sure popular novelists can automatically write a compelling adventure.
 

Eyes of Nine

Everything's Fine
2020 is the only year that we may not get 2 APs.

Every other year since 5e's inception we've gotten 2 APs. And we've gotten 3 setting books in a row - Eberron, Wildemount, and Theros.

With the anticipated Icewind Dale AP for Sept release, it only remains to be seen what the Nov release will be.
 

cbwjm

Seb-wejem
Does wildemount count as a WotC book (as in part of their schedule of releases) or was that like the acquisitions inc book that was going to be released anyway but WotC offered to publish it as an official book?
 

dave2008

Legend
I can get this. The only material I'm even remotely interested in buying for 5e are complete rule expansions. Tactical Combat development, add-on modules, and the like.
Except I am saying that I don't need any new crunch myself. Fine if you do, but I have all of the crunch I need.
 

Parmandur

Book-Friend
Does wildemount count as a WotC book (as in part of their schedule of releases) or was that like the acquisitions inc book that was going to be released anyway but WotC offered to publish it as an official book?

It was edited by Chris Perkins, and the crunch content was put through the private playtest wringer by Crawford. They are saying it didn't take anything else's "slot", and it was written by outside writers. It's a better fit tonally as a normal book than AI.

It does come with 4 new adventure modules, which is nice.
 

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