Crimson Longinus
Legend
[citation needed]rolled stats, which is the most popular method of generating stats.
[citation needed]rolled stats, which is the most popular method of generating stats.
I don’t know if it’s the most popular or not, but I do know there’s a significant number of players who prefer it, and it is technically the method 5e presents as the default.[citation needed]
I'm an anti-simulationist, and this argument still makes no sense. Character creation is part of world building. It needs to make sense.You are trying for a simulationist perspective. Drop that and approach from a gamist perspective.
Character creation is not about making all possible characters, it becomes about making a party of characters that are roughly balanced to be able to play together and all contribute.
The dichotomy that you're implying doesn't exist.... It’s character creation. So whatever the thing you are complaining about isn’t verisimilitude.
You know, I could have sworn there was a survey that found that.[citation needed]
This is what I don't understand. You are saying that a 5% difference is enough to alter the game, force the hand of many people to change the conception of their character (one they might play for years), and change the long standing rules of the game.
5%?! One magic item - boom, that 5% difference is gone. Multi attack, boom the difference is gone. Any hosts of feats, boom the difference is gone. Oh man, the cleric gave the other party members a bless spell, now my 5% is really really gone! Sneak attack, now my damage is not 5% better than the rogues, dang it, my 5% is gone.
That is why I do not understand your side of the argument. I understand if someone wants to get rid of ASI's because they feel it reflects real world problems. I understand and sympathize with that. But to say rework the entire system for 5% because the min/maxers want things balanced in a game that is already unbalanced - I cannot understand that. Especially knowing how intelligent everyone on these boards happen to be.
So you will have to forgive me. I do not understand.
PS - I do understand that it is not exactly 5%. I am using that as a standard basis for a +1 modifier.
Then just don't allow goliaths at all. Either do it properly or not at all. In theory an unusually small and sickly dragon could be balanced but those are not allowed either as it would be both unsatisfactory to the players and paint a strange and misleading picture of the dragons.
Never mind, I went ahead and ran that on any dice. It produces an average set of 15.86, 14.49, 13.39, 12.37, 11.30, 10.05, and 8.25. Dropping the 8.25 and rounding to the nearest whole number, that would produce an array of 16, 14, 13, 12, 11, 10. Which, amusingly, happens to be the 4e standard array. Make that the boosted standard array and make point buy 32 points (removing the cap of 15)? Or maybe go full 4e and have a 22 point buy with the starting abilities at 10, 10, 10, 10, 10, 8 instead of all 8s?Incorporating the increases to rolled stats is obviously the most difficult option to pull off. What if we kept the dice code of 4d6 drop lowest, but maybe you roll 7 times and drop the lowest of those or something? Would that produce results that averaged close to our increased array? My math powers are not strong enough to tell.
A lot of us aren't gamists and don't want to be.
I'm an anti-simulationist, and this argument still makes no sense. Character creation is part of world building. It needs to make sense.
The dichotomy that you're implying doesn't exist.
Not bad.Never mind, I went ahead and ran that on any dice. It produces an average set of 15.86, 14.49, 13.39, 12.37, 11.30, 10.05, and 8.25. Dropping the 8.25 and rounding to the nearest whole number, that would produce an array of 16, 14, 13, 12, 11, 10. Which, amusingly, happens to be the 4e standard array. Make that the boosted standard array and make point buy 31 points (removing the cap of 15)?
Would that be satisfactory to the folks who voted to roll racial ASIs into ability score generation?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.