D&D 5E What do you want out of crafting rules?


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loverdrive

Prophet of the profane (She/Her)
I think that any kind of crafting rules that don't require weird materials that are hard to find (which means, that don't create an adventure hook in of itself) are unnecessary and better off handwaved.
 





cbwjm

Seb-wejem
Not sure exactly what I want out of crafting. I'd like there to be something so that picking up skill in some artisan tools doesn't feel like it is just background. What I don't want is for players to be able to just take a couple weeks of downtime to craft a sword and attach magical effects to it just because they're a blacksmith. I don't even really use the rules for such in 5e where you spend X weeks of downtime crafting rare or legendary items, instead I go back to 2e where magical items need exotic materials to craft. Basically, I don't want to go back to 3e or 4e where everyone just makes whatever items they want because they have the feats, kinda ruins a part of the game to me.
 

tetrasodium

Legend
Supporter
Epic
@Dausuul @Charlaquin raise good points. I want a crafting system to be something that makes my payers flip through magic items & enchantment types like a kid with a bucket of legos or who got the new sear catalog back in the day. 5e made crafting skills almost the default & pointless in that it pretty much just saves you some pointless money in exchange for spending time crafting an item you could probably have otherwise just bought. both 2e & 3.5 had good points to their crafting while 4e made it too easy to just break down some undesired items to make a desired one.
 

hopeless

Adventurer
Rules for crafting that actually make sense so you can add them to your character sheet as actual skills instead of for example left having to pick up the Xanathar's Guide just for hints about how its done but ignore things like you can brew healing potion using the Herbalist Kit but that proficiency bonus would be strictly an Intelligence check or an Arcana check for something that would otherwise scream Nature check?

Apparently if you train long enough you can pick up a new tool kit proficiency without having to use a feat to obtain it.

That deserves being emphasized.
 


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