iserith
Magic Wordsmith
This isn't simulationist. I'm looking for consistency preferably from a more reasonable standpoint, but consistency nonetheless.
To be clear, I'm not making any claims about simulationism or any other Forge waffle.
If my PC is in a bar and is trying to hear a conversation 30 feet away, it's probably going to require a perception check in a loud tavern, if it isn't denied outright as having no chance to succeed. Suddenly combat breaks out and I gain the hearing ability of a SETI dish and can pinpoint an invisible mouse 50 feet away. Then when combat ends, I'm struggling to hear that conversation again.
If they want my PC to have the hearing ability of a SETI dish, just give it to me at character creation and let me use it. Otherwise, don't and be consistent in combat that way.
It's up to the DM whether you're going to make a Wisdom (Perception) check to overhear a conversation in a loud tavern 30 feet away. You seem to assert here that there will be one and it will somehow be inconsistent with the rules for hiding. That's not a given.
I think in terms of consistency, the DM that cleaves to the rules as much as possible with the odd exception here and there is likely to have a game that is more consistent for the players than one where the players have to figure out what the DM is thinking about a given fictional situation. My players know that unless I've established some specific exception at the outset (or one arises, such as someone casting a silence spell for the invisible PC to be in), they're going to have to take the Hide action to become hidden. They can make informed decisions on that basis without a lot of sidebars with the DM to hash that out.