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D&D 5E 20th level Sorcerer vs the world

1) So, The Wizard Delayed Fireball failed :ROFLMAO: (conc)
2) Still, no Mind Blank, It's dead. (Scry and Teleport against you)
3) Also, Daleyed Fireball with 20d6, is 10 rounds, Time Stop is only 1d4+1 turns. It's at best 5 turns, to fly and cast. :ROFLMAO: :ROFLMAO:.With 60ft speed, He needs 10 turns to get clone enough.
4) Also, 20d6 is average 70 damage. The pegasus with Inspiring Leadership has 83 HP. :ROFLMAO:
Also, MMD Simulacrum has 190 HP (Inspire Leadership and Aid)
I have no idea what you are talking about here, mainly because at the time of writing I was confused about which unnamed sorcerer we were talking about, I am still not sure who we are talking about, or if it even matters.

1. Casting DBF would mean the Wall of Force dropped, no big deal, time is stopped, first DBF is set. The he casts the second DBF, He looses concentration on the first, both go off.
2. Not relevant, you took your turn and opted to blast Todd for 234, then passed Initiative to Todd. If you or any of your minions were going to do something else, you should have stated it, you did not.
3. I cast 1 at lv 7 and 1 at lv 8. The Simulacrum can dash even when flying, so at 120 feet per turn, getting there is easy, with time to spare.
4. I don't care about the Pegasus or the MMD, all I care about is the sorcerer, if he is dead, the other two are not relevant. Also 12x3.5=42 + 13x3.5= 45.5 = 87.5, lets round down to 87, so the Pegasus still goes down unless it makes it save, but again, I don't care about the Pegasus.
 

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Hohige

Explorer
I have no idea what you are talking about here, mainly because at the time of writing I was confused about which unnamed sorcerer we were talking about, I am still not sure who we are talking about, or if it even matters.

1. Casting DBF would mean the Wall of Force dropped, no big deal, time is stopped, first DBF is set. The he casts the second DBF, He looses concentration on the first, both go off.
2. Not relevant, you took your turn and opted to blast Todd for 234, then passed Initiative to Todd. If you or any of your minions were going to do something else, you should have stated it, you did not.
3. I cast 1 at lv 7 and 1 at lv 8. The Simulacrum can dash even when flying, so at 120 feet per turn, getting there is easy, with time to spare.
4. I don't care about the Pegasus or the MMD, all I care about is the sorcerer, if he is dead, the other two are not relevant. Also 12x3.5=42 + 13x3.5= 45.5 = 87.5, lets round down to 87, so the Pegasus still goes down unless it makes it save, but again, I don't care about the Pegasus.
My question is, how did Todd get so close? Because he is easily found by his minions at long range.

"1. Casting DBF would mean the Wall of Force dropped, no big deal, time is stopped, first DBF is set. The he casts the second DBF, He looses concentration on the first, both go off."

The toddy now is dead against 660ft range dealing 260 damage.

"2. Not relevant, you took your turn and opted to blast Todd for 234, then passed Initiative to Todd. If you or any of your minions were going to do something else, you should have stated it, you did not."

Not relevant, Now the Sorcerer can find you easily. Poor Wizard. That they can just defeat him on first turn.

"4 I don't care about the Pegasus or the MMD, all I care about is the sorcerer, if he is dead, the other two are not relevant. Also 12x3.5=42 + 13x3.5= 45.5 = 87.5, lets round down to 87, so the Pegasus still goes down unless it makes it save, but again, I don't care about the Pegasus."
Time Stop
You have 1d4+1 only

Turn 1) Expending Teleport (Expending level 7) or Dashing (For only 120ft against more than 700ft range)

Turn 2) Level 8 spell means It's 13d6 only. Your turn can end here.

Turn 3) increase +1d6. With average 1d4+1, you turn ends here.

turn 4)increase +1d6.

Turn 5) Increase +1d6. Your best damage is possible is 56. :ROFLMAO: :ROFLMAO: :ROFLMAO:

Delayed Fireball
At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.


First of all, The Toddy doesn't know who is the Sorcerer. It pretty bad damage and death ward/healing spell is just fun.


Unfortunately, Toddy failed.
 

Freezimg Sphere x 2 is The Sorcerer and his Simulacrum.

You said they were casting Subtle Dispels.

Alfred is Crono Wizard. It cant cast Duncancy spell. Anyway, that spell is completely useless.

Chronurgy is a part of Dunamancy.

You still doesnt undertand The Bastion.
When It casts a subtle spell, It remains hidden.

You still don't really understand the stealth rules. You remain hidden and keep your stealth roll until you do anything else than hide. Casting a spell, even subtly, is something else. You can't cast and stay hidden. The benefit of subtle spell is to cadt in a social situation so onlooker don't know that it's you casting the spell. The metamagic let's one eschew somatic and verbal components, that's all.

If subtle dispel fail, you reroll with MAGICAL GUIDANCE its a reliable roll. The Bastion doesnt need upcast it. Just cast It again.

You could do that but it might take several rounds. Even if subtle casting let you stay hidden while attacking, which it doesn't, the target of the spell would never stay idle while unseen opponents are casting spells at him. Facing an unkown threat (no way to know how many opponents there may be) on his first action the wizard would say teleport away and strike you leisurely later because he can win the attrition war once he knows about your existence.

Also, Subtle Spells is hard to defeat.
Subtle Wished Dark Star + Simulacrum's Subtle Wall of Force.
The Wizard's is dead forever.

This is your new opening move ? I thought you were casting subtle dispels... BTW there is no way darkstar kills in one round. While a nice spell, it's "only" doing 8d10 (around 36 damage, 18 on a successful save). Alfred could easily teleport away or dispel the DMM and risk staying another round. I can't see how Dark Star could kill Alfred unless you think he'd just take damage every round trying to cast spells at the wall of force until he's dead?
 

Hohige

Explorer
You said they were casting Subtle Dispels.



Chronurgy is a part of Dunamancy.



You still don't really understand the stealth rules. You remain hidden and keep your stealth roll until you do anything else than hide. Casting a spell, even subtly, is something else. You can't cast and stay hidden. The benefit of subtle spell is to cadt in a social situation so onlooker don't know that it's you casting the spell. The metamagic let's one eschew somatic and verbal components, that's all.



You could do that but it might take several rounds. Even if subtle casting let you stay hidden while attacking, which it doesn't, the target of the spell would never stay idle while unseen opponents are casting spells at him. Facing an unkown threat (no way to know how many opponents there may be) on his first action the wizard would say teleport away and strike you leisurely later because he can win the attrition war once he knows about your existence.



This is your new opening move ? I thought you were casting subtle dispels... BTW there is no way darkstar kills in one round. While a nice spell, it's "only" doing 8d10 (around 36 damage, 18 on a successful save). Alfred could easily teleport away or dispel the DMM and risk staying another round. I can't see how Dark Star could kill Alfred unless you think he'd just take damage every round trying to cast spells at the wall of force until he's dead?
This is your new opening move ? I thought you were casting subtle dispels... BTW there is no way darkstar kills in one round. While a nice spell, it's "only" doing 8d10 (around 36 damage, 18 on a successful save). Alfred could easily teleport away or dispel the DMM and risk staying another round. I can't see how Dark Star could kill Alfred unless you think he'd just take damage every round trying to cast spells at the wall of force until he's dead?

Subtle Spell is subtle. Your contingency spell are simple dispelled, and you don't know.

No, alfred can't teleport. Sorry, Dark Star blocks your spellcasting.


"You still don't really understand the stealth rules. You remain hidden and keep your stealth roll until you do anything else than hide. Casting a spell, even subtly, is something else. You can't cast and stay hidden. The benefit of subtle spell is to cadt in a social situation so onlooker don't know that it's you casting the spell. The metamagic let's one eschew somatic and verbal components, that's all."

I strongly disagree. Casting spell without verbal component doesn't reveal the Sorcerer. It's why Subtle Spell.
Yeah,The bastion can cast and stay hidden. That is the power of Subtle Spell
 

Ovinomancer

No flips for you!
This is your new opening move ? I thought you were casting subtle dispels... BTW there is no way darkstar kills in one round. While a nice spell, it's "only" doing 8d10 (around 36 damage, 18 on a successful save). Alfred could easily teleport away or dispel the DMM and risk staying another round. I can't see how Dark Star could kill Alfred unless you think he'd just take damage every round trying to cast spells at the wall of force until he's dead?

Subtle Spell is subtle. Your contingency spell are simple dispelled, and you don't know.

No, alfred can't teleport. Sorry, Dark Star blocks your spellcasting.


"You still don't really understand the stealth rules. You remain hidden and keep your stealth roll until you do anything else than hide. Casting a spell, even subtly, is something else. You can't cast and stay hidden. The benefit of subtle spell is to cadt in a social situation so onlooker don't know that it's you casting the spell. The metamagic let's one eschew somatic and verbal components, that's all."

I strongly disagree. Casting spell without verbal component doesn't reveal the Sorcerer. It's why Subtle Spell.
Yeah,The bastion can cast and stay hidden.
You seem to think that subtle spell hides the effects of a spell, rather than just removing V and S components. Dispel magic isn't unobvious, the target would know.
 

Hohige

Explorer
You seem to think that subtle spell hides the effects of a spell, rather than just removing V and S components. Dispel magic isn't unobvious, the target would know.
I Strongly Disagree.
If It subtly dispels a not obvious effect like Fire Shield. The Enemy doesn't know.
1610899691090.png

"Surprised?"
 
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I Strongly Disagree.
If It subtly dispels a not obvious effect like Fire Shield. The Enemy don't know.

Were is this rule written? Unless you're doing "DM, pwease" the metamagic doesn't do anything more than what is states in a rule. It is allowing you not to use verbal or somatic components. It doesn't let you keep using your action to hide or cast undetected, unless it's written somewhere in the rule.

This is espexially ludicrous when you try to say the target doesn't know not only when a spell is cast but even when it succeed at removing a Contingency (based on your sensory analysis of real life spellcasting I guess) or even that the wizard doesn't know that the simulacrum he's looking at turned back to a snowman... It reminds us of when you thought See Invisibility blocked Scrying or when you thought that flight blocked a variety of spells...

Regarding the Dark Star blocking Teleport you are right but you didn't say you wanted the Wall of Force to form AROUND Alfred to stop him simply walk away from the effect zone. If this was the case he'd be very well protected from other spells by the wall of force and he would go to his demiplane instead.
 

Hohige

Explorer
Were is this rule written? Unless you're doing "DM, pwease" the metamagic doesn't do anything more than what is states in a rule. It is allowing you not to use verbal or somatic components. It doesn't let you keep using your action to hide or cast undetected, unless it's written somewhere in the rule.

This is espexially ludicrous when you try to say the target doesn't know not only when a spell is cast but even when it succeed at removing a Contingency (based on your sensory analysis of real life spellcasting I guess) or even that the wizard doesn't know that the simulacrum he's looking at turned back to a snowman... It reminds us of when you thought See Invisibility blocked Scrying or when you thought that flight blocked a variety of spells...

Regarding the Dark Star blocking Teleport you are right but you didn't say you wanted the Wall of Force to form AROUND Alfred to stop him simply walk away from the effect zone. If this was the case he'd be very well protected from other spells by the wall of force and he would go to his demiplane instead
Hidding:

"You can come out of hiding at any time of your choosing. You are no longer hidden if you attack someone even if the attack misses (exception: if you have the Skulker feat, attacking with a ranged weapon and missing doesn’t reveal your position)."
"if you make a noise, or do anything that could give away your position, the creature you are hiding from can make another Wisdom (Perception) check to attempt to detect you."


Casting a spell isn't a attack. Subtle Spell doesn't make noise.

Spell without visual effect is still stronger, Synatic Static, Mind Spike is just die and don't cry effect. Also, Subtle Spells can't be counterspelled.

"Regarding the Dark Star blocking Teleport you are right but you didn't say you wanted the Wall of Force to form AROUND Alfred to stop him simply walk away from the effect zone. If this was the case he'd be very well protected from other spells by the wall of force and he would go to his demiplane instead"

Wall of Force blocks him to scape physically and Dark Star defeats him. Easy.
 
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Zubatcarteira

Now you're infected by the Musical Doodle
Maybe a 20th level Cleric, Plane Shifts to a random plane, sets up a hundred explosive Glyphs of Warding around a certain area, then drags the Sorcerer with no save into the middle of it via the Gate spell, triggering them all and most certainly killing pretty much anything with 500d8 damage (not counting making the save or upcasting being used).

There's the issue of knowing the Sorc's real name, but the Cleric can ask their god with Divine Intervention, just a name is surely a reasonable request.
 
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My question is, how did Todd get so close? Because he is easily found by his minions at long range.

"1. Casting DBF would mean the Wall of Force dropped, no big deal, time is stopped, first DBF is set. The he casts the second DBF, He looses concentration on the first, both go off."

The toddy now is dead against 660ft range dealing 260 damage.

"2. Not relevant, you took your turn and opted to blast Todd for 234, then passed Initiative to Todd. If you or any of your minions were going to do something else, you should have stated it, you did not."

Not relevant, Now the Sorcerer can find you easily. Poor Wizard. That they can just defeat him on first turn.

"4 I don't care about the Pegasus or the MMD, all I care about is the sorcerer, if he is dead, the other two are not relevant. Also 12x3.5=42 + 13x3.5= 45.5 = 87.5, lets round down to 87, so the Pegasus still goes down unless it makes it save, but again, I don't care about the Pegasus."
Time Stop
You have 1d4+1 only

Turn 1) Expending Teleport (Expending level 7) or Dashing (For only 120ft against more than 700ft range)

Turn 2) Level 8 spell means It's 13d6 only. Your turn can end here.

Turn 3) increase +1d6. With average 1d4+1, you turn ends here.

turn 4)increase +1d6.

Turn 5) Increase +1d6. Your best damage is possible is 56. :ROFLMAO: :ROFLMAO: :ROFLMAO:

Delayed Fireball
At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.


First of all, The Toddy doesn't know who is the Sorcerer. It pretty bad damage and death ward/healing spell is just fun.


Unfortunately, Toddy failed.
You are correct, I apologize, I misread Time Stop, I am a good sport, Todd dies a horrible screaming death. Todd's clone wakes up and goes back to measuring the height of his neighbors lawn, the job of the HOA Manager is never done.
 
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