D&D 5E Aberrant Mind's Psionic Sorcery is officially the most powerful feature.

The perfect example of suggestion....
Obi Wan: These are not the droids you seek.

The same will apply in D&D with suggestion.
We are friends, let us pass.
Your guard shift is over. You may go to a nice rest.
Open the door and escort us to your boss.
The hot water tap is opened at your house. Better go there right away to close it.

And so many others of this nature.
 

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ph0rk

Friendship is Magic, and Magic is Heresy.
Why there is always a thread with « most » and « sorcerer » in the tile title?

I dunno, but I sure hope the fact these new sorcerers can have as many spells known as wizards can have spells prepared ends some of the complaints about sorcerers. If you can't make 25 spells work in most situations, perhaps you shouldn't play a caster - nevermind how strong their other abilities are (I'd probably go clockwork over aberrant, but both are much, much stronger than previous sorcerers).
 

The intended limits of suggestion are somewhat unclear. The spell description states that the suggestion has to be worded to "appear reasonable", but the example of suggesting a knight to give her warhorse to a random beggar is pretty much as unreasonable as it gets.
 

Hohige

Explorer
The perfect example of suggestion....
Obi Wan: These are not the droids you seek.

The same will apply in D&D with suggestion.
We are friends, let us pass.
Your guard shift is over. You may go to a nice rest.
Open the door and escort us to your boss.
The hot water tap is opened at your house. Better go there right away to close it.

And so many others of this nature.
True, Anyway with Psionic Suggestion you can try with impunitty what your DM allows. 2 sorcery point to cast a spell without components and spell slot is really cheap.
 


True, Anyway with Psionic Suggestion you can try with impunitty what your DM allows. 2 sorcery point to cast a spell without components and spell slot is really cheap.
Isn't that what the sorcerer class is all about? A wand, a component pouch can alleviate the component aspect anyways for any arcane casters. Casting a 2nd level spell with sorcery point isn't that big of deal. It is the normal cost anyway. A scorching ray would deal 6d6 and can potentially remove the troublesome opponent/target for the same 2 sorcery. Allowing this for a "mind" mage is not that big of deal and certainly not a game breaker. It is just a suggestion.
 


Hohige

Explorer
Isn't that what the sorcerer class is all about? A wand, a component pouch can alleviate the component aspect anyways for any arcane casters. Casting a 2nd level spell with sorcery point isn't that big of deal. It is the normal cost anyway. A scorching ray would deal 6d6 and can potentially remove the troublesome opponent/target for the same 2 sorcery. Allowing this for a "mind" mage is not that big of deal and certainly not a game breaker. It is just a suggestion.
You still dont undertand The work "impunity"
If The Sorcerer wants to kill the enemy with impunity. Psionic Mind Spike and Its done pretty easily and effective than Scorching ray.
Casting a Scorching Ray is an agressive moviment, can be countered and still be punished.
Also Psionic Sleep is stronger than a Scorching Ray
Can you undertand The Power of Impunity?
 
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jgsugden

Legend
The intended limits of suggestion are somewhat unclear. The spell description states that the suggestion has to be worded to "appear reasonable", but the example of suggesting a knight to give her warhorse to a random beggar is pretty much as unreasonable as it gets.
This is a feature. The limits of suggestion are intended to be somewhat unclear. This is an edition that embraces the origin of D&D, and the idea exposed in the first paragraph of the of the AD&D DMG - the books are there to give you a core framework, but interpretation of the Rules and personalization of the game are up to the DM.

In my campaign: The spell is not the suggestion. The spell empowers the target to be susceptible to the suggestion. Even if the spell is silent, the suggestion must be communicated.

The suggestion needs to appear reasonable. That is subjective. Further, the same substantive suggestion could be worded in different ways that would impact how reasonable it seems. "Give your horse away" sounds unreasonable. "You should give your horse to that farmer so that his family can survive" is more reasonable. "The horse you bought was stolen and needs to be returned to the rightful owner, that farmer" might be seen differently. Again, it is all subjective. As a result, I listen to the basic thing the PC is trying to achieve and I set a persuasion DC. I check their passive persuasion and if it is high enough, the request is reasonable, even if the wording they selected at the start was not the best. If the DC is higher than their passive, I tell them the DC and ask them to roll. If they succeed, it is reasonable. If it fails, then I determine what happens based upon how much they fail by. A near miss might mean they try to meet the spirit of the request, but do not do it literally. A big miss might have them ask for clarification or otherwise give the PC a chance to rephrase their request. None f that is in the rules, but it works for me and spawns out of the idea that I have to figure out how to determine what is reasonable.
 

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