D&D General D&D's feel - forums vs. Reddit


log in or register to remove this ad



Argyle King

Legend
I think it's worth mentioning that whether or not a particular piece of the game is good/bad (in terms of making the game better/worse) is a very different question than whether or not something is identified as feeling like (or being important to the feel of) D&D.
 



DEFCON 1

Legend
Supporter
I'm saddened that Great Wheel isn't seen as important
I'm sure it is for specific settings that use it, but it isn't for D&D in general. D&D in general does almost nothing with the outer planes. If it wasn't for a few spells that allow you to plane shift to them, the base game book would never have PCs interact with those planes at all. It's all generic "planar creatures are summoned here" stuff, none of which require specifics from where they arrive from.
 

dave2008

Legend
I'm saddened that Great Wheel isn't seen as important
Well it is not surprising since D&D has had different cosmologies and most people use their own homebrew (if they consider cosmology at all). As @DEFCON 1 noted, it just isn't crucial to D&D in general. I loved learn about the Great Wheel cosmos when I gt my 1e Deities and Demigods, but it had no relevance in my games. We never even travelled to the outer planes until I played 4e. Frankly it would be odd if it was seen as an important part of D&D.
 

I think D&D could work well with 4 classes IF they let the archetypes have more impact on the base class. Like having 10 features over 20 levels instead of 5-6, the ability to change how primary features of the class work (changing the spellcasting stat, frex).
It could, but if you don't want to change the number of mechanical options, you're just adding taxonomy to character creation. Being a Devotion Paladin Warrior instead of a Devotion Paladin isn't really helping anyone have more fun or making the game easier to get started with.

If you wanted to reduce complexity by removing options, yes fewer classes. If you want to shift towards a system that looks more like a classless system (ie with broader silos), yes fewer classes but you're making the game a lot more complex for players. And there's always room to debate which classes to have and whether [idea] should be a class or subclass, but that's less a debate about number of classes than it is a debate about execution.
 

cbwjm

Seb-wejem
I'm saddened that Great Wheel isn't seen as important
I think that a lot of people create their own homebrew cosmology or otherwise play in a setting where it really isn't all that important. It doesn't even have an impact in descent to avernus, an adventure set on one of the outer planes. I wouldn't be surprised if new players who have picked up DnD with 5e have no idea that the great wheel exists.
 

Remove ads

Top