Imagine GMing a massive combat in Savage Rifts with various vehicles, power armor, mechs, psychic powers, weapons of all kinds imaginable, etc, and you'll see the source of my frustrations.Actually, we hardly ever use vehicles in Savage Worlds because, as one of my players put it, vehicle rules in that game are stupid. Vehicles often have stupid high Toughness scores and correspondingly stupid high armor. A Abrams tank has a 57 Toughness with 37 of that being armor. And a TOW missile has an armor piercing value of 34. With vehicles, it does get ridiculous calculating armor piercing.