Chaosmancer
Legend
I don't think anyone disputing you could have done sort of utopia.
But one could also have WW1 fantasy trench warfare replacing the relevant sides with D&D races.
I don't really think "don't outright despise each other for their appearance" qualifies as a utopia. That is a pretty low bar to cross.
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The world has a lot of war, murder, death, greed, theft, inequality, destitution, disease, natural disasters, crazy religions, horrible governments, psychotic people in positions of power, etc.... but I guess all those are 'ok'? It's only when racism (where there are ACTUAL racial differences...as in completely different species) shows up that it's suddenly "badwrongfun"?Huh. Nutty.
^_^
Paul L. Ming
Disease, Death and Natural Disasters are things we can never change.
Stopping War and Murder are things we can do, and they make for good stories. Breaking up the Crazy Religion seeking to do terrible things or overthrowing the psychotic person in power or the horrible government feels good, they make for great stories.
Theft comes from inequality and destitution, and those are incredibly difficult problems, but in the simple systems of DnD, we can assume models that work, help the people we want to help. Most games gloss over it, but it is something that we, as generally poor people, can try and set examples of how to do it better.
Racism is an aspect of an individual. So we have to deal with it as individuals. I can have my character go up to a poor person, and help them find a job, and help them rise out of poverty. But to "fix" racism requires changing their mind, and that is impossible.
In fact, if these two races have been interacting for over, oh a thousand years? Then the DM is signalling that it really isn't going to be solved.
Additionally, how often do PCs stay poor? At bare minimum, a 1st level PC is expected to have 5 gold. That is a Monk with a minimum roll. That is enough to sustain a "poor" living style for twenty-five days. By around level five people start talking about having more money than they even know what to do with.
People are constantly trying to murder the PCs, but that is the nature of the game. We signed up for that, we expect that.
But Racism?
Your example was spot on. The player gets ignored, they aren't talked to. They are diminished, made less important than their peers. And that means at the table, I have to treat them as less than human. I have to ignore them, I have to mistreat them, I have to deny them things that they want and should be able to reasonably expect. I have to embarrass their characters, kick them while they are a down.
I have to do it consistently, constantly, and with the only solutions they have being to either ignore it, or to react. And by reacting they are being aggressive, and being aggressive gets them more sanctions, more mistreatment, fines, ect.
If your players have fun with that, if they like pretending to be treated as less than human in their spare time, have fun with that, but me? I want no part of that.
The world is a naughty word place, full of terrible things. I won't roleplay sexual assault or sexual aggression against female characters. I won't roleplay racism against people except in very limited, very specific situations. No matter how realistic it may be to do otherwise.
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If only there were enough of them to hit up the small towns more than once or twice a generation.
Once a Generation! That is plenty frequent for people to know about them. Especially if it had been going on for two hundred or three hundred years.
If they were uncommon, sure. Turns out that they are common, so those villages we're discussing? Those have some elves, halflings, etc. living there, rarely leaving. Gnomes not so much. Those are like Tabaxi.
I'm sorry, so there are elves, halflings, dwarves and humans living in this remote village in the middle of nowhere... but a catman is going to be treated with fear and suspicion? This is a cosmopolitan town with four different races living together in harmony, yet seeing someone unusual is going to cause them to freak out?
Ignoring the fact that the Elves and Dwarves have seen multiple tabaxi over their lives, if one comes every twenty years and the those elves and dwarves are likely 200 to 300 years old.
Have you read 1e? Gygax wouldn't have been a pushover.
Not sure what Gygax has to do with Dave Arneson's Blackmoor campaign.
That's not actually true. The DM can say yes to a disruptive idea and disrupt his campaign.
So... what qualifies then?
Bringing something that doesn't exist isn't disruptive unless it is? Player's can;t be disruptive unless the DM says they are, unless they are actually disruptive?
You've talked yourself into a complete circle by this point. Mike Carr wasn't disruptive because he brought something that wasn't banned, and the DM said yes, but not being banned doesn't mean it won't be disruptive and the DM saying yes doesn't mean it won't be disruptive, which leaves us with.... Mike Carr wasn't disruptive because....
So your argument is that he's too limited creatively to have more than one concept that he would enjoy?
There are times when I dislike the fact that I can't cuss people out on this sight, and I rarely cuss. The assertion that your first option is the one you would enjoy the most, and therefore your enjoyment is impacted by the loss of that option in no way what so ever should ever indicate that you are too limited creatively to enjoy more than one thing.
But, I guess this makes sense, your argument is basically that DMs are too limited creatively to accommodate more than their own vision into their work. See, I can throw around baseless insults too. Maybe we should step back and not do that.
It boils down to this. If an something will ruin or negatively impact someone's, anyone's fun, it has to go. If there is a conflict between the DM and a player, the player has to be the one to go. The DM can't be the one without spoiling everyone's fun.
I disagree. I have disagreed, I will continue to disagree. If the DM has so much authority and power, that means they need to compromise more, not shove out players who don't agree with them.
That's what I said, yes. Nothing there says, "You said that it can't be a mechanical change to the game if it works just as well."
Comprehension fail. That wasn't a justification at all. It was two separate statements. Statement 1: It's not a mechanical change. Statement 2: Human only works as well as all races being present. The game does function just as well with only humans as with all races being present.
So, it isn't a mechanical change... because why? It just isn't? Removing mechanics from the game is still changing the mechanics Max.
5e DMG, page 46.
"She drew in a sudden breath, surprised by the sight, and felt her lungs fill with something sweeter and perhaps a little more solid than air, but instead of gagging or drowning on the stuff she seemed perfectly acclimated to it. An electric thrill raced through her limbs as she found herself mesmerized by the simple act of respiration."
Which is an excerpt from Richard Baker's novel Condemnation.
Since that counts I suppose I should go ahead and post these from the DnD Lore Wiki and the Forgotten Realms Wiki.
"A tabaxi resembles a lithe, graceful, athletic human with a leopard or jaguar-like head and a tail. Instead of skin, they have beautiful spotted fur pelts that ranged in color from light yellow to brownish red. They have sharp teeth and retractable claws, which are their primary weapons in combat."
"Tabaxi were taller than most humans at six to seven feet. Their bodies were slender and covered in spotted[2] or striped[3] fur. Like most felines, Tabaxi had long tails and retractable claws."
Seems the info was sourced from the Fiend Folio and the Fires of Zatal adventure. So since an excerpt from a novel counts, these should count to support my side.
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Well, for all intents and purposes the word "Fantasy" is devalued to the point of uselessness. What is "Fantasy" I wonder? Does it have to include Wizards and Swords? Can it include Space Ships? What about Guns? What about Artificial Gravity? Faster Than Light Travel? Star Wars has Wizards and Swords and Space Ships and Faster Than Light Travel and Artificial Gravity, is it "Fantasy" or "Science Fiction"? What about the MCU, it has all of it mixed together, "Fantasy" or "Science Fiction"? The reason all of those are mixed together under the banner "Speculative Fiction" is because the term "Fantasy" has been devalued to the point of being useless because of the overlap between "Fantasy" and "Science Fiction" and "Horror" and "Superhero" and "Steampunk" and so on.
I've read books where the Elves were plants. In others they were akin to demons. In others they were basically vampires. Sure they may have some vestigial connection, but not enough for it to be meaningful. At least not in the way that a Wolf and German Shepherd are connected.
Well, I don't find "fantasy" useless. Incredibly broad? Sure, but not useless.
Much like "Dark Fantasy" or "Urban Fantasy" paints me a picture, so to does "Elf as plant" or "Elf as Vampire". It gives me quite enough to work with to understand the concepts at play.
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Even "always evil" can be nuanced. My devils aren't like ordinary ones. Frex, D&D devils are lying, cheating, swindling, rules-lawyer idiots who embrace their reputation for conniving lies. Mine know that a rep of cheating/lying costs you business, so they're hella scrupulous...with business. Further, each devil WANTS every contract completed. Contract failure is failure, with a lame consolation prize (a mortal soul). And devils don't give blatantly offensive contracts. They're almost always tailored to the signer, so they'll want to complete it. (E.g., assassination contract to kill wicked devil-worshippers that have killed children.) Outright repulsive contracts are colossally stupid, and thus always avoided. This is smart, effective evil, not Dick Dastardly losing the race because he can't bear to win fairly.
Side Note -> Best take on Devils. Because even if you know they are evil in theory, it is impossible to see it in the short term of a mortal life.
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It could be because anyone who has ever read a history book knows it's the biggest driver of war, inequality, unfairness in all of history. People are wired to not trust those who are different than them. There are countless studies on this, and how to make it better, if can be made better etc.
to have a game with conflict you need a reason the conflict exists. We have conflicts in this world that are race based that have been going on for almost 1000 years. If people can fight over their differences that long what's going to happen when we have dwarves, elves, and even worse the exotic races, or things like Tieflings touched by the lower planes? Not having Some level of racism is having a game without the primary driver of conflict in the universe in it.
It's a beautiful idea but, most D&D games aren't modern progressive worlds.
There are plenty of better ways to include conflict in your games without racism. You have literally supernatural evil seeking oblivion of all creation or subjugation and enslavement of all creation.
The most disturbing and horrific encounter I ever put anyone through involved a mindflayer colony. To the point where I sometimes wonder if I went too far. If betweeen Fiends, Undead and Abominations you can't find enough conflict to drive your world without Racism... I really don't think anyone can help you.
And using the excuse that the fantasy world is in the past, and things were meaner and crueler back then? Doesn't fly. Because again, I would not treat a female character at the table with the amount of disrespect that is "historically accurate" or "realistic" they could face. So why is treating racism any different?
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I don't disagree, but it needs to be handled with some care, and everyone at the table needs to be on the same page.
This exactly.
Yes, if someone wants to explore those themes, maybe you can figure out a way to work them in, but if they are the default mode of playing anything that doesn't look human, than if you want to play something not human, but not deal with racist themes... you can't.
It has a chilling effect on the options, just like if you told someone that if they play a dwarf they have to deal with the urge to kill people over a single gold piece, representing that famous dwarven greed. Don't want to deal with that? Guess you don't really want to play a dwarf, despite the fact that they do want to play a dwarf, just not with respect to that story, because murdering their fellow players for greed doesn't appeal to them.