I'd like to see some of the GM Pubs adventures updated. Particularly The Rod of Seraillian. And then there's one about awakening a living volcano in an old dwarf outpost. Good old-fashioned dungeons with unique twists.
The Awakening - I did actually run that in 5e!
That's it! How did it go?
Who were the main antagonists an orc, or ogre horde? Or just a group of invading humanoids? Never read through or played/ran it but browsed it. I as well have heard people say good things.Red Hand of Doom seems like an easy win for sales if converted to 5E. I’ve heard people rave about that adventure (never ran it myself though, but a quick read through left me impresssed).
Tiamat cultists, the "Red Hand" is her blood red claw unholy symbol.Who were the main antagonists an orc, or ogre horde? Or just a group of invading humanoids? Never read through or played/ran it but browsed it. I as well have heard people say good things.
Thanks, that helps, not really what I'm looking for. Was looking for an orc horde I could possibly use as a model for 5E.Tiamat cultists, the "Red Hand" is her blood red claw unholy symbol.
There are orcs and goblins, but the main horde is hobgoblins and Spawn of Tiamat as I recall. The spawn were a 3.5E form of Dragonborn (in a sense, but also different), a take on draconic "ish" races with a bunch of different versions in humanoid and non-humanoid forms. They took up a bunch of space in MM4 or MM5 for 3.5E (forget which and my books are not nearby to check).
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Well, to be honest with not a huge amount of work you could change the main horde to be orcish.Thanks, that helps, not really what I'm looking for. Was looking for an orc horde I could possibly use as a model for 5E.