D&D 5E 20th level Sorcerer vs the world

Half tempted to offer to run a 1v1 on Roll20 with something like the following rules:

PHB+1

Points to spend on magic items:
Full casters: 4 points
Half casters: 8 points
Non casters: 12 points

Common magic item: 1 point
Uncommon: 2 points
Rare: 4 points
Very rare: 6 points
Legendary: 10 points

Potions cost half, rounded down. You can carry up to 8 potions.
Instakill items banned (e.g. no Talisman of Ultimate Evil).
Per AL rules, simulacra can't create simulacra.

You have been mystically transferred to the Abyss by Yeenoghu to fight for his entertainment. You arrive with all magical effects and whatnot immediately dispelled, with 2 hours to prepare. Your ability to teleport out or teleport things in is curtailed by Yeenoghu's magic. The nearest primal force determining the side effects of Wish is Yeenoghu. You will first fight an unknown assortment of enemies in an unknown number of waves prior to facing each other. The loser gets eaten by Yeenoghu. The winner also gets eaten by Yeenoghu. All hail Lord Yeenoghu.
I think the OP doesn't want magic items (and I understand) but only pure class power and features...
 

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Every time I was a duel the Wizards teleports away ahahah.
Then, the Bastion was brought to where the wizard and his Sims were, and the Bastion ended up drooling in a puddle of his own excrement. Teleportation as a tactic, not as an escape. Probably beyond you, of course; certainly beyond an INT 10 sorcerer. And perfectly within the rules of D&D 5E, as they are written and intended and--this is the part I'm sure blows your sweet little mind--played.

Your solution to the fact that wizards are better at prep (at least more efficient at it) is to give your sorcerer all the time he needs to prep whatever you want him to have, while insisting that every other character must fight him completely without prep. NEWS FLASH: Your prep is not your build; your minions are not your build. I'm pretty sure you've been told that you're trying to play to the wizard's strengths as a class, and away from the sorcerers, and you've proven impervious to that information. In the situation @Eltab or @fearsomepirate suggested for gladiator-style actual duels, the sorcerer would have a real edge--though I think the outcome would still be in doubt, especially given your ... idiosyncratic approach to game rules.

(Also, @fearsomepirate , AL fixed Sim that way? My own fix is to disallow them to have spell slots above 6th level, which plausibly also nukes a broader range of shenanigans.)

(I've also fixed Wish to encourage more creativity, not less, the way the sorcerer-poster would seem to prefer it: It is always debilitating, even if you use it to replicate a lower-level spell, but the only way you can lose it is to use it for something off-label, as it were--and anything that says it requires a wish to accomplish, such as restoring a physical body after disintegration, is explicitly on-label.)

(Of course, as I've said, the players I DM for don't really go hard for the cheese, so I haven't had to work hard to fix the game in that dimension--just in others, but no game is perfect.)
 



View attachment 132493

Name: The Bastion of Law
Class: Sorcerer (Clockwork Soul)
Race: Shadow Mark Elf
Background: Criminal Spy
Level: 20

Stats
STR 8 CON 14 DEX 16 WIS 9 INT 16 CHA 16
HP : 120 (with a detailed list of how you get the result you claim)
Feats: Skill Expert (Stealth +1Int), Resilient (+1 Int), Telepathic (+1 CHA), Sentinel feat, Actor (+1 Cha)

Saving Throws: +8 Con +9 Int + 9 Cha.
It automatically pass all Int Saving Throw with Trance of Order
Skill proficiencies: Deception, Arcana, Persuation, Stealth, Perception (Race)

Contingency Condition: ""If an enemy can see and approaching 160ft or less of me, cast Distant Dimention Door."

Cantrips: Known; Shocking Grasp, Mage Hand, Booming Blade, Firebolt, Chill Touch

Spell known:
1 - Armor of Agathys, Absorb Elements
2 - Aid Spell, Pass Without Trace
3 - Counterspell, Dispel, NonDetection
4 - Dimention Door, Polymorph, Greater Invisibility
5 - Wall of Force, Skill Empowerment, Greater Restoration, Dominate Person, Planar Binding
6 - Freezing Sphere, Disintegrate, Mass Suggestion, Flesh to Stone
7 - Etherealness, Plane Shift, Reverse Gravity
8 - Horrid Wilting
9 - Wish, Meteor Swarm

Invisibility (Race), Minor Illlusion, Detect Through (Telephatic).

Nice ! You see, you can do it. We've been clamoring for that for 2,239 post. I'll even go back and like your post for that post.

Contingency Condition: ""If an enemy can see and approaching 160ft or less of me, cast Distant Dimention Door."

I see you're learning tricks from wizards! That's good and will help sorcerers in the long run. Except you need to cast the spell at the moment of you cast the (wished for, I suppose) contingency, so you must specify the location where you teleport to, for example by stating distance and direction. You can't select it once the contingency is triggered.

Fiery Destruction of the Character sheet triggers again because of your contingency... (besides, I am not sure you can use metamagic on contingent spells, but I don't see reason to object to it). You could however change it to like 743 ft down if you want.)
 
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I'll make it clear.
Bastion has unbeatiable stealth check.
Unbeatiable.
It can kill any Wizard subtly and with no chance of being affected for them. Can bind powerful creatures.
But, he is tired of cowards and goes into combat outside hidding.

Laugh at his face and call for combat.
 

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