I'm currently playing in two campaigns, in one as a DM and in the other as a player. As a DM I play the D&D using the Rules As Written. I'm just too lazy maybe to change the rules... ;-))) I've had some issues with Dex being all-too-important as a Stat in D&D 5e, and with rapiers being very (almost too) good and convenient as a weapon; I tried to introduce some house rules about this topic, but I was really never satisfied. In the end I decided to play the game as it is: after all, there are some very good 3PP archetypes that reward Strength based fighters, and even the Cavalier in the Xanathar's Guide to Everything seems to prefer having a high Strength score.
In the campaign in which I'm a player, our DM has completely removed Hit Dice and Healing during Short Rests, and lets us heal half our total hit points after a Long Rest. Moreover, Finesse Weapons let a character add her Dex Bonus only to hit, not to damage rolls: that is Strength field.
I usually like and prefer playing a game as it is written: if it's too broken, for me, or unplayable (it has happened for me with a couple of fantasy tabletop rpg that seemed to have a great potential, at least initially), I prefer changing the game itself.
Nowadays, D&D 5e is one of my four go-to-fantasy rpg, at the same level with the other three: when I'm a DM I decide which I'm going to use depending on the characteristics and the interests of the group of players I'm going to play with.