GlassJaw
Hero
Overall I like the monk class. But I don't like how heavily skewed it is to Dex builds. Strength-based monks are almost inferior in every way unless focused on grappling, and even that is better server by other classes.
I'm starting to introduce my son to D&D and he's really excited to play a dragonborn monk. A really cool concept but one I would never play because dragonborn does nothing for the monk class. Now I know the upcoming Tasha's book is going to remedy that as far as racial stat adjustments go. But why not do the same for classes as well?
However, I don't mean changing a class's primary stat. But some classes essentially have multiple primary stats, which really restricts build customization. The monk is the prime example of this: Wis is their primary stat but Dex is just as important. A wizard needs Intelligence but nothing in the class forces a player to invest in another stat.
This eliminates archetypes like Little John, Chong Li (Bloodsport), a sumo wrestler, pit fighter, etc.
So my idea makes two simple changes:
Unarmored Defense: equals to 10 + your Dexterity or Constitution modifier (whichever is higher) + your Wisdom modifier.
Deflect Arrows: Damage is reduced by 1d10 + your Strength or Dexterity modifier (whichever is higher) + your monk level.
I don't think this would cause any balance issues. Thoughts?
I'm starting to introduce my son to D&D and he's really excited to play a dragonborn monk. A really cool concept but one I would never play because dragonborn does nothing for the monk class. Now I know the upcoming Tasha's book is going to remedy that as far as racial stat adjustments go. But why not do the same for classes as well?
However, I don't mean changing a class's primary stat. But some classes essentially have multiple primary stats, which really restricts build customization. The monk is the prime example of this: Wis is their primary stat but Dex is just as important. A wizard needs Intelligence but nothing in the class forces a player to invest in another stat.
This eliminates archetypes like Little John, Chong Li (Bloodsport), a sumo wrestler, pit fighter, etc.
So my idea makes two simple changes:
Unarmored Defense: equals to 10 + your Dexterity or Constitution modifier (whichever is higher) + your Wisdom modifier.
Deflect Arrows: Damage is reduced by 1d10 + your Strength or Dexterity modifier (whichever is higher) + your monk level.
I don't think this would cause any balance issues. Thoughts?