Mercurius
Legend
If you are just looking for lots of content that your PCs may only see a part of I think FCoA might be the best bet of the three. It isn't really a megadungeon at all - it is more like Caves of Chaos expanded to campaign length. There is a moderate sized wilderness with various humanoid tribes having lairs within them. It struck me as being a bit too much of a grind to run straight through but it could be useful for what you are looking for.
Rappan Athuk - I only owned the 3E version of this so it has been a while but my recollection was that it was very much a "deathtrap" dungeon. I you want to run a game about cleverly killing PC's (or PC's cleverly escaping certain death) it does that well but I don't know that it would mesh well with a more conventional campaign.
Barrowmaze - Is designed as an "old school" dungeon experience. It is intended to use a lot of the mechanics like wandering monsters, encumbrance, XP for treasure, henchmen, etc. I ran a few sessions of it using Labyrinth Lord years ago and it went great, but I think if you wanted to use it like a standard 5E dungeon you would end up with the TV cut of a Tarintino movie - you are eliminating most of the stuff the creator though made it great. The lore is pretty minimal and you are mostly fighting various undead (some cultists and mongrelmen tossed in for variety) in order to take their treasure.
This is quite helpful and actually makes me not want to pick up FCoA, as I'm not a fan of Caves of Chaos; I found lair after lair of humanoids to be a bit boring. I guess I like the diverse--if unrealistic--approach of a Tsojcanth.
Similarly with RA - maybe not quite wanting to do the death-trap thing. And your take on Barrowmaze also makes me hesitate, but it sounds so well made that it would be useful to own to design my own, which I'm veering more towards.