D&D 5E What is the appeal of the weird fantasy races?

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Scribe

Legend
The PHB races account for about 60% of characters. But, that means that about a third of the characters being made are "weird races". Assimar and Aaracokra are just as popular as hill dwarves. Mountain dwarves just barely crack the top ten. And tieflings and dragonborn are both more popular than any Tolkienesque race. Heck, people lost their minds in 4e when gnomes got cut, but, looking at this, gnomes are about as popular as tabaxi or changelings.

Very interesting! By my count, (and I would probably include Assimar and pre 4th Tieflings as 'half normal', god I hate 4th editions changes...) I have the 'Tolkien' Races (Humans, Elves, Dwarves, Halflings/Gnomes (Hobbits)) at 56.6% add in Tiefling (pre 4th) and Assimar, and you get to 67%.

Thats way closer to my personal ideal, but still interesting numbers.
 

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Chaosmancer

Legend
"There's a reason that you don't know about." is still very different from, "The reason for the hatred is because there is hatred." One has a reason and the other doesn't, even if you know the same amount of information in both cases.

Which was my point. You need a reason for the hatred. No one hates someone for no reason.
 

Chaosmancer

Legend
I meant exactly what I said. Everyone here who's complaining that elves and dwarves are boring and lazy and chained to the corpse of a dead writer simply don't get to complain when, five or ten years from now, tieflings and dragonborn are staid and dull and overplayed and solely the province of hidebound traditionalists. At that point, nobody will like them because they're new and fresh; they'll lump them in with old and boring.

Enjoy the New Car Smell while it's fresh, because it won't last.

(Hell, cat-people are already a dead horse trope if you have even one weeb in your gaming group.)

And you were most definitely attacking a strawman when you tried to put these words in my mouth: "people who play Tolkienesque races do so for the deep role playing and everyone else is just doing it wrong." If you've been following this thread at all, you should know that from the earliest, I've maintained that Tolkien races and "exotic" races are both crutches, and players who want "deep role-playing" play humans. I don't appreciate my views being mischaracterized, and cut it the heck out.

So, first of all the forty something... actually heck, let's go real myth here. The THOUSANDS OF YEARS of history with animal people in fantasy is just a new fad that will eventually grow old... Well, since it hasn't happened for so long, I guess it has to happen eventually right? Because since you claimed that no one will like them for being new and fresh, meaning that you think that is the major driving force behind people wanting to play those races.

Oh, and then you make the claim that players who want "deep role-playing" play humans. I mean, I certainly don't play only humans when I want deep role-playing, so I can tell you are already wrong on that count.

So, just generally wrong and mildly offensive on all counts.
 

Chaosmancer

Legend
Irrational hatred is a thing. It's not nearly as common as hatred that has a reason to exist, but hatred can exist without a reason.

Irrational hatred is not without a reason. There is a reason, just an irrational one.

"I hate people with blonde hair" is irrational, but it is a reason. Generally having hatred like that reflects a lot on the individual, usually highly negatively, but there is always some logic, twisted or not, behind it.
 

Maxperson

Morkus from Orkus
Irrational hatred is not without a reason. There is a reason, just an irrational one.

"I hate people with blonde hair" is irrational, but it is a reason. Generally having hatred like that reflects a lot on the individual, usually highly negatively, but there is always some logic, twisted or not, behind it.
A reason is by definition, reasoned. Irrational is by definition, not reasoned.
 

Minigiant

Legend
Supporter
I think it's less that the weird races are not stale as much as many DMs put more effort in the traditional races and many DMs do the same things with them.

So the weird races represent freedom

It's like choosing to make your PC from the kindom the DM didn't put much work in. It problaby has some tropes but the players has a lot more freedom to add, subtract, or emphasize.

D&D is a toolset RPG with a very liberal idea of how it setting are but many DMs make the same campaigns and racial cultures. Of course this will attract some to the allowed races that are not as tied down and repeated.
 

Levistus's_Leviathan

5e Freelancer
A reason is by definition, reasoned. Irrational is by definition, not reasoned.
Incorrect.

Irrational means "not logical or reasonable"
Reasonable means "based on good sense" (for the definition that pertains to this situation).

Therefore, "irrational" means "illogical", not "devoid of a cause/explanation".

Racism is irrational, but that doesn't mean that it doesn't have a cause or a reason for existing.
 

EzekielRaiden

Follower of the Way
I agree with everything apart from your final point. I haven't come across anyone (not even Tolkien, who had halflings, half elves, aasimar, werebears and half orcs) who limits races to just elves and dwarves. And woses. Whatever they were.
I have. From numerous people across several forums. Many of whom specifically cite Tolkien (or "tradition," which is almost always code for "what stuff appeared in early D&D," which just makes the Tolkien connection one step removed instead of no steps removed.)

I apologize Ezekiel. I reread my comment to you and it sounded off base. I promise when I wrote it, that was not the intention. I was just saying maybe a different setting for awhile might help get fresh eyes on fantasy. Again, sorry.
No worries.

But your statement that I was responding to stated D&D was "chained" to Tolkien. That D&D had to stand in the shadow of Tolkien.
I know it doesn't. I just wish more than the seemingly-vanishing minority of DMs ever talked about stepping outside it. The vast, VAST majority--nearly to the point of exclusivity--of DMs who speak about their settings make it pretty clear how hostile they are to anything that wasn't published before 1970 (maybe 1980, I'm a bit fuzzy on some of the specifics).

I have also seen dozens of DMs not use that dynamic.
I wish these DMs would be more vocal about the stuff they do, then. 'Cause it sure doesn't feel like they're more than a rounding error at this point.
None of those are like Tolkien. Should D&D, which has 45 years of lore, ditch it all to become new?
That's...not what I'm saying, and I'm DEEPLY confused as to how you got that from what I did say. However, unlike some who simply leave it at "I never said that" and then disengage, I will actually try to work this one out, because this is important to me.

I am not, AT ALL, saying that we need to SHUN elves and dwarves or anything like that. I am not, AT ALL, saying that we need to enforce totally new standards on absolutely everyone. That would, in fact, be just as bad in my eyes as the situation we have currently. It would be foolishly limiting ourselves.

What I'm talking about is the DMs who--again, WITHOUT a worldbuilding reason, WITHOUT any thought to what could be or what would make sense or whether there's unexplored horizons left--loudly and proudly reject anything that isn't the four good-guy, relatively widespread races found in Tolkien. (Despite Farquhar's assertions to the contrary, pretty much nobody treats Tolkien as putting aasimar, werebears, or woses out as important races.) I'm talking about people who seem to enjoy active exclusion of anything that isn't in this loose, extended shadow of Tolkien's work, because it's Not Traditional Enough

But of course, because it's Not Traditional, we don't get to make any new works or establish new worlds with them....so there's never an opportunity for them to take root and develop their own traditions. It becomes a self-fulfilling prophecy. It really is only within the past 15 years or so that we've seen even the slightest breakdown of that "you must have at least [number of years since Tolkien wrote] to ride" policy hanging over the community at large.

I am confused. What is your point? D&D is chained to Tolkien. It is in Tolkien's shadow. DMs should not limit races. DMs should not have dwarves unless they don't have beards. DMs should not have elves unless they have rounded ears. DMs should not use a Eurocentric campaign. Honestly, I am confused as the DMG explains exactly how to do all this and more.
No, and no, and no, and no, and no. Like, literally all of the no.

I'm not saying that these things should never happen. I'm saying that it would be really, really, really damn nice if our community didn't respond so infuriatingly often with gleeful hostility or blanket opposition to things that DO make such breaks.

I am very glad you think this. That is awesome. Because that is the exact reasoning I gave for why a DM would limit races in their campaign world - because it doesn't make sense! (Full circle.) Yet, notion after notion was insisted that the DM can simply wave their hand and create a race. Or the DM can bend and alter their world without so much of a thought.
I have absolutely never said that it should be done as a handwave, and I have definitely never said that they should "bend and alter their world withotu so much of a thought." What I have, however, said is that I am deeply skeptical of anyone who claims to have nailed down their world so tightly, to have given such a thorough accounting of everything in it, that it is now impossible to add anything new. That adding anything further would unavoidably break things. Because, to use the phrase I've now repeated a dozen times or more, there should always be something beyond the horizon. If your world has become so well-defined that you can't have something surprising and unknown sail into it, I remain unconvinced that this world actually allows much to happen in it. With boundary conditions absolutely fixed, there's only so much one can do before one runs out of world to see.

Can we do a thought experiment please? Pretty please?
<snip>
This is the reason to use a standard setting.
Okay, but doing only fortnightly sessions is, itself, rather limiting things, isn't it? I get that that's what you do, but it's hardly universal. I will not use the term "white room" because I despise it utterly, but I do think you are misapplying your specific personal circumstances in a way that generalizes what should not be generalized.

And even beyond that, do you really never talk about setting information outside of playtime? Because that's literally the second-best time to flesh out your world (after, as you've noted, explaining things in play). I provide my players with written material on occasion, ask them questions between sessions, and flesh out NPC backstories and interactions even while play is not happening. I keep an accessible log (through a Discord bot) of NPCs we've interacted with that were relevant, which players can access at their leisure. You have many, many, many more than 20 hours to share and explore a world--and this is only counting time spent after you've started playing for real. The game pitch and early discussion should be several hours of almost pure setting exposure; Session 0 should be more hours yet of exploring at least the fundamentals of a world and why the things in it are what they are.

If that is true, then what does that logically tell you? It tells me that those that are tired of dwarves and elves are in the minority. It tells me that the vast number of people who play like what D&D is doing with elves and dwarves.
This only assumes that the preferences of DMs are a representative sample of the preferences of all players. My whole point is that DMs are NOT a representative sample of players, that they have a very specific, honed, and often unpleasant bias against specific options and toward others, and that this is a deeply frustrating trend in D&D that is only very slowly changing.

Perhaps my experience, heavily influenced by who's willing to talk about things, is unrepresentative. But it is the only experience I have; I cannot account for hypothetical data from presumed silent masses. My experience is that there is a strong, consistent opposition to permitting people to do things that even include something that isn't "elves and dwarves," and that doing what I just did--suggesting "hey, maybe people should be willing to try, I unno, other things?"--is met with what you just did, assuming that I mean destroying everything D&D has ever been before.

No. It was absolutely a Strawman. Saying that anyone who wants to play something other than Tolkien races a "snowflake" and "doing it wrong." is a blatant twisting of his argument.
Jack Daniel's exact words were:
Well what's the alternative? To make the non-Tolkien races not weird? The moment they're perceived as mundane, people who want to play spiffy-new-unique-interesting won't want to play them anymore.
Unless I am supposed to somehow intuit that Jack is implicitly separating things into two categories (those who need "spiffy-new-unique-interesting" from those whose preferences simply happen to be what is currently "spiffy-new-unique-interesting"), it sounds exactly like saying that all the people who play <thing that isn't traditional, and is thus Weird> do so specifically and exclusively because they need to feel "spiffy-new-unique-weird" and will never stop whinging about playing something yet further undefined, forever.

In other words, it doesn't sound like a straw man at all. It sounds like Jack is explicitly saying, "You're only into this because it's weird." And, as the quote below shows, Jack very much seems to think, "Don't come crying to me when this thing you like ceases to be shiny."

I would say that "most people" limit to the races in the PHB which includes dragonborn, tieflings, half-orcs and gnomes, if that's even true. I have no clue since for the most part I don't get to participate in many other people's home campaigns. When I do play it's either with my wife as DM (we share a campaign world) or I do AL which is everything.
Perhaps this is true. As stated above, I really wish people who were fine with whatever is in the PHB would...like...speak up? Ever? Because the vocal people aren't those. At all. Seemingly ever.

But the best numbers we have seem to indicate that the races from the PHB are the most popular, which is hardly surprising. A lot of people probably never purchase anything else. So to a certain degree it's a chicken and the egg scenario, but it's also based on customer demand.
This, at least, I can fully cop to. What limited data we have indicates that the "traditional" races are of mixed reception, other than elves. (Humans should always be excluded from any conversation on this front, because they'll always be incredibly popular purely for self-identification purposes.)

To my mind, however, that just makes the open and proud "not EVER in my game" attitude that much more of a problem. If they're popular with the players, but a large portion of DMs are opposed, that is a recipe for intra-group strife.

Could I create a world with no elves or dwarves? Sure. I just don't think it would make much difference after the new and shiny wore off after a few sessions. We'd still be playing D&D with races that were stand-ins for aspects of humanity with slightly unique abilities.
I can't tell you what to do or what you'd like. But I think you might find it more engaging than you give it credit for, here. I can say that I, at least, find a great deal of stimulation in being exposed to questions that wouldn't have been asked if players knew they could just presume how elf society and dwarf society work, and in having to answer questions that don't give me the option of just falling back on something everyone knows.

I've never seen a limit on gnomes, halflings, or half-elves, and almost never on half-orcs. And uncommonly on races like Aasimar, Genasi and such. It's not until you get to Wemics, Tabaxi and other much more exotic races that limitations become fairly common, but still not all pervasive.
My experience is exactly the reverse. Numerous DMs will aggressively push their dislike of anything that isn't human, and begrudgingly tolerate elves, dwarves, and halfings. If the DM is more "enlightened," they'll treat all four of those races with equal respect, but assume anyone who wants to play something else is--as actual people have actually argued in this very thread, even if they didn't mean to--people having a need to be something "weird" and "different," or people solely grubbing for any power advantage they can get over the other players. (Even though it's almost universally agreed that humans have been among the strongest of player options, at least since WotC took over!)

Having a genuinely neutral attitude, even being willing to consider them, seems to be rare as hen's teeth. As this thread has pretty amply demonstrated.

Okay then, what did you ACTUALLY mean? Because I literally cannot see what your actual point was, here. Your words communicated to me, "Most if not all people who are really into this thing are only into it because it's New and Shiny and Different, and when that isn't true anymore, you all will yet again push for some yet Newer and Shinier and Differenter thing." If that wasn't what you meant, I really don't know what I was supposed to get out of your post.

I meant exactly what I said. Everyone here who's complaining that elves and dwarves are boring and lazy and chained to the corpse of a dead writer simply don't get to complain when, five or ten years from now, tieflings and dragonborn are staid and dull and overplayed and solely the province of hidebound traditionalists. At that point, nobody will like them because they're new and fresh; they'll lump them in with old and boring.

Enjoy the New Car Smell while it's fresh, because it won't last.

(Hell, cat-people are already a dead horse trope if you have even one weeb in your gaming group.)
Dragonborn have been around by that name since 2006 (Races of the Dragon), and "draconians" etc. have been around since Dragonlance (Dragonlance Adventures, 1987). Tieflings have been around since 1994 (Planescape Campaign Setting). If they haven't lost their "new car smell" by now, I'm real curious why the next 5-10 years would be such a sudden change.

I'm not saying it's bad to like elves and dwarves. I'm saying it's bad that the people in the "driver's seats," as it were, are so gorram hidebound and traditionalist that they feel a need to sneer at non-Tolkienesque options, that they loudly and proudly ban huge swathes for no worldbuilding reason whatsoever, purely because they can and because those things "don't fit in D&D" or the like. I mean, for God's sake, literally during the Next Playtest we had an ACTUAL designer at WotC make a "humorous" post about how his friends keep liking these incredibly weird options, and that at first he was opposed but now he's deigning to allow them to play what they like. (I fully understand that the point was joking and somewhat self-mocking, but it really did cut too close to my lived experience as a D&D player in a lot of ways.)

And you were most definitely attacking a strawman when you tried to put these words in my mouth: "people who play Tolkienesque races do so for the deep role playing and everyone else is just doing it wrong." If you've been following this thread at all, you should know that from the earliest, I've maintained that Tolkien races and "exotic" races are both crutches, and players who want "deep role-playing" play humans. I don't appreciate my views being mischaracterized, and cut it the heck out.
Humans are just as much of a crutch. Consider how frequently you get a Totally Not Roman Empire culture, with literally zero work done, just assuming the players know what a classical, marble-columned culture should look like, with togas and everything. We just don't see it as leaning on "humans" as the crutch, but rather as leaning on "this one historical grouping of humans." (Other examples: Not-Asia, which will blend specific attributes of different eras from India, China, Japan, and sometimes Mongolia; Not-Arabia, which will generally look like the decadent far-spanning and trade-centric Islamic empire of the high middle ages; Not-Viking semi-piratical warriors from a cold climate who worship a pantheon of pretty much all warrior-deities; Not-Egyptians who build vast monument complexes and usually live on a river floodplain; I could go on, but you get the point.)

Some amount of drawing inspiration from things is necessary; "there is nothing new under the sun" and such. But there really is a ton of genuinely lazy worldbuilding out there. I can't see it as anything but disingenuous to act like the appeal of non-Tolkien races has anything to do with "new car smell," or to act like limiting things to humans only somehow assures serious roleplay from players and serious worldbuilding from DMs.
 

doctorbadwolf

Heretic of The Seventh Circle
So all we need is the thing I was told was wrong and we shouldn't consider?
What the hell are you even trying to say, here? I literally said none of it is needed, so...whatever you're referring to, no, it isn't needed.
That song happens in Chapter 5.

We are still in "dark foreboding hints" territory, not sure we really needed a moment of levity yet.
What chapter it's in is irrelevant, but...reread the book maybe. There's plenty of stress and darkness by that point. Not only that, but the beggining of the book is lighthearted with sections of stress and darkness, which switches when they leave the Shire, and especially when they leave Rivendell.

But maybe we can not devolve into nitpicking like this? I find it utterly without value in any context, in any discussion, ever.
And you are right the story of Gimli and Legolas doesn't need this detail, because they have the story from the Hobbit,
No, I'm right that the story of Gimli and Legolas doesn't need this detail, or the story from the Hobbit. Which is what I actually said.
but the relationship between them is supposed to be because of all Elves and all Dwarves.
Source?
Which means when people copied and pasted it over, there was no explanation.
I don't care, at all.
Actually they are.
Nope.
Sure, you can always point to a great author or two who breaks those rules, but just because they can do it doesn't mean that the rule doesn't exist.
Every great writer ignores them, because they're fake rules made up by teachers of creative writing and critics who need metrics by which to break down whats going on with what they are criticizing so that the reader of their critique can grok it.
And just because you don't like my opinion, you are slamming my talent as a writer. You've never read my works, and I won't claim to be as good as the greats, but that doesn't mean my work is worthless.
I didn't say it is, I said I've no interest in the writing of someone who thinks these "rules" have any actual meaningful value or validity, and tries to accuse Tolkien of lazy writing for leaving some questions unanswered, which is exactly good writing.
You know bad storytelling does that to.

That's how we get critiques of things not making sense, because the writer didn't connect all the dots.... which is exactly what I'm talking about here.
Hardly. You're essentially accusing Lucas of bad storytelling because the original trilogy doesn't explain why Han and Chewie are friends, or explain how hyperdrives work, or tell us what the Clone Wars were, or explain why people don't like droids, when in fact those are all examples of good storytelling. You're objectively wrong.
Dude, if you are going to be this bullheaded about it and refuse to budge an inch, just stop responding.

Because no, it isn't false. Hatred cannot exist without a reason for hatred. Babies don't hate people. And it isn't nonsense if you have a character with no reason to do something doing something just because plot, you are not thinking through your characters.
I'm not doing any such thing, you're just speaking nonsense. People absolutely hate other people because their culture tells them to, and for literally no other reason. Gimli distrusts elves because he was raised by people who distrust elves. That's it. The reasons that his folk distrust elves Do. Not. Matter. There is no actually reason for his hatred, his racism, it's literally just a tradition he was raised with. Full stop.
 

Maxperson

Morkus from Orkus
Jack Daniel's exact words were:

Unless I am supposed to somehow intuit that Jack is implicitly separating things into two categories (those who need "spiffy-new-unique-interesting" from those whose preferences simply happen to be what is currently "spiffy-new-unique-interesting"), it sounds exactly like saying that all the people who play <thing that isn't traditional, and is thus Weird> do so specifically and exclusively because they need to feel "spiffy-new-unique-weird" and will never stop whinging about playing something yet further undefined, forever.
He was pretty clearly saying that if you normalize the exotic races, they are no longer exotic and people will go off and look for other exotic races. That's pretty standard human nature.

He was NOT saying anything about snowflakes or other people "doing it wrong," which @Hussar attributed to him as his argument. Hence, Strawman.
 

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