D&D 5E Would you be happy with fixed damage?

If there was a campaign where weapons dealt fixed damage, e.g a dagger did 3+STR/DEX points of damage, a greatsword did 7+STR, etc. Would you be happy? Would it take away from the fun of rolling damage for you? Or would you be content if it sped up play?
 

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G

Guest 6801328

Guest
My favorite game, The One Ring, has fixed damage dice. And it's one of my least favorite things about the game.
 



Shiroiken

Legend
Nope. The problem with fixed damage is that nothing is unknown. I knew a jerk in 3E who used shuriken, which dealt exactly 1 damage with 3 attacks per round, as a way of picking off the wounded. He'd memorized all the monsters HP, knowing that the DM used the average for convenience. He'd switch to them when an enemy was within only 1 or 2 HP, picking them off with ease.
 

auburn2

Adventurer
A DM in a game I play does fixed damage for NPCs (allies and enemies). From her point of view it is quicker and easier and she has a lot more people to juggle than the PCs do. PCs still roll.

IMO there is no downside to this after having played it and I did not realize she was even doing that until after she mentioned it during a break. As a PC though I would rather roll and if you didn't roll then GWF would be irrelevant.
 



DND_Reborn

The High Aldwin
We've been using fixed "average" damage for months, both DM and players. It works great and speeds up the combat a lot.

Players can roll if they want, but I don't bother anymore, not even for spells or sneak attacks.

One option is to roll damage on critical hits since that is where the most excitement usually comes from IMO.

EDIT: And the reason we do this is because over half the people in our groups are NOT quick at math, like at all!!!
 

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