D&D 5E 20th level Sorcerer vs the world

I provided a template. Until it's corrected, I'll use them as the current values.



To defeat the aforementioned build with 0 in all stats, I propose this list:

Class: Wizard 20 (subschool irrelevant, he won't use any class feature).
Race: variant human, standard array.
INT 20, DEX 16, CON 16, WIS 12, CHA 10, STR 8
HP: 142.
Feats: Alert, Observant.
Cantrips: Light, Mending, Prestidigitation, Message, Toll the Dead.
Spells memorized for the day of the duel: magic missile (the Wizard lazyly didn't prepare more).

A single magic missle is enough to kill the Sorcerer. The strategy is to cast magic missile at the Sorcerer whenever he's met.

WOW, that was easy.

You should try providing another build, perhaps one with spells, feats and ability scores. They'd help tremendously to make Sorcerers more viable as characters.

So far, that's two canonical build defeated in real fight.

You really make good jokes. :ROFLMAO: :ROFLMAO:
 

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Edit: The prepared spells of the wizard are useless. You can't change spells you have for the day so the important question is: What do you do the day you start hunting one of them it's simple question ("Clear as water" I might add!)
He's hidden, hunting Wizards.
The level 9 spell slots is waiting the right situation.
It's clear as water.


He found a beautiful Wizard adventuriing.
1612805584649.png
 


He's hidden, hunting Wizards.
The level 9 spell slots is waiting the right situation.
It's clear as water.
What is clear as water is you don't have an idea of what you're doing.

Well DM: Ok so what are you doing again today? Alfred is having a tea

Edit: from your answer you're hidden ok it's cool give me where you started trying to hide? Just when you woke up in your fortress?
 


What is clear as water is you don't have an idea of what you're doing.

Well DM: Ok so what are you doing again today? Alfred is having a tea
What you want to know?
He's hunting hidden until I find an unhappy Wizard around

Yes, Alfred is just a fat Wizard inside his home. :ROFLMAO:
 

To take over the world:

Step 1: Get hundreds of thousands if not millions of loyal followers who are willing to die fighting for you or protecting you. After all you are taking over the world, not just some local fiefdom. You will need to fend off any number of powerful enemies and monsters because you just put a big target on your back. You have to sleep sometime, and the potential armies sent against you and your holdings could easily count 10,000 or more. Oh, and you need to protect your holdings. Worldwide.

Step 2: take over the world.

See? Easy!

How to become a world-ending sorcerer-god:

1. Survive 1st level.
2. Survive 2nd level
...
19. Survive 19th level

Welp, never seen anyone get past step 12 in any campaign I've run, so I can't tell you how well it works overall!
 

@Hohige

DM: So you rested in your mighty fortress. Your simulacrums, magen and whatever creatures from your army searched all night for hidden creatures but found nothing, it seems no-one is able to take on your mighty palace (in fact no one found it you told me, so it would be hard for someone to attack your fortress), well what do you do now?
Your research using spies during the last weeks have found that Alfred is one of the last wizard menace around here. His resting place is about 3 weeks from you hidden fortress and your spies seems to confirm that he's absolutly unaware of your existence and thus probably vulnerable.
What do you do today?

Then you know the player describe his course of actions ;)
What you want to know?
He's hidden, hunting Wizards.
The level 9 spell slots is waiting the right situation.
It's clear as water.

You find this a correct answer to this situation? Man what is clear as water is that you never played a D&D game for sure!
 

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