D&D 5E WotC's Jeremy Crawford Talks D&D Alignment Changes

Jeremy Crawford has spoken about changes to the way alignment will be referred to in future D&D books. It starts with a reminder that no rule in D&D dictates your alignment. Data from D&D Beyond in June 2019 (Note that in the transcript below, the questions in quotes were his own words but presumably refer to questions he's seen asked previously). Friendly reminder: no rule in D&D mandates...

Jeremy Crawford has spoken about changes to the way alignment will be referred to in future D&D books. It starts with a reminder that no rule in D&D dictates your alignment.

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Data from D&D Beyond in June 2019

(Note that in the transcript below, the questions in quotes were his own words but presumably refer to questions he's seen asked previously).

Friendly reminder: no rule in D&D mandates your character's alignment, and no class is restricted to certain alignments. You determine your character's moral compass. I see discussions that refer to such rules, yet they don't exist in 5th edition D&D.

Your character's alignment in D&D doesn't prescribe their behavior. Alignment describes inclinations. It's a roleplaying tool, like flaws, bonds, and ideals. If any of those tools don't serve your group's bliss, don't use them. The game's system doesn't rely on those tools.

D&D has general rules and exceptions to those rules. For example, you choose whatever alignment you want for your character at creation (general rule). There are a few magic items and other transformative effects that might affect a character's alignment (exceptions).

Want a benevolent green dragon in your D&D campaign or a sweet werewolf candlemaker? Do it. The rule in the Monster Manual is that the DM determines a monster's alignment. The DM plays that monster. The DM decides who that monster is in play.

Regarding a D&D monster's alignment, here's the general rule from the Monster Manual: "The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign."

"What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss!

"Why are player characters punished for changing their alignment?" There is no general system in 5th-edition D&D for changing your alignment and there are no punishments or rewards in the core rules for changing it. You can just change it. Older editions had such rules.

Even though the rules of 5th-edition D&D state that players and DMs determine alignment, the suggested alignments in our books have undeniably caused confusion. That's why future books will ditch such suggestions for player characters and reframe such things for the DM.

"What about the werewolf's curse of lycanthropy? It makes you evil like the werewolf." The DM determines the alignment of the werewolf. For example, the werewolf you face might be a sweetheart. The alignment in a stat block is a suggestion to the DM, nothing more.

"What about demons, devils, and angels in D&D? Their alignments can't change." They can change. The default story makes the mythological assumptions we expect, but the Monster Manual tells the DM to change any monster's alignment without hesitation to serve the campaign.

"You've reminded us that alignment is a suggestion. Does that mean you're not changing anything about D&D peoples after all?" We are working to remove racist tropes from D&D. Alignment is only one part of that work, and alignment will be treated differently in the future.

"Why are you telling us to ignore the alignment rules in D&D?" I'm not. I'm sharing what the alignment rules have been in the Player's Handbook & Monster Manual since 2014. We know that those rules are insufficient and have changes coming in future products.
 

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Hussar

Legend
. Is it the mutable nature of them and the overlap, and our habits as players of a game with for the most part defined rules.

Well, yes, rather obviously. As I stated earlier, if you can look at something and assign it diametrically opposed alignments and still be right, it makes the descriptors rather poor.

If I can say something is both tall and short and both descriptors are perfectly valid, then tall and short don't have any actual meaning. ((Note, yes, I realize you could say something is Tall for an X, short for a Y, but, that's changing the example))

And, no one can actually make definitive statements about alignment because the alignments are mutable in nature and overlap. So, if you describe something as Lawful Good and someone else says, NO, that's Chaotic Neutral, and you're both right, then, well, why bother? It's not doing anything other than causing confusion.
 

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TheSword

Legend
Well, yes, rather obviously. As I stated earlier, if you can look at something and assign it diametrically opposed alignments and still be right, it makes the descriptors rather poor.

If I can say something is both tall and short and both descriptors are perfectly valid, then tall and short don't have any actual meaning. ((Note, yes, I realize you could say something is Tall for an X, short for a Y, but, that's changing the example))

And, no one can actually make definitive statements about alignment because the alignments are mutable in nature and overlap. So, if you describe something as Lawful Good and someone else says, NO, that's Chaotic Neutral, and you're both right, then, well, why bother? It's not doing anything other than causing confusion.
True, some statements are easy to define. They’re usually exist in the world of the physical.

However not all opposite descriptions are easy to define. Right & wrong, happy & sad, pleasure & pain, just and unjust. Ethics debates rage between reasonable people, why shouldn’t alignment debates.

Thousands of monsters, an unlimited number of NPCs and PCs. Of course some will not be neatly classified.
 



Chaosmancer

Legend
I see your point on Devils, their choices might be constrained. I don't have Devils in my game and my knowledge is from reading the various Monster Manuals over the years, not using them in game. Change Devil to any other LE group... say Hobgoblins (I had to check the 5E Monster Manual on their current alignment :D ). The CE Orc is still working out of personal fear and self preservation and for his own benefit in or out of the Dark Lords army (and probably out of it, being the Dark Lords cannon fodder is not a long term plan for survival). The LE Hobgoblin character is still planning on climbing the hierarchy in his Evil organization. If he shows his strength, survives, and keeps an eye out on his rivals and boss he can make grade and move up. Casualties in his army, and especially at ranks above his, are a potential reason for promotion! Not a reason to bug out, set up on his own and terrorize peasants, Halflings, and merchants for fun and profit. The Hobgoblin is confident his cause will triumph, crushing those weaklings who oppose them.

Anyway, my apologies if it's still unclear. I hope the paragraph above minus the Devil stuff makes it a bit clearer, and, as always, have a good one.

Yeah, that does work. Hobgoblins are actually a great example of the type of humanoid that works within a structure looks like.

I've never tried to say there is no such thing as Lawful Evil, the point is that I can find lawful evil characters who match chaotic evil characters. It then raises the question about how useful the label is.


Neither is lawful or chaotic. Alignment deals with the world not the mechanics that underpin it, except for the planes/outsiders and some magic effects which have tangible impacts.


If I can write a fantasy novel, or make a documentary without having to exactly define lawful and chaotic, and those terms in DnD are only meant to describe the world (and have a few mechanical effects but we are ignoring those)... then why do we need them?

Lawful and Chaotic are listed as rules, they are listed as things we are supposed to define characters by, and they were given some (thankfully super light and ignorable) mechanics, but if they are only supposed to be as descriptive as "happy vs sad"... well, don't need them. I can handle that much on my own.
 

Maxperson

Morkus from Orkus
But, as we have shown, repeatedly many of these alignments are not actually telling you anything about the creature.

You've done no such thing. You've only shown how alignment doesn't help you as an individual. Alignment and creature lore are not mutually exclusive things. As such, alignment does tell you something about the creature. It just doesn't tell you everything.

Alseid -Chaotic Neutral

Tell me about them. What are they generally about?
Well, in addition to whatever they are about as a race, they will be generally prone to acting on their whims, often acting carefree without regard to good or evil.
 

Maxperson

Morkus from Orkus
All those other mechanics at least demonstrably do something, and we can objectively know what. We can rationally discuss their merits. Not even alignment defenders can coherently explain what alignment does, every time they try to explain they contradict themselves.

Alignment also does something. Your inability to see it doesn't mean that it isn't there. I find it very useful when DM. If it did nothing, that would not be possible.
 


Marandahir

Crown-Forester (he/him)
Is Orcus an undead or a fiend?
Is Juiblex an ooze or a fiend?
Is Bahamut a dragon or a celestial?
Is a half-dragon a dragon or a humanoid?
Is a dryad a plant or a fey?
Is a fomorian a fey or a giant?
Is a merrow a giant or a monstrosity?
Is a grick a monstrosity or an aberration?
Is a will-o'-wisp an aberration or an undead?
Is an ankheg a monstrosity or a beast?

If someone really wanted to, they could pretty easily launch an attack on the creature type system using your arguments.

The creature type debate is why 5e's singular types were a mistake.

4e had both creature origin and creature type, plus subtypes like Goblinoid, Orc, Deity, Aquatic, etc. So in 5e terms, rather than 4e ones (which I know, would be different):

  • Orcus is an Abyssal Undead (Deity)
  • Juiblex is an Abyssal Ooze
  • Bahamut is a Celestial Dragon (Deity)
  • Half-Dragons are Natural Dragons, unless they're half planar dragons, in which case their planar origin replaces natural. Humanoid is lost because Dragon takes precedence in this instance.
  • Dryad is a Fey Plant
  • Fomorian is a Fey Giant
  • Merrow is a Natural Giant (Aquatic), assuming you're talking about the underseas giant from FR.
  • Merrow is an Elemental Monstrosity (Aquatic), assuming you're talking about the monstrous merfolk from the Plane of Water.
  • Grick is an Aberrant Monstrosity.
  • Will'-o'wisp is a Fey Undead. Yes it was an Aberration in 3e and a Magical Beast in 4e, but both were mistakes, imho.
  • Akheg is a Natural Monstrosity. Beast is reserved for non-magical or non-monstrous animals.
 

Maxperson

Morkus from Orkus
It's a security blanket. A bit like horoscope. It doesn't actually tell you anything objective, but you can imagine that it does.
Hey. Since you clearly can't understand what it's about and how it can help, feel free to ignore it. If you insult me again on the topic, I'll report your post.
 

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