Scott Christian
Hero
I am sorry you took it that way. Bold my entire text and you will notice its context. Never in it do I say min/maxers do not care about role playing. I say they care about min/maxing more than role playing, which is directly related to the argument.This quote from you, about two pages back, seems to disagree with that assertion:
No lore is being changed. Character creation is not a pillar of the game.
But, since you refuse to acknowledge that and insist that everything must stay the same, where can we go? I guess we keep the game the same so that some players can have their "status quo"
I never said character creation is a pillar of the game. I said that the mechanics of ASI is a pillar of the game. You see, I use the word pillar as in foundation, not exploration, combat and social. Sorry if there was confusion.
Well, since 0% of all lore is being changed, don't worry. Because again, these are rules for PCs. The NPCs can do whatever it is they normally do. I don't bother statting out the village of elves. So, whether they have a 12, 14, 16, or 18 Dex never comes up. It literally doesn't matter.
To repeat, no lore is being tossed out with this change. All this change does is make PCs more unique, and they were already unique.
Again, lore is also associated with tropes. Sorry if my definition of lore and pillar was confusing, I thought it was obvious. Lore: Brunor Battlehammer - dwarf. Burly, Strong. Fighter. Drizzt Do'Urden: dark elf. Dual wield. Agile. Ranger. They are part of D&D's lore, right? They are now tropes, right? Their mechanical advantages can be found in the way players create characters, right?
To get rid of tropes is to get rid of lore.