D&D 5E Aberrant Mind's Psionic Sorcery is officially the most powerful feature.

Let's discuss how truly silly a "subtle spell" fear spell would be. Fear causes creatures to "take the Dash action and move away from you". So they MUST know you cast the spell for it to be of use. It's useless.

Now let's discuss what a "game changer" a Careful Fear spell would be. Fear spell is roughly as good as the Slow spell, which doesn't suffer from issues with targeting allies. Nor are cones all that hard to line up to avoid your allies. I've never heard someone claim the Fear spell would be a "game changer" if it didn't impact allies.

Now let's discuss how truly silly a "subtle spell" hypnotic pattern would be. It creates a flash of a pattern up to ONE HUNDRED AND TWENTY FEET AWAY FROM YOU that "appears for a moment and vanishes". So it already rarely mattered if they knew who cast the spell, and if it did matter you could already try and cast from behind cover and hide because your targets rare saw your tiny hand movement or heard your verbal components. Even in close quarters, it's not like you're wearing armor and it will be hard to figure out who cast that flashy light thing!

So how about Careful spell on hypnotic pattern? Again, I've never heard people complain it causes too much friendly fire. It's not a radius as big as a fireball after all. Not too hard to line it up right.

These are not game changers. They are situational benefits which are nice but not that meaningful to most games.

Your party is surrounded by enemies in combat outnumbered. Aberrant Mind's Careful Fear / Hypnotic Pattern (30-foot radius is alot). Now you have an advantage. Fear enemies will spend their actions running and taking an opportunity attack or will be incapacited with Fear. I don't know if you've ever played D&D, but it's not easy to see the Game Changer that it causes.
 

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Btw, I don’t know how you guys handle stealth, surprise and being hidden, but in my games a sorcerer trying to scout ahead to get the drop on a group of enemies would probably end up dead very very fast.
Why? :ROFLMAO:
What can your level 6 rogue do that and the Sorcerer can't?
I know (the stupid fireball mage concept).
 


Read rules aboud Stealth.
Be hidden does not give you any conditions and you have normal vision, this is how a assassins knows the direction of his target. Read more about stealth before.
You will be revealed if you make a noise.
With Psionic Sorcery, you remain hidden.

Stealth rules are as bad as Suggestion rules...
 


Having Expertise in Stealth for one and the ability to disengage or hide as a bonus action??
The sorcerer can also have expertise and cast quicken Psionic spells to use his action to hide.
Want advantage? Enhance Ability spell.
An attack reveals you, a psionic sorcery doesn't.
The sorcerer is better with Magical Guidance to reroll a failed skill.
The sorcerer is a better stealth caracter than a rogue. Ironically.
He would make his player's rogue ashamed.

But that completely escapes the stupid fireball mage concept.
 
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I thought useing a spell broke stealth
If the spell has verbal component, yes. It does.
That why I love Psionic Sorcery, It's cheap and remove verbal, somatic and material components and still apply metamagic.


I invite you to get to know the real sorcerer power, outside the old concept "fragile fireball sorcerer".
 
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The sorcerer can also have expertise and cast quicken Psionic spells to use his action to hide.
Want advantage? Enhance Ability spell.
An attack reveals you, a psionic sorcery doesn't.
The sorcerer is better with Magical Guidance to reroll a failed skill.
The sorcerer is a better stealth caracter than a rogue. Ironically.
He would make his player's rogue ashamed.

But that completely escapes the stupid fireball mage concept.
Casters are better then non casters in 5e because they hide social and exploration abilities in spells
 


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