D&D 5E What is the appeal of the weird fantasy races?

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A centaur could not climb a cliff because horses cannot.

Feel free to run it however you want, I'm just relating what my ruling would be. Centaurs do not get spider climb.

The point was that that ignores the rules of the Centaur presented in Ravnica. Something you would have to tell the player, and they might be within proper expectations to say "well, if you are debuffing my character so extremely, do I get something to compensate for that?"
 

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Since I don't have access to the rules for centaurs I have no idea what you're talking about.

However, it is up to each DM, each table, to figure out how close to realistic they want their game to be. D&D is not particularly realistic, but it can be reality-adjacent.

I'm not telling you how to run your game, don't tell me how to run mine.


They were posted a few posts above this discussion


Equine Build.
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
 

Back after taking Christmas off (Also chunk posting, since I have a feeling these are going to get super long if I don't)


The entirety of the picture eluded you. She is in a tavern. Looks kind of tight too. You know, like a lot of taverns. But please let the horse in so the player has a chance to RP. I'm sure the bar is built for horses too. In fact, the rooms at the inn are built for them too.

Now I feel certain you can come at me with "a good DM could have centaurs and the builders of said tavern would have accommodated for them long ago, especially if they had coin." Except in a world where they didn't exist before until the player forced the DM to put one in. But, that's no big deal. Just change all the architecture of the buildings. That's doesn't change the world does it? Redraw the six tavern maps you spent 20 hours on? No big deal.

First of all, if Centaurs are common customers, then the best inns or inns near them would find a way to adjust. And that is part of what makes putting a Centaur in your world interesting.

Secondly, let us say that none of the inns are built to accomadate them... Then you still can have them and interesting roleplay. Unless your adventure requires the entire party to enter into the bar for it to work, then the game can still go on. it is a challenge, sure, but right before you @overgeeked was just saying that players never want to be challenged anymore, so why shut down a player who wants to play a centaur and work out ways to overcome challenges that most people never face?

And yeah, just like a DM is meant to adjust to a party with zero healers, or a party who has no ranged attacks, or any number of other things that might come up, a DM should adjust to sometimes let the Centuar player contribute because of their biology, or not have to face that particular challenge. If your entire problem with that is "I don't want to do more work" well, you won't get sympathy from me on that point.

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What are you even trying to say here?

I thought I was being fairly explicit, but I guess not.

If a person (in general) believes that a player can play a concept that they are not enthusiastic about and it can become one of their favorite characters over time, then they must accept that a DM could run a concept they were not enthusiastic about and can at least come to enjoy it.

Because to claim otherwise is to claim that somehow players and DMs are fundamentally different. That DMs opinions are somehow immune to being changed.
Literally nobody on our side is saying a player should play something they don't like. We are saying that should never happen. If they can't find fun in our game, they should go find another game to find fun in.

Right, sure, because "go find a different game" is a trivially easy thing for them to do. But, you'll note that I didn't say anything about "hating" the thing, only not being enthusiastic about it. I mean, the player is expected to have hundreds of different concepts, otherwise they are unimaginative in the extreme, right? But do you honestly think idea #10 has the same enthusiasm as idea #2?

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Again, a front-flip with two backflips.

Not one DM has said you are doing it wrong. It worked for your table. You had a great experience. That is a good thing. If we had an applause meter, I feel certain every single person in here would be clapping and saying - cool!

What is being discussed is the reverse of this is not true. The DM does check their assumptions and still decides no. They are badwrongfun. That is - not cool.


Sure, but most of the people responding here don't seem to be inclined to check their assumptions. They are right, they know better, they won't give players a chance like that again.

I have answered this question multiple times. Here are some of my answers on why it is okay to ban a race (perhaps this will refresh your memory):
  • Physiological reasons
  • Geography (both for the world and the individual setting pieces for play)
  • Thematic settings
  • Deity or godly interventions
  • Magical reasons
  • Campaign friction reasons
  • Personal (I don't like it) reasons
  • Logical reasons outside of the game like time constraints to rewrite a timeline and another fifty pages of lore
  • Session 0 has clear parameters

I have discussed every single one of these reasons. And again, it comes back to either:
  • One side eliminates session 0 and pretends it never existed
  • One side doesn't like the reasons
  • One side accepts some reasons and not others

That one I bolded and underlined? That is the single reason being asked about. Every single other thing you listed? Pointless to the question because the question was "Is the reason "Because I don't like it" a good reason to ban something?".

But, you finally answered the question at least. "I don't like it" is a fine reason for the DM to ban something. We disagree on that. I think it is a terrible reason to ban a whole race. Why should my personal dislike for something ruin someone else's enjoyment of that thing?

No. I am saying Hussar falls into category three: He accepts some reasons and not others. He does at least accept that no side is better. But it is clear from his past experience in the DMing world, that he thinks the effort of creating a setting is pointless. He is sick and tired of the same tropes, including races like humans. And has clearly stated that several of the DM's reasons listed above are close minded.

Who cares? The entire point wasn't that @Hussar accepted some reasons and not others. The entire point was that "I don't like it" was a poor reason to ban something, and that refusing to consider someone else's enjoyment before your own, while you are the referee of the game was a bad sign.

Nothing else mattered to his position, which you kept mis-portraying for whatever reason.

The point of conflict is the point of conflict, not the resolution. The two are different things. The resolution that is obvious is the player accepts the list the acceptable race list the DM gave him. There, did that nullify the conflict? Did it clear things up? No, it didn't. The reason is because you need to know why. Just like the DM side wants to know why. In order to find out why, one must know exactly where the conflict is.

Dude, you are again acting as though you are completely ignorant to what we have said. Because that "resolution" that your provided? That is not what I am talking about.

But, let us take what you gave and what I am talking about, which to remind you since you seem to keep ignoring it is "THE DM CHANGES THE PARAMETERS OF THEIR CAMPAIGN TO MATCH THE PLAYERS REQUEST"


So, our two resolutions are either the player conforms or the DM changes. This highlights to point of conflict. The DM or the player being unwilling or unable to change their creative endeavor. That is our point of conflict, that is what this is all about.

So, to repeat the question, why is the DM changing the parameters of their campaign so unreasonable that you won't even post it as a potential option? I'll accept that the player might conform to the DM, so why can't you accept that the DM might change?

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Who said anything about antagonists or villains? And why should it matter whether Mel is a PC or an NPC? Players have goals. NPCs have goals. Those goals don't always align, and that's going to be true of all characters, player-controlled or otherwise.

sigh

The fact that you even have to ask means you weren't really paying attention.

The DM creates a world, they refuse to let any player do anything to change their world before session 1. Following?

Okay, now during the campaign, the players build the Barony of Bob. This is a new thing that they added to the DMs campaign, the thing the DM previously would never have allowed.

Then, after that campaign they are starting a new campaign and find out that the Barony of Bob was destroyed utterly by Mel, everything the PCs built and added to the campaign world is erased, and the world is.... back to the status quo the DM set before the last campaign, the thing that they would not allow the players to change.

Or, let us say that the build the Barony of Bob, and then at the start of the new campaign, the DM sets the Barony to be the villain of the new campaign, with the player's goal being to destroy the Barony. Which... puts the world back into the status quo that the DM didn't want the players changing.

To me? This is clearly a sign that the DM being "perfectly willing" to allow the players to change their gameworld through the campaign is a lie and a smokescreen. Because the reality is that the DM is just going to find a way to destroy their contributions and reset the world to how the DM wants it to be.

And that is why it matters. Because if the DM is just going to hand-wave and destroy the things the players made, then have they really allowed the players to affect the world in a meaningful way, or do they just want the status quo of their vision to remain?

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Secondly, let us say that none of the inns are built to accomadate them... Then you still can have them and interesting roleplay. Unless your adventure requires the entire party to enter into the bar for it to work, then the game can still go on. it is a challenge, sure, but right before you @overgeeked was just saying that players never want to be challenged anymore, so why shut down a player who wants to play a centaur and work out ways to overcome challenges that most people never face?
LOL. I had a player want to play a centaur, but then accuse me of cheating when I mentioned a few things would be harder on them than other PCs. They wanted the fun of a centaur but zero drawbacks. Players just want to win without being challenged. Bonuses but no penalties. It’s largely why I’ve gone from DMing 5E to B/X if D&D and other, tougher or lower powered games like Call of Cthulhu.
 

First of all, if Centaurs are common customers, then the best inns or inns near them would find a way to adjust. And that is part of what makes putting a Centaur in your world interesting.
I definitely agree with this Chaos. If the centaur is common enough in the world to where the cities can accommodate, yet still profit from them, then they would have built in areas/modifications. But, if centaurs are 2% of the population, outside of a few places, they just would not adjust. So a world full of centaurs could (and in mho) would be cool. Architecture designed for them, a very neat idea. But, for the generic kitchen sink or a curated world where the DM is simply trying to work with the player, it seems to fall short. (Just in my eyes. I know all tables are different.)
 

Since I need to respond to Oofta seperately, these are coming from waaay back.

But, would there not exist equipment for helping to lift the centaur or lower it up or down the cliff? If there is a challenge, then would people not develop tools to combat said challenge?
Sure, but not something an adventuring party could use. You'd need some sort of large harness and pull system that you could install. For cliffs near a centaur village/town/city, there would be a permanent system like that IF there was a need to get to the top for some reason.
 

Still not relevant. There are many, many styles of play in D&D. If my particular taste and style meant I didn't have as many players as I want then maybe it would be an issue. While situations vary, in most places if you're a decent DM you will have all the players you can handle.

I don't see that pushing one style of play over another does anything, I'd rather have a DM pursuing their vision than trying to appease the vision of others.

Sure, but sometimes it is okay to expand your vision a little.

There was a discussion a while ago about "no elves in Theros", and I put forth a logical way to have an elf in Theros. The Anvilwrought are people made by the God of Smithing, and they are a background anyone can take. He could easily have designed an elf, and that doesn't break the theme or the setting, it works with it.

You (general) might send out a request for a "traditional" DnD party, and the player comes with a Gnome wizard, because to them Gnomes are traditional, even though the DM doesn't think so. And they might describe them like the 4e gnomes, because they think those are much better than the lawn gnome style of some older editions.

But, the point of being a DM is to help entertain your players. If you are running a game and no one is having fun, then you aren't doing your job, so, trying to "appease the vision of others" is to a small extent, part of the point, because those others are the way you measure your success.
 

My youngest son tried running a centaur PC back in the AD&D 2nd Edition days, shortly after the publication of The Complete Book of Humanoids. He didn't last very long, but then he was just an experiment in any case. But my son went into the game with the full realization that his centaur PC would be at a significant disadvantage in trying to do any dungeon delving and would be used primarily for open-air adventures. (In that campaign, since we only had two players, each had a "stable" of 3-4 PCs and would run two PCs for any given adventure.) Vorak the centaur was slain fairly early on in his adventuring career and was quickly abandoned for a more practical PC.

Johnathan
 

If a person (in general) believes that a player can play a concept that they are not enthusiastic about and it can become one of their favorite characters over time, then they must accept that a DM could run a concept they were not enthusiastic about and can at least come to enjoy it.
But again, the odds of that happening for either the player or the DM are so slim as to not be worth consideration. You can't expect either one to slog through for a year or more playing something they dislike when the odds are so long.
Right, sure, because "go find a different game" is a trivially easy thing for them to do. But, you'll note that I didn't say anything about "hating" the thing, only not being enthusiastic about it. I mean, the player is expected to have hundreds of different concepts, otherwise they are unimaginative in the extreme, right? But do you honestly think idea #10 has the same enthusiasm as idea #2?

Okay, then you've moved the goalposts and what you've said isn't really relevant to this conversation. I'm not enthusiastic about more than a dozen races, but they're still playable options.
 
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Sure, but most of the people responding here don't seem to be inclined to check their assumptions. They are right, they know better, they won't give players a chance like that again.
If that is how you read this, then okay. I am not arguing. But most of what I have read is exactly how I stated; players are accommodated and worked with prior to there being any conflict. I actually feel like almost all of those on these forums would simply leave the character concept for another time rather than pushing the DM to accommodate.
That one I bolded and underlined? That is the single reason being asked about. Every single other thing you listed? Pointless to the question because the question was "Is the reason "Because I don't like it" a good reason to ban something?".
We disagree here. Early on that was not the question. It became the question once I insisted on defining where the conflict was.
But, you finally answered the question at least. "I don't like it" is a fine reason for the DM to ban something. We disagree on that. I think it is a terrible reason to ban a whole race. Why should my personal dislike for something ruin someone else's enjoyment of that thing?
So you are good with every other reason? The ten pages on here where people argued whether physiological reasons could be good enough? The ten pages on here where geographical reasons were laughed at are good enough? The ten pages where people argued against campaign friction or inherent traits are good enough reasons? Are you sure? (That is a real question. Honestly. The thread is so long I have forgotten who said what at times.)
To, to repeat the question, why is the DM changing the parameters of their campaign so unreasonable that you won't even post it as a potential option? I'll accept that the player might conform to the DM, so why can't you accept that the DM might change?
Because, as was pointed out somewhere before page 10, the DM does world building. Remember when the DM's Guide was quoted? And the PHB? And Tasha's? It seems that the DM is creating the world. That is their job. They do the majority of the work. And, anecdotally, I have never met a DM that was just winging things that ever cared about what race to allow. But the DM's that have spent time and effort might care - and that is understandable. (I have said all of this before.) Therefore, the player should try to design their character to fit the DM's world.

Again we had this debate because several went off on a thread that once they see a character design they cannot part with it. They cannot be creative with another concept. They, in fact, cannot be happy playing another concept. Even if session zero had clearly outlined parameters.

And the DM does conform to the player. They work with the player. It is literally an option within my options. They work with said player. But, if they say no (and they are allowed), then no is the answer.

Again, you seem to suggest the only reason a DM says no is because they are not imaginative enough or too strict or refuse to listen. But, since all the other reasons for a DM to ban things are good with you, then the DM can simply say: Half-elves don't exist in my world. There are no half-races. And then you would accept that. Or if they said, geographically speaking my world doesn't have large ships that can handle the thousand mile ocean crossing, so this archipelago is isolated and only these races are here. Then that is acceptable.

If all you are saying is a DM doesn't change the parameters of their campaign to match the player does so because of personal "I don't like it" reasons is wrong. Agreed. There. We agree. But, I don't think that is what has been said in these threads.

(And for the record, the resolution that I bolded was the exact opposite resolution that you wrote prior. I bolded it to denote that.)
 

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