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D&D General me finally making the big monk discussion thread

doctorbadwolf

Heretic of The Seventh Circle
seems like a gimmick subclass does it have more meat to it?
I'm not sure how it could come across as a gimmick, can you explain?
the ki would have to be buffed a bit more than the basic ki increase fixes people use.
I am not sure what you're talking about? Do you mean an increase to the number of ki a monk has? If so, why on earth would having a little self-healing cause that to be needed? If not, please explain?
You actually don't really need reverse. You can already counter a grapple with a shove or a grab yourself. If you have secondary attacks, that already is the way to escape a grab.
The point of reversal is to grapple them but not be grappled yourself. The way I've read grapple rules, if you just make a grapple attack while grappled, you're just both now grappled.

As well, spelling it out is helpful. None of this is outside the rules. None of the special attacks in the DMG need to be spelled out, it's just helpful to have them there for people who aren't really going to get deep into improvising actions, and to make it clear that this stuff doesn't need to cost an action, because that would make it strictly weaker than an attack.
 

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doctorbadwolf

Heretic of The Seventh Circle
seems like a gimmick subclass does it have more meat to it?

From my monk thread
 

Mind of tempest

(he/him)advocate for 5e psionics
I'm not sure how it could come across as a gimmick, can you explain?

I am not sure what you're talking about? Do you mean an increase to the number of ki a monk has? If so, why on earth would having a little self-healing cause that to be needed? If not, please explain?

The point of reversal is to grapple them but not be grappled yourself. The way I've read grapple rules, if you just make a grapple attack while grappled, you're just both now grappled.

As well, spelling it out is helpful. None of this is outside the rules. None of the special attacks in the DMG need to be spelled out, it's just helpful to have them there for people who aren't really going to get deep into improvising actions, and to make it clear that this stuff doesn't need to cost an action, because that would make it strictly weaker than an attack.
the gimmick is just the blind weapon master, a feat would solve it better.

ki is the resource the monk uses for everything cool and it is fairly limited as it is thus adding the healing and factoring in the action economy it would need to be buffed a better monk.

your fighting style considerations are basic but a good starting point.
 

doctorbadwolf

Heretic of The Seventh Circle
the gimmick is just the blind weapon master, a feat would solve it better.

ki is the resource the monk uses for everything cool and it is fairly limited as it is thus adding the healing and factoring in the action economy it would need to be buffed a better monk.

your fighting style considerations are basic but a good starting point.
Lol what a crock
 


you mistake me, people talking get the little bit looked at.

so you want martial arts to be available to many characters?

okay, I am seeing the concept of having martial arts not be an only monk thing being battered about this is good?
At the end of the day, a martial art is just a codified system of combat, whether armed or unarmed.
I don't see this concept being limited only to the class that actively channels magic through themselves.
 


doctorbadwolf

Heretic of The Seventh Circle
which bit do you mean?
Your posts are hard to parse, but that one came across as needlessly dismissive of the concept, for one thing.

For another, you reduced the concept to the narrowest possible definition and then acted like that was the only way to see it, when “blind weapon master” literally never entered my mind as part of the subclass, and this subclass isn’t how I would even handle that concept.

The concept is a master of defense and redirection, making targets vulnerable when they try to attack, and doing so by extended your senses through your body into what you are touching. It’s an actual concept in kung fu, but it’s also just a thing a lot of people like that play, and lends itself to the insightful combatant that understand people by observing them, and uses that to make them overextend and make themselves vulnerable.

That isn’t any more narrow or “gimmick” than Open Hand or Drunken Master, much less the more specific monk subclasses like sun soul and shadow.
 

JiffyPopTart

Bree-Yark
I think a simpler system instead of adding a reversal special ability is just to allow the monk to make multiple grapple/escape checks in a round (one per attack given up).

So, a 1st level monk could escape a grapple a d then grab the opponent. They could further pin or throw or whatever other maneuver if they spend one of their Ki points for a third attack.
 

Stalker0

Legend
I think a simpler system instead of adding a reversal special ability is just to allow the monk to make multiple grapple/escape checks in a round (one per attack given up).

So, a 1st level monk could escape a grapple a d then grab the opponent. They could further pin or throw or whatever other maneuver if they spend one of their Ki points for a third attack.

By the book, they already can.
 

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