overgeeked
Open-World Sandbox
The cool thing about D&D is it’s all in our heads. We can imagine things differently. So the only reason there is a reputation to precede the orc is you decide there is one. You as DM get to decide if there’s racism in your setting. You can just as easily decide there’s no racism as decide there is racism. So why not decide there’s no racism? We’ve had 40+ years of stories of racism in D&D. Besides actually being harmful to non-white players, it’s tired and boring. Try something different than simply retreading the same tired old tropes.For what it's worth, I tend to put races in D&D into three camps, the common races (your PHB races), the rare races (those from supplements that aren't common but aren't evil) and the monstrous races (which are common, but due to thier nature were antagonistic).
Imagine for a moment that a group of adventurers an elf, a goliath, and an orc entered a podunk town in Faerun. Most of the locals know what an elf is; they're typically considered peaceful if not a little strange but generally dismissed as a threat unless they start causing problems. The goliath is strange; not many people have seen one or they might have heard stories about one, but not a whole lot is known about them. They are viewed with a little suspcion but given the benefit out the doubt. The orc though has a reputation that precedes him, and most people will react fearfully. He will have to do a lot to earn thier trust.
When I say "as common as", I mean the assumption will be that all three races now upon entering podunk will be given the same welcome. There won't be any reason to assume a goliath, an orc, or an elf are anything but normal adventurers and treating them with difference is frowned upon. The orc will have no stygma of violence to contend with, the goliath no aura of exoticism, the elf no common familiarity. All will be treated the same.