D&D 5E RIP alignment

Status
Not open for further replies.

Remathilis

Legend
Indy is a good exception, but given how many animal cruelty suits have hit circuses, I'm not sure circuses are great examples. But this whole thing is arguing around the perceptions we've internalized around whips and their usage: whips are associated with slaver and slavedrivers. It's all over out pop culture. Is everyone who uses one painted with that brush? Probably not, but that doesn't take away the idea that a guy with a whip is generally not seen as a good guy.

Ahem



 

log in or register to remove this ad

EzekielRaiden

Follower of the Way
Don't like alignment, don't use it. It's just a default and general guideline anyway. I don't see why we have to throw out something just because a vocal minority don't want to use it.
Are you really sure the vocal minority is the side that opposes alignment? Because I'm pretty sure that's SIGNIFICANTLY in debate....at the very very least.

I don't want to think too much about the bare-bones outlines I initially throw together when designing my world. I want to put a cottage here, next to a lake and a stream. Most of the time that's enough. Sometimes I'll want to know how wide the stream is and how hard is it to cross. Is the lake deep? Shallow? What kind of fish? Same with alignment.
So you just have Random Unexplained Antagonist Force? That seems....incredibly at odds with every single thing you've said in previous threads about how serious you are about your world-building and how detrimental it is for even a single unplanned deviation like "a new race that comes from a hitherto-unknown continent."

Sometimes I just want a generic CE bully. I know he's evil, he doesn't care much about the letter of the law, contracts, none of that.
If you already know this, why do you need the game to tell you "oh and by the way, THESE sapient beings are inherently Chaotic Evil (which can mean anything from "bully" to "serial rapist" to "cosmic representation of unrestrained desire" and is thus nearly meaningless in terms of actual, expressed behavior)...unless you elect for them not to be." If you KNOW, just do it. And if you DON'T know, it seems reasonable that you should think about it first.

Other times I want a mob tough guy. Just as evil, but he has certain rules and he follows a chain of command because he has respect for the organization. Two bad guys, different world views all from going from a "C" to an "L". I can't imagine a system that could replace that simplicity that would tell me as much.
Except that, as others have noted, you can quite easily have mobsters that are CE (they DO oppose the law of the land and regularly backstab OTHER groups to gain power, after all) and bullies who are lawful (just look at current issues with police brutality). I can even see some TN options for the mobsters, and many bullies are just trolls or (far more commonly) abused kids/disenfranchised adults lashing out rather than people committed to harm or violence. Which....again, is the whole problem with alignment. YOU have YOUR clean, simple idea of how it cashes out, but as soon as that butts up against others' clean, simple ideas (or more likely messy, nuanced ideas), inconsistencies and disagreement are extremely likely to arise. Unless you ONLY and EXCLUSIVELY play with the exact same people 100% of the time which....yeah you should already know that that is far from universal, since I know the topic has come up before.

Again: if you KNOW it's a bully or a mobster, just make a being that is a bully or a mobster. If it's an orc, fine. If it's a human, fine. What do you actually GAIN from the book saying "these allegedly sapient beings are inherently Chaotic and Evil"? You already know what you want, and you quite clearly won't ONLY choose labelled-as-CE races for bullies (since I'm sure you've had human bullies before) and ONLY labelled-as-LE races for mobsters (since I'm sure you've had human mobsters, or an equivalent, before).

False Equivalences are false. First, I've never met anyone who did miss those things, but I've met lots who like alignment a lot.
Lack of experience is YOUR lack, not evidence. I have met at least a few people who miss every single one of those things. Ever looked at Dragonsfoot? Yeaaaah. There's people there who think every edition since 2e (or even 2e itself) was a Fundamentally Bad Idea That Never Should Have Been Printed. And they will TOTALLY go up to bat for racial level limits, complete with doctrinal quotes from St. Gygax himself.

Second, those things were never, EVER, sacred cows that were a core part of the game like alignment is.
Yes they were.

They just weren't TO YOU.

That's literally the only difference. You're on the other side of the fence this time.

Humanocentrism, enforced (in part) by level limits and racial classes, WAS a sacred cow. It was slaughtered earlier than other sacred cows because it really wasn't very popular. It was a position held far more by its designers than its fanbase...and even the designers often houseruled it. For comparison, THAC0 was a one-edition sacred cow. There were plenty REAL people who argued that, if you removed THAC0, you could let ANYONE just join and play D&D--that a vital filter for the insufficiently intelligent or dedicated would be lost. 3e was a horribly offensive affront to them for opening the floodgates to whatever flotsam-and-jetsam riffraff might float in--welcoming the demise of D&D's identity and culture.

Sacred cows getting slaughtered by new editions is one of the most D&D things there can be. Sort of like how every damn edition does multiclassing in its own unique way, even of you can make comparisons.

You already could. From the 5e DMG, "In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them."
And what we're saying is, maybe it's better to approach it as a toolkit to build your own thing with from minute one, rather than giving a half-prebuilt treehouse and telling the DM (and player) to think about how they would want to disassemble it first.

It's honestly hilarious to me how some of the very same people who argue that the game needs to be viewed from a toolkit direction then also argue that the game needs built-in premade defaults....that just HAPPEN to be the premade defaults they like, while keeping all the areas they DON'T want premade defaults as loosey-goosey as possible.
 


Why is he out of his depth?

I mean, it's a supernatural horror adventure. Why is he out of his depth? Clearly because he's a regular guy dealing with forces he doesn't understand.

Again, what would "Lawful Neutral" tell us in this situation?

It's just a descriptor of an individual at a point in time and too specific; this is a description I'd write up for an individual for a specific scenario, nothing that would apply to that individual in different scenarios or at different points in their life. It can't be applied any broader than that one individual.

Why do we need something that would apply to a character's entire life when we are likely not to see it? If we aren't going to go beyond a single scenario, what more is needed?

Alignment not only gives us less personality, but it confuses things with broader subgroups. A "Lawful Neutral" cop could be a dozen different archetypes. "A good cop out of his depth" immediately comes to mind as someone who is inherently decent but is struggling with the situation they are currently in. Succinct and easy.

As to why? Well, that depends on the scenario doesn't it. My point is: it's useless outside of a specific niche, tells me nothing about their moral compass or how they're going to react.

I mean, the "good cop" part probably tells you more than "Lawful Neutral", given all the different variations of things.

If it works for you, fine. I think it's useless. 🤷‍♂️

I think you're just trying to hard, to be honest. I get people who have nostalgia for it, but this whole "It's an amazing tool!" stuff comes off as really silly given how much alignment has been modified and how many arguments there are over it.

Dude, that's entirely lore. Like, entirely.

What do you think you've been arguing alignment is? The whole idea that it's this quick way to tell how something acts is that it's just a quick and easy lore abbreviation.

Why is the lore like that? Because they are chaotic evil. The lore is meant to match the alignment, otherwise alignment would be meaningless.

Given how poorly killings, assaults, etc. are taken in society and how many related suits there are, all killing and attacks need to be removed from the game as well.

Nah. Trying bad-faith arguments when people are asking really simple stuff hurts your argument rather than mine. I think alignment doesn't really work and it's better to remove it; trying to frame a slippery slope argument where I'm suddenly banning killing in games comes off as childish.

Or else you can just understand that the game isn't real life and the vast majority of things in the game that coincidentally match real life aren't a big deal.

Games aren't real life, but that doesn't mean they don't affect people and that people don't like certain things in them. It's why things like X-cards were created.

This whole thing is huffing and puffing over taking away a system that has become largely meaningless over the years. I feel like the real reason is that people are fretting more over a slippery slope that'll never come than the actual system itself.

It's not an "are." It's a "can be." Whips can be associated with slaves and slave drivers. They don't have to be.

No, it's an are: they are associated with things like slavery in the same way swastikas are associated with Nazis.

Well aren't your condescension, arrogance and dismissiveness just cutesy wootsy.

giphy.gif


Ahem




lol @ the first one where we literally start off on a character who is evil but eventually has a turn of heart. And the second one is really looking at stretching what a "whip" is.


I mean, they literally point out what I point out in that entry.
 

Maxperson

Morkus from Orkus
Lack of experience is YOUR lack, not evidence. I have met at least a few people who miss every single one of those things. Ever looked at Dragonsfoot? Yeaaaah. There's people there who think every edition since 2e (or even 2e itself) was a Fundamentally Bad Idea That Never Should Have Been Printed. And they will TOTALLY go up to bat for racial level limits, complete with doctrinal quotes from St. Gygax himself.
I didn't say it was evidence. Those people are few and far between, though. It's the rare individual that wants the gender penalties back. People who want the level limits back are probably more common, but still relatively rare.
Yes they were.

They just weren't TO YOU.
Nope. None of them were ever labeled sacred cows. The big things that many people wanted were sacred cows. I'm not disputing that some people like them. I'm saying that they never reached sacred cow level and they didn't.
That's literally the only difference. You're on the other side of the fence this time.
That and sheer numbers. Sheer numbers are on my side of the sacred cow issue. Again, this isn't about whether I like or dislike something, or whether someone else likes or dislikes racial level limits. Racial level limits were never, ever labeled a sacred cow of D&D. They simply are not sacred cows, no matter how much the rare individual likes them.
Sacred cows getting slaughtered by new editions is one of the most D&D things there can be. Sort of like how every damn edition does multiclassing in its own unique way, even of you can make comparisons.
This isn't true. Things change from edition to edition, with some non-sacred cows even being removed, but the sacred cows have remained. That's haven't been gotten rid of because they are.................................sacred cows and too many people would be turned off by removing them.
 

Maxperson

Morkus from Orkus
What do you think you've been arguing alignment is?
Um. I'm very clearly arguing that it's NOT lore. LOL
The whole idea that it's this quick way to tell how something acts is that it's just a quick and easy lore abbreviation.
Right. Alignment. Not the lore.
Why is the lore like that? Because they are chaotic evil.
Wrong. Much of that lore has nothing to do with CE, including being savages. The lore is that way, because they are supposed to be a bad guy race.
The lore is meant to match the alignment, otherwise alignment would be meaningless.
That doesn't make them the same. You can write 1000 different pieces of lore, some racist and some not, for every alignment. A piece of racist lore has nothing to do with alignment, because you can just as easily write a non-racist version.
Trying bad-faith arguments when people are asking really simple stuff hurts your argument rather than mine. I think alignment doesn't really work and it's better to remove it; trying to frame a slippery slope argument where I'm suddenly banning killing in games comes off as childish.
Attacking the person and not the arguments the way you have with your condescension and dismissiveness just shows how weak your counter arguments are.
 

EzekielRaiden

Follower of the Way
I didn't say it was evidence. Those people are few and far between, though. It's the rare individual that wants the gender penalties back. People who want the level limits back are probably more common, but still relatively rare.

Nope. None of them were ever labeled sacred cows. The big things that many people wanted were sacred cows. I'm not disputing that some people like them. I'm saying that they never reached sacred cow level and they didn't.

That and sheer numbers. Sheer numbers are on my side of the sacred cow issue. Again, this isn't about whether I like or dislike something, or whether someone else likes or dislikes racial level limits. Racial level limits were never, ever labeled a sacred cow of D&D. They simply are not sacred cows, no matter how much the rare individual likes them.

This isn't true. Things change from edition to edition, with some non-sacred cows even being removed, but the sacred cows have remained. That's haven't been gotten rid of because they are.................................sacred cows and too many people would be turned off by removing them.
I refuse to be drawn into another "Maxperson defines a term in a completely divergent way that isn't in keeping with the actual use of the term in everyday discourse and which just so happens to perfectly defend only his points and no one else's" argument. You say they aren't sacred cows. I say they obviously are, and have seen them called as such by MANY people over the years. If you don't like that, fine. Reality is not required to conform to your perspective or mine, and I'm quite confident whose perspective is validated here.
 

teitan

Legend
Are you really sure the vocal minority is the side that opposes alignment? Because I'm pretty sure that's SIGNIFICANTLY in debate....at the very very least.
Statistically speaking that is exactly what a vocal minority is, people who openly debate a topic. The silent majority are the people who don't engage in discussions. Even the playtest are an example of a vocal minority. It's a limited group of people commenting on and discussing a topic. Posts on this forum, or any, do not necessarily reflect the thoughts and opinions of a majority. Now if WOTC does an internal scientific survey, then that would be the best way to gauge the silent majority and their opinion. We are currently living in a world where the vocal minority has been given an inordinate amount of power, be it left/right politics they've been able to engage in very loud arguments that do not necessarily reflect the majority. Some of this is important like social justice, Me Too, and voting rights. Some is frivolous like "it's racist to say Orcs are evil". It's a fantasy game based on imagination. A prominent rule of D&D is rule 0, it's the DM's game and he/she/they can change things how they desire.
 

Remathilis

Legend
lol @ the first one where we literally start off on a character who is evil but eventually has a turn of heart. And the second one is really looking at stretching what a "whip" is.
Evil isn't part of your equation. You associated using a whip with slave-ownership. I pointed out over a dozen whip users in video games who aren't. In fact, more of them fall into the female dominatix trope than the slave-owner one.

But you keep on thinking Link and Simon Belmont are symbols of slavery or something. Guess we should cancel Super Smash Brother's next.
 

Oofta

Legend
Evil isn't part of your equation. You associated using a whip with slave-ownership. I pointed out over a dozen whip users in video games who aren't. In fact, more of them fall into the female dominatix trope than the slave-owner one.

But you keep on thinking Link and Simon Belmont are symbols of slavery or something. Guess we should cancel Super Smash Brother's next.
Yeah, I never new Indiana Jones was a slaver. Puts a whole new spin on the movie.
 

Status
Not open for further replies.
Remove ads

Top