GMMichael
Guide of Modos
This. The one-and-only reason that PCs die is because the DM kills them.A lot depends on both the DM and the players. There's no rule that you have to put a pit with poisoned spikes in your first adventure.
Even if the PCs are s
Low-level PC: There's a chasm and I can't see the bottom? How far across is it?
DM: It's only eight feet. And you're a few feet higher than the other side. But there's...
LLPC: I jump across (rolls d20, despite interrupting the DM). Three. Um, I get a dex bonus, right?
DM: But there's a plank of wood on your side that would span the gap.
LLPC: Oh, can we use that?
DM: You said that you jumped. And then you rolled a die to prove it.
LLPC: Yeah, I did. It's four if I add my dex bonus.
DM: That is (consults a table, despite rule zero) four feet. I guess you fall into the middle of the chasm. It's 50 feet down, so (rolls 5d6)...that's not good.
LLPC: What? How much damage do I take?
DM: You fall 50 feet, and your fall is broken near the bottom by a very loud, crunchy-yet-squishy pile of something. When your descent stops, you realize it's deathly pungent. You've hit a pile of dead adventurers.
LLPC: Oh, I see. You're going easy on me. That's cool. Now I know I can get away with whatever I want.
DM: I wouldn't count on it. Now your allies know that you're suicidal: jumping into the middle of a chasm. If they don't hold you back once in a while, you just might succumb to your mental health disorder.