It’s a feature, not a bug.That's kinda isn't how game design works....
Though, yeah, I'd agree, D&D has some serious problems with maintaining focus.
To phrase this perhaps shockingly bluntly: if crafting is intended as fluff, I have no opinions except I don't think rules are really necessary. Only if crafting is intended as crunch - where it become possible and even necessary to balance it and compare it numerically to other options - call me.
fluff and crunch most work together and be properly connected so it does not feel wrong.The fallacy of the fluff/crunch dichotomy.
I disagree in that sometimes a player will see a situation that can present an intriguing opportunity. For example, in the depths of a cave the part finds a spring. One of the characters has everyone quench their lights for an appropriate time, and then collects a jar of water that has never been exposed to the light of sun, star, or fire. This could be a necessary component to dyeing a cloak of stealth or quenching a blade for a thief. And it can sit on they PCs shelf in their house until they think of something.Managing inventory via pen and paper sucks. A magic item crafting system should be less about collecting bits of crap from all over the map or saving up money, and more about giving the DM keys to send the party off questing to forge the blade.
I disagree in that sometimes a player will see a situation that can present an intriguing opportunity. For example, in the depths of a cave the part finds a spring. One of the characters has everyone quench their lights for an appropriate time, and then collects a jar of water that has never been exposed to the light of sun, star, or fire. This could be a necessary component to dyeing a cloak of stealth or quenching a blade for a thief. And it can sit on they PCs shelf in their house until they think of something.
They can however make a random doodad exciting & give players something to look forward to without actually doing anything right now or maybe ever. In the situation that @Baron Opal II tossed out, it went from a random bit of detail in a random meaningless room to something the party worked together to make into what might eventually be awesome. Later the players can bring it up at an appropriate time & fish out that flask they gathered way way wayyy back.Collect-a-thons aren't even fun in video games, where you have a computer to do the boring tallying for you and pop up a notification or highlight one of your innumerable recipes when you can finally craft a Level 42 Venom Axe of Striking. Sure, you can do something like add specific relics as treasure that can, say, turn any blade into a +1 weapon, but that's more like slightly expanding the treasure list.
Tbf, 4e had that stuff too. It just had a level, and a bonus if it was a weapon, armor, or amulet/cloak/whatever.By contrast, every edition of D&D (other than 4e) has items like the Robe of Game-Breaking Bullcrap and the DM's Best Friend's Sword.