And we were responding to how that seems to have little basis on how these characters are generally portrayed.
And, yes, I said everyone instead of "everyone who was responding to you on this specific point" because it was shorter and I didn't think I had to specify that I didn't mean every single person on the thread.
It seemed like you were trying to assert that there are bunches of people who agree with you. And what do you mean by "these characters"? Do you mean chaotic characters? What basis do you have for saying that these characters don't experience some difficulty in achieving their goals socially due to their chaotic and unlawful nature?
I'm not trying to be rude. Ignorance is literally not knowing something. That is why I added that part in paranthesis about it not being bad. Every example you were shown you responded with "I don't know those characters". That is ignorance. Which again, isn't bad. I'm ignorant of some of those characters.
But of you get offended by the idea that you don't know characters you admit to not knowing... I'm not sure what to say.
No, you didn't just say I was ignorant of the characters that I had said was I unfamiliar with. You said I seemed ignorant of
anything except characters from the works of JRR Tolkien. That's belittling, and it's unwarranted.
Yes, I do read posts. Sequentially and respond in order. Notice how that bit was written before you told me you had seen the movie.
I thought about going back and rewriting it, but I figured that would be slightly dishonest and change the flow of what I was saying. So I decided not to backtrack and edit my post.
This doesn't make sense. I posted that I'd seen the movie
before you wrote that bit because that's the post you were responding to. It isn't on me that you write your responses at the same time as you read through the posts to which you're responding. If you respond to one of my posts, I'm going to assume you actually read it before writing and posting your response.
Not sure where you are getting 1923, unless you are talking about animated shorts. The first Disney movie is generally considered snow White, from 1937.
But sure, 1992 isn't in the first half of disney's existence. Egg on my face.
Yes, short films are also movies.
It is an annoyance of mine when people respond with absurd points and then act like they disprove what the other side is saying. We (royally, as in the people who were responding to you) were responding to your rule and pointing that that the archetypes involved don't make a lot of sense. There are a plethora of "lawful" individuals who wouldn't be considered to have good social skills deserving of a buff, while there are lots of chaotic characters who are far better at rallying people around their cause and getting people to work together.
You are free to ignore our criticism of your rules, but that doesn't make our criticism invalid.
I haven't ignored your "criticism" as you call it. In fact, I've responded to every post. No, what makes your criticism invalid is that the lawful characters you're talking about may have low Charisma scores and the chaotic characters may have high Charisma scores. In fact, that's just what your description of those characters suggests.
If you refuse to clarify your rules to explain what I am misunderstanding then I have no obligation to act like I am wrong in my understanding. I'm not a mind-reader or a soothsayer after all.
I have no idea what you don't understand. All I can say is the arguments you're making are off-base. The mechanic that I described in broad strokes is pretty simple. If there's something you feel you've misunderstood, feel free to ask questions.
Tied to an alignment, as in can't be other alignments? No, of course they aren't.
But a Lawful Good Druid who follows city ordinances would be weird, and a Chaotic Neutral Paladin who parties hard and doesn't care about what image they present would be fairly against archetype. Can you play those characters? Of course. But there is a tendency, and when trying to prove the point that Charisma and Chaotic characters is a fairly linked set, making your charisma bonus to lawful characters seem odd and out of place, pointing out that tendency amongst charisma using classes to be chaotic is a good point I think.
By "tied to", I meant
associated with, as in
having ties to. Obviously, I don't think it's a good point, and you haven't said why you think it's a good point. Feel free to state your reasons at any time.
The point was demonstrating that, again, the most charismatic characters in fiction are usually not the most lawful characters in fiction. Making your approach much more off-beat than the archetypes and styles we typically see.
Which again, ignore the criticism if you want, but that doesn't change the fact that the criticism exists.
Well,
again while I might agree that Jafar and Aladdin are not the most "lawful" characters in fiction, you've done nothing to demonstrate that they are the most charismatic characters in fiction. I mean, I'm having a hard time thinking of either of them influencing anybody to do anything. Sure, Jafar tricks Aladdin into going into the Cave of Wonders, but that's about it, and he's aided by magic. And even if any of the characters you've cited are social geniuses that are far more persuasive than any "lawful" counterexample, that's nothing that a higher Charisma score can't explain.
Really? Thought it was Gygax and Arneson who made DnD. Moorcock wrote novels that existed before DnD. Looks Andersen did the same.
Why would I talk to authors who didn't design DnD about the Design of DnD? Because they wrote books dealing with Order and Chaos? Then I might as well go back and talk to Homer as well. (Except he didn't write anything). The very idea of Centaurs and Satyrs was of the wild passions of nature overcoming society. This is an ancient idea.
Where do you think Gygax and Arneson got it from? Why do you think they called it Law and Chaos? I'll tell you because you don't seem to know. They called it that because that's what Andersen and Moorcock called it in their books, the genre of which D&D was written to evoke.