Chaosmancer
Legend
Who says 'good' is morally correct?
That's your own subjective opinion isn't it?
If Good isn't morally upright and correct it is meaningless noise. And if you are going to declare other player's interpretations of Good as subjective, while gleefully declaring your own as objective and noting how they will go to Hell for their actions, then what is the point of Alignment?
And we can get into very precise things where this falls apart. Say for example you sneak up on a cult of demon worshippers and the wizard casts Cloudkill to try and take them out before they can turn and retaliate. CloudKill does poison damage, does poisoning unsuspecting people count as a good act or an evil act?
What are you on about?
Explain how anyone is 'beating' anyone with anything.
Me (DM, Session zero): 'Guys before you select an alignment for your PC, this is how I as DM/ the Gods in this game world view them (provide definitions of good, evil, law and chaos, fictional examples of protagonists and antagonists of each alignment, explain that the ends to not justify the means etc). Dont stress too much about alignments, if you stray from your alignment, I'll let you know and we can discuss it, and you can either change your alignment on your character sheet, or keep it as is, and I'll just simply note what your alignment actually is (for any mechanical purpose that interacts with alignment) from the POV of the Gods.''
I'm not interfering with player agency, telling a player how to play their character or 'beating' anyone with anything.
If a player of vengeful mass murderer who routinely tortures his enemies to death gets upset that he cant use a Talisman of Pure Good because despite his characters repeated evil actions, he has 'LG' written on his character sheet, then I frankly don't care.
He cant use it, his soul goes to the Nine Hells on death, he doesn't get any benefit from a Unicorns lair and so forth.
On the positive side, he can use a Talisman of Ultimate evil, and take levels in Oathbreaker Paladin, and his Spirit guardians spell does necrotic damage instead of radiant.
If he wants to sook about it, he can take it to another table.
Do you have the bad guys spill the beans on their plans if the players capture them?
Do you have prisoners attempt to kill the players in their sleep?
Do you make it more and more difficult for them to do the Good thing?
Sure, "being good shouldn't be easy" but we are playing a game. And if being good means getting the snot kicked out of you every time you face an enemy who surrenders, then the players are going to get real sick of it real fast.
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All I can say is that I have a "no evil" rule*. If someone says they're going to cross the line I let them know and if they continue their PC will immediately become an NPC.
If that bothers you then I'm not the right DM for you.
*EDIT: which I make clear in the invite and reinforce in my session 0 that it's pretty much a zero tolerance policy.
And then we are going to get into potential issues of "what is evil"
Can I use the suggestion or Dominate Person spells, or is magically robbing a sentient creature of free will Evil?
Can I play a Phantom Rogue, is a person who steals fragments of people's souls Evil?
There is so much grey area, it ends up being fairly arbitrary. And what I've really heard is that "no evil" means "No torture and no killing your fellow PCs" and that is... really just not being disruptive, instead of not being "evil"