jmartkdr2
Hero
The problem is a perception one - that +1 bonus might not make a big difference in overall rates of success, but you will look at that number every time you roll for it. So Starting with, say, a +2 instead of a +3 is going to be obvious every time you attack.This is what I don't understand. You are saying that a 5% difference is enough to alter the game, force the hand of many people to change the conception of their character (one they might play for years), and change the long standing rules of the game.
5%?! One magic item - boom, that 5% difference is gone. Multi attack, boom the difference is gone. Any hosts of feats, boom the difference is gone. Oh man, the cleric gave the other party members a bless spell, now my 5% is really really gone! Sneak attack, now my damage is not 5% better than the rogues, dang it, my 5% is gone.
That is why I do not understand your side of the argument. I understand if someone wants to get rid of ASI's because they feel it reflects real world problems. I understand and sympathize with that. But to say rework the entire system for 5% because the min/maxers want things balanced in a game that is already unbalanced - I cannot understand that. Especially knowing how intelligent everyone on these boards happen to be.
So you will have to forgive me. I do not understand.
PS - I do understand that it is not exactly 5%. I am using that as a standard basis for a +1 modifier.
It also means you get less feats, since you really don't want to have a +2 ability mods to hit at 6th level. This can be mitigated by spells or magic items, but most people build their characters assuming that no particular magic item will be available. If your dm definitely gives out +X weapons that might change things, but most dm's I've seen(or who post about it on any of the various fora) avoid such items as much as possible.
In other words, that number is small from everyone else's perspective, but not the player's.