D&D 5E A different take on Alignment

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Chaosmancer

Legend
What does what the person chooses have to do with the class? If they want to match the chaos, that's a player choice, not a predisposition of the sorcerer bloodline.

The point being that the archetype clearly lends itself to a chaotic character. Not a lawful character.

Show me? All you've shown so far is a bloodline that doesn't show what you think it does.

What more evidence do you want? I've talked about the bloodline, the emphasis on uncontrollable and unpredictable power, the points of having obscure and mysterious motivations (lending to Chaos). There is nothing about the presentation of the sorcerer before the Clockwork Soul that had any strong leanings towards Lawful, and there were plenty about leaning towards chaotic characters.

I understand that a player can easily choose to ignore that, but that doesn't change the archetype being what it is. Heck, DnD introduced Sorcerers in 3rd edition right? And it explicitly says they tend towards Chaos over Law.

I'm not saying a lawful Sorcerer is wrong. I'm not saying it is impossible. I'm only saying that the archetype is clearly meant to be more chaotic leaning than lawful leaning.

Than you should have stated your point instead of declaring them more chaotic.

I didn't think it was a thing people would pounce on like I was stealing their kids lollipop by saying that Bards, Sorcerers and Warlocks aren't exactly the most lawful archetypes in the game.

No they wouldn't. Again, bloodline is not chosen and a lawful character is as likely to be born with that as a chaotic one. That bloodline does not predispose those PCs towards chaos.

You are wrong. Can a lawful character be a sorcerer? Sure. But that is not the archetype. It never has been.



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Everyone? I think it was just you and one other person. I'd hardly call that everyone, and I don't know why you think I was making a point. I was sharing my take on alignment, how it's used at my table.

And we were responding to how that seems to have little basis on how these characters are generally portrayed.

And, yes, I said everyone instead of "everyone who was responding to you on this specific point" because it was shorter and I didn't think I had to specify that I didn't mean every single person on the thread.

You're being very rude. Just because I don't consume all the same media that you do doesn't mean I'm ignorant of anything except the one example I've talked at length about. Why would you assume the least charitable thing?

I'm not trying to be rude. Ignorance is literally not knowing something. That is why I added that part in paranthesis about it not being bad. Every example you were shown you responded with "I don't know those characters". That is ignorance. Which again, isn't bad. I'm ignorant of some of those characters.

But of you get offended by the idea that you don't know characters you admit to not knowing... I'm not sure what to say.

It's funny, but I had already posted in the same post to which you were responding when you wrote this that I had seen the movie many years ago, and yet you continue to act as if you think I haven't. Don't you read the posts you're responding to?

Yes, I do read posts. Sequentially and respond in order. Notice how that bit was written before you told me you had seen the movie.

I thought about going back and rewriting it, but I figured that would be slightly dishonest and change the flow of what I was saying. So I decided not to backtrack and edit my post.

Disney has been making movies since 1923. Aladdin didn't come out until 1992. That isn't early.

Not sure where you are getting 1923, unless you are talking about animated shorts. The first Disney movie is generally considered snow White, from 1937.

But sure, 1992 isn't in the first half of disney's existence. Egg on my face.

Aside from pointing out again how rude you're being, I just have to say, "So what?" There's nothing about the way I run alignment in my game that would prevent anyone from making and playing those types of characters.

It is an annoyance of mine when people respond with absurd points and then act like they disprove what the other side is saying. We (royally, as in the people who were responding to you) were responding to your rule and pointing that that the archetypes involved don't make a lot of sense. There are a plethora of "lawful" individuals who wouldn't be considered to have good social skills deserving of a buff, while there are lots of chaotic characters who are far better at rallying people around their cause and getting people to work together.

You are free to ignore our criticism of your rules, but that doesn't make our criticism invalid.

The misunderstanding is yours. I don't have to fix it for you.

If you refuse to clarify your rules to explain what I am misunderstanding then I have no obligation to act like I am wrong in my understanding. I'm not a mind-reader or a soothsayer after all.

I don't see any class as being tied to a particular alignment, not in 5E, which is the edition I'm currently playing and the one this thread is in the forum of. Why would it matter?

Tied to an alignment, as in can't be other alignments? No, of course they aren't.

But a Lawful Good Druid who follows city ordinances would be weird, and a Chaotic Neutral Paladin who parties hard and doesn't care about what image they present would be fairly against archetype. Can you play those characters? Of course. But there is a tendency, and when trying to prove the point that Charisma and Chaotic characters is a fairly linked set, making your charisma bonus to lawful characters seem odd and out of place, pointing out that tendency amongst charisma using classes to be chaotic is a good point I think.

I don't have anything invested in these characters being assigned any particular alignments. Why would it matter if Jafar was CE and had a high Charisma? That does nothing to invalidate my approach to alignment.

The point was demonstrating that, again, the most charismatic characters in fiction are usually not the most lawful characters in fiction. Making your approach much more off-beat than the archetypes and styles we typically see.

Which again, ignore the criticism if you want, but that doesn't change the fact that the criticism exists.

You'd have to take that up with Poul Andersen and Michael Moorcock.

Really? Thought it was Gygax and Arneson who made DnD. Moorcock wrote novels that existed before DnD. Looks Andersen did the same.

Why would I talk to authors who didn't design DnD about the Design of DnD? Because they wrote books dealing with Order and Chaos? Then I might as well go back and talk to Homer as well. (Except he didn't write anything). The very idea of Centaurs and Satyrs was of the wild passions of nature overcoming society. This is an ancient idea.



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Groan all you want. Every single instance of torture I have ever seen happen in a DnD game came about because a prisoner refused to give up what the party wanted. If your goal is to reduce torture, then declaring characters NPCs and forcing players to switch characters will not reduce it as much as removing the impetus for the action.
 

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Chaosmancer

Legend
Lawful executions in the name of justice are not evil. They may not be good, but they are not evil. Good people can do neutral things and still remain good. There aren't a whole lot of avenues to walk down, but it is possible to be a good assassin.

Whoo boy is that a historical can of worms you are just declaring right there.

I'd double check your European history before making a claim that sweeping.
 

Maxperson

Morkus from Orkus
The point being that the archetype clearly lends itself to a chaotic character. Not a lawful character.
No it doesn't. Unlike Bard, which has as part of the class, jack of all trades, wandering, independence, etc. and Paladin which has the oaths, Sorcerer has nothing that predisposes it towards any alignment. All of the bloodlines are just intuitive use of magic and have no influence on the character's personality.

You as the player can say, I want my PC to be chaotic to match the bloodline, but you are no more correct or backed up by the subclass than the player who chooses lawful.
What more evidence do you want? I've talked about the bloodline, the emphasis on uncontrollable and unpredictable power, the points of having obscure and mysterious motivations (lending to Chaos). There is nothing about the presentation of the sorcerer before the Clockwork Soul that had any strong leanings towards Lawful, and there were plenty about leaning towards chaotic characters.
Yes. The bloodline is chaotic. Bloodline. Not personality of the character. Bloodline. It is very specific in that subclass, "Your innate magic comes from the forces of chaos that underlie the order of creation." That's all that is tied to chaos.

So what more do I want? I want something that actually influences the character's personality like Bard and Paladin have, except it doesn't exist for Sorcerer.
I didn't think it was a thing people would pounce on like I was stealing their kids lollipop by saying that Bards, Sorcerers and Warlocks aren't exactly the most lawful archetypes in the game.
Pounce? Nobody "pounced" on you over this. You made the argument about chaos, which we disagreed with and responded to. You apparently didn't mean chaos, but we aren't mind readers. We can only respond to what you say, so you should have said what you meant. That's all.

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You are wrong. Can a lawful character be a sorcerer? Sure. But that is not the archetype. It never has been.
There has never been an alignment archetype at all for Sorcerer. At least not for 3e(the origin of the class) and 5e. Maybe there was in 4e, but I didn't really play that edition and don't know or care.
 

Maxperson

Morkus from Orkus
Whoo boy is that a historical can of worms you are just declaring right there.

I'd double check your European history before making a claim that sweeping.
I'm talking about actual justice. The good kind, which was crystal clear from the context of the discussion that I've been having. European history is irrelevant.
 

pemerton

Legend
This is the definition I'm working with, from the 1E DMG, p. 23 (some bolding added):

Law And Chaos: The opposition here is between organized groups and individuals. That is, law dictates that order and organization is necessary and desirable, while chaos holds to the opposite view. Law generally supports the group as more important than the individual, while chaos promotes the individual over the group.
If the individual with whom you're dealing holds themselves to be more important than any group to which they belong, then cooperative relationships with that person are generally going to be subject to satisfying the needs/wants of that individual being met over those with whom s/he has made such agreements.
I have a different understanding of the bit you've bolded: that chaos, at least when the CG are advocating it, promotes each individual (and his/her interests) over the group (which, in the eyes of the CG, wrongly invites/forces individuals to suppress their own self-realisation).

So the concern with agreements with the chaotic wouldn't be about their selfishness but rather their readiness to recalibrate group action if their sense of how it affects the participating individuals changes.

This is also where I see some tensions between Gyagx's alignment system and Gygax's game. Because the game depends upon party play, and so already tends to beg the question in favour of law rather than chaos. Whereas I think the alignment system only works if this is left open at the start.
 



Lawful executions in the name of justice are not evil. They may not be good, but they are not evil. Good people can do neutral things and still remain good. There aren't a whole lot of avenues to walk down, but it is possible to be a good assassin.
Strange that whenever I hear something like this, James Bond comes to mind. Find the evil BBEG, bring him to justice if you can. Kill the BBEG if you have no choice. The "00" is not there for nothing.
Funny thing is, the only time alignment becomes "a controversy" it's from online posters that dislike alignment for whatever reason and want it to fail. So they twist and turn what alignment is for (especially in 5E), say that if we can't determine based solely on snippets of behavior that it's useless. That if you need anything other than alignment, why bother?

I've never had much disagreement on alignment in the real world. I don't stress alignment (other than no evil in my home campaign). I do tell people it's neither a straightjacket nor an excuse. If people ask I just explain how it's what color glasses they view the world through.

But broken? Useless? It's never come up in real life. Occasionally someone will muse that their PC is __ alignment how would they look at a situation or briefly discuss alignment as a short-hand for what a PC or NPC will likely respond to something. That's what it's there for, one descriptor among many.
I have about tje same experience as you. I never had any problems with alignment play save for one paladin and one cleric. One for an evil thing he had done. The cleric for an act of mercy she had shown (one of my very very rare evil campaign).
 

tetrasodium

Legend
Supporter
Epic
Thanks for proving my point that its hard to feel empathy for a fictional being.
I don't think he's wrong though. When the players take prisoners with the intent of getting more info they are actively trying to avoid being murderhobos to some degree & going through quite a bit of potentially needless effort to do so. Most prisoners aren't going to stonewall & say nothing about anything. When the players try to interrogate the prisoner & their questions get nothing the players have been forced into either shrugging & walking away or going full "enhanced interrogation". Answers can be any number of things while still not giving away the plot
  • I don't know I just work here that was my boss & I can draw you a map to his office/stash/lab/etc
  • Yeaaaaa yer barkin up the wrong tree, that's mostly those other guys over on 5th street called the raven crew
  • They'd kill me & my family if I talk about that but the guard commander comes in every third tuesday to talk with the boss, why are you doing this to us?!
  • Look I really can't help you with that, but the verbal component to open the vault door without triggering the alarm & setting off the wards is walnut
  • I'm not sure but I know where the boss stores a bunch of high grade potions, lets make a deal?
  • ohmygodohmygodohmygodimjustthesecretaryidontknowbutknowwherealltherecordsarekeptohmygodohmygodohmygod
  • look I told you everything I knew already(see above examples), there's nothing more I can do for you why are you doing this?!
The vast majority of the time I see players say "lets torture them" & get a bunch of agreement it's either a table of kids who think that's what the next step is because the movies do it or because the gm just stonewalls . Most of the examples aren't even telling the players things they wouldn't figure out on their own through random room by room exploration & searching the right room(s) & a few like the vault ward you can just tack on without anyone realizing that you created it because the NPC mentioned it. In each of those examples though the players will pat themselves on the back for squeezing that guy to get that cool thing without even realizing that the cool thing was literally there for the taking the whole time
 

I don't think he's wrong though. When the players take prisoners with the intent of getting more info they are actively trying to avoid being murderhobos to some degree
None of that is relevant. I expect (at my table at least) players to play the alignment, traits and bonds of their character.

If that means accepting surrender so be it. If that means resorting to torture (i.e. they're evil aligned) so be it.

Play your damn characters.
 

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