We have a new UA release with two subclasses. The College of Spirits Bard is a fortune teller or spirit medium type character with a big random effect table. Meanwhile the Undeath Pact Warlock is a a do-over of the Undying Pact Warlock.
You mean I could potentially make an Ace Attorney style Spirit Medium in 5e?Hey! Anyone remember how the War Mage is basically a mix of the Evocation and Abjuration schools of magic for wizards? If they moved the Spirits bard subclass to the Wizard, it could be a Necromancy/Divination based subclass, so we could actually have another subclasss that takes two schools of magic and merges them into one.
Anyone else like this idea? I personally wish they made more subclasses like this, that merge two schools of magic (Hypnotism from Illusion and Enchantment, Shadowfell from Illusion and Necromancy, Limbo-Mages from Conjuration and Transmutation, Fleshwarpers from Necromancy and Transmutation, etc).
Could certainly be played that way. That sounds cool.You mean I could potentially make an Ace Attorney style Spirit Medium in 5e?
If that's the case then sign me up.
Yeah. There are a lot of themes that could be explored beyond the current subclasses by doing this:Y'know, that's not a bad idea. Find a theme for mixing up the spell schools, and turn those themes into subclasses for the Wizard.
I like the idea of using dual schools of magic to create a theme for a magical tradition. I've thought of a few different traditions (mostly just names) but spiritualist didn't occur to me. I think two of them might have been your hypnotism (mind-bender) and shadowfell (shadow). I like the sound of fleshwarper, makes me think of the Phyrexians from magic the gathering but with undead instead of mechanical pieces.Hey! Anyone remember how the War Mage is basically a mix of the Evocation and Abjuration schools of magic for wizards? If they moved the Spirits bard subclass to the Wizard, it could be a Necromancy/Divination based subclass, so we could actually have another subclasss that takes two schools of magic and merges them into one.
Anyone else like this idea? I personally wish they made more subclasses like this, that merge two schools of magic (Hypnotism from Illusion and Enchantment, Shadowfell from Illusion and Necromancy, Limbo-Mages from Conjuration and Transmutation, Fleshwarpers from Necromancy and Transmutation, etc).
Hey! Anyone remember how the War Mage is basically a mix of the Evocation and Abjuration schools of magic for wizards? If they moved the Spirits bard subclass to the Wizard, it could be a Necromancy/Divination based subclass, so we could actually have another subclasss that takes two schools of magic and merges them into one.
Anyone else like this idea? I personally wish they made more subclasses like this, that merge two schools of magic (Hypnotism from Illusion and Enchantment, Shadowfell from Illusion and Necromancy, Limbo-Mages from Conjuration and Transmutation, Fleshwarpers from Necromancy and Transmutation, etc).
Everything I'm hearing is telling me that banning multiclassing is the right thing to do. Just use the UA options for concept. No one level dip, no problems. I don't like game ideas being shot down and missing the magic 70% because people are worried about multiclassing.I personally think that the Warlock's Form of Dread should be once a short rest, like Hexblade's Curse, which is a similar feature for another warlock subclass.
I don't think it's OP, just too available. The immunity to the frightened condition at level one isn't super OP for warlocks, and fits the theme, but it's super abusable for multiclass dips.
Would moving the frightened immunity to Grave-Touched be better, and the extra damage dice (fixed to be once a turn) be better if moved to the level 1 feature?
The problem, is that balance for multiclassing is being used as a reason not to like something, which leads to too many great concepts being thrown in the trash because the ridiculously high percentage WotC requires for consensus can't be met. It is one of the reasons we literally can't have nice things. Psionics stands out as an obvious example. I don't see any scenario where enough people are going to like what they put out for it to actually get published.They explicitly ask us to think about it in the document.
"In early playtests such as this, character options are rarely tuned for multiclassing. We are nonetheless interested in multiclass-related feedback, accounting for it if we finalize the design for publication."
But even if they didn't, it's kinda rude to come out with effectively "the way you are playing is BADWRONGFUN".
What’s the policy for commenting on moderation in thread? Do I need to give an example?I’m super confused by you responding to it this way so it must have been a little subtle.
Okay.What’s the policy for commenting on moderation in thread? Do I need to give an example?
I took the comment differently, but apparently we can’t talk about it."Making fun of white people is racism too."
I agree. Multiclassing is one of those features that is nice in concept, but as soon as you allow it, it causes a whole bunch of problems (I definitely wouldn't mind a removal of multiclassing in 6e).Everything I'm hearing is telling me that banning multiclassing is the right thing to do. Just use the UA options for concept. No one level dip, no problems. I don't like game ideas being shot down and missing the magic 70% because people are worried about multiclassing.