Urriak Uruk
Gaming is fun, and fun is for everyone
Time for 6E!
I can't tell anymore the difference between genuine 6E calls and sarcastic ones... what is it when parody is indistinguishable from reality?
Time for 6E!
Poe's Law?I can't tell anymore the difference between genuine 6E calls and sarcastic ones... what is it when parody is indistinguishable from reality?
Life in the 2020s?I can't tell anymore the difference between genuine 6E calls and sarcastic ones... what is it when parody is indistinguishable from reality?
Hence the "feel" poll being followed by the "what would you keep?" poll. (Which will soon have its own Reddit edition.)I think it's worth mentioning that whether or not a particular piece of the game is good/bad (in terms of making the game better/worse) is a very different question than whether or not something is identified as feeling like (or being important to the feel of) D&D.
I'm sure it is for specific settings that use it, but it isn't for D&D in general. D&D in general does almost nothing with the outer planes. If it wasn't for a few spells that allow you to plane shift to them, the base game book would never have PCs interact with those planes at all. It's all generic "planar creatures are summoned here" stuff, none of which require specifics from where they arrive from.I'm saddened that Great Wheel isn't seen as important
Well it is not surprising since D&D has had different cosmologies and most people use their own homebrew (if they consider cosmology at all). As @DEFCON 1 noted, it just isn't crucial to D&D in general. I loved learn about the Great Wheel cosmos when I gt my 1e Deities and Demigods, but it had no relevance in my games. We never even travelled to the outer planes until I played 4e. Frankly it would be odd if it was seen as an important part of D&D.I'm saddened that Great Wheel isn't seen as important
It could, but if you don't want to change the number of mechanical options, you're just adding taxonomy to character creation. Being a Devotion Paladin Warrior instead of a Devotion Paladin isn't really helping anyone have more fun or making the game easier to get started with.I think D&D could work well with 4 classes IF they let the archetypes have more impact on the base class. Like having 10 features over 20 levels instead of 5-6, the ability to change how primary features of the class work (changing the spellcasting stat, frex).
I think that a lot of people create their own homebrew cosmology or otherwise play in a setting where it really isn't all that important. It doesn't even have an impact in descent to avernus, an adventure set on one of the outer planes. I wouldn't be surprised if new players who have picked up DnD with 5e have no idea that the great wheel exists.I'm saddened that Great Wheel isn't seen as important