D&D 5E Which Classic Settings do you think WotC will publish?

Which (up to) Four Settings Do You Think WotC Will Publish (in 2021-24)?

  • Blackmoor

    Votes: 3 2.1%
  • Greyhawk

    Votes: 35 24.3%
  • Dragonlance

    Votes: 88 61.1%
  • Forgotten Realms - Faerun only

    Votes: 48 33.3%
  • Forgotten Realms - Other (beyond Faerun)

    Votes: 13 9.0%
  • Mystara (with or without Hollow World)

    Votes: 10 6.9%
  • Dark Sun

    Votes: 87 60.4%
  • Spelljammer

    Votes: 36 25.0%
  • Planescape

    Votes: 46 31.9%
  • Planescape/Spelljammer Hybrid (in some form or fashion)

    Votes: 58 40.3%
  • Birthright

    Votes: 5 3.5%
  • Council of Wyrms

    Votes: 5 3.5%
  • Jakandor

    Votes: 0 0.0%
  • Ghostlight

    Votes: 0 0.0%
  • Nentir Vale/Nerath ("Points of Light")

    Votes: 13 9.0%
  • Kara-Tur (as separate from FR)

    Votes: 4 2.8%
  • Other/None/I'm Being Difficult

    Votes: 7 4.9%

I think some people are misremembering how sexy corporate ads were in the 1980s. The bigger the corporation, blander the advertising was more likely to be. Pepsi putting Michael Jackson in its commercials, but if Hasbro had published the Monster Manual? Probably would have been a lot tamer. If anything, megacorporations get away with more overt sexuality in their products now than they did 30-some years ago (the jiggle-in-everything era was the 90s, not the early 80s), it's just the ubiquity of easy-access you-know-what has made it less noteworthy to show a busty woman in a bikini. What hasn't changed is corporations are pretty sensitive to getting a bad rep from people with big microphones scolding them. How the scolds dress and the language they use has changed, but the underlying dynamic hasn't.
 

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Parmandur

Book-Friend
Yeah exactly lol. Some things only become more relevant, sad as that might be for the state of the world.

I tend to agree re: freak-out, but maybe it wouldn't matter? Just don't think there's much of a modern audience either.

But... is anyone into that?

Especially people under 40. "LOL SO RANDOM!!!" is very... 2004. And sort of meme-y stuff where random elements are being brought in is also redolent of a dead or dying nerd culture, again which was around in the early '00s but is sort of moving on now (literally the same people who were part of that, when they create things now, it doesn't have that stuff in it).

I think realistically the only way GH or DL comes back with with reboots/rewrites which piss off the original fanbase but essentially set it aside as a percentage of a percentage. Like, I'm in the 40+ model, would a GH or DL reboot which drastically reworked things piss me off? Nah. Most people here? Nah. A percentage? Oh they'd be hella mad. But if we're talking say, 30% of the what, 12% of D&D players who are over 40, that's like 4% of the playerbase. Who cares? Because some of the old-skool fans would also welcome change, or just not care.

DL I just don't think there's a compelling angle. "Epic Fantasy" doesn't seem enough to provide rules people are actually going to want to pay money for. And the lineages/races and archetypes are unlikely to be broadly compelling. We'd be looking at what, Solamnic Knights, maybe Moon Wizards (or whatever they're called), maybe a "Wild Magic" Artificer called a Tinker or something. And race/lineage-wise we have - racist-trope halflings (the whole "doesn't believe in property so just takes stuff" was a racist trope applied particularly to the Roma and other nomadic groups, including some Native American groups), Irda - who seem hard to do w/o being OP, and maybe some Dragonborn sub-races. None of which really fit the "epic fantasy" theme (except maybe Solamnic Knights - who they'd probably give DIRE mechanics to lol - esp. as Fighter mechanics peaked at Battlemaster). Fellowship mechanics seem unlikely that they'd move books. And the setting itself is so goddamn vanilla that even a reboot that de-white-ifies it would leave it as utterly vanilla.

GH the only way I can see it not crashing and burning is if they went, as @Whizbang Dustyboots has suggested, for a very gritty/grim/metal take on it, and had a lot of "GIT GUD" sort of mechanics making for an official WotC-endorsed(C)(TM)(R) take on OSR-type gaming, with the rules aimed very much at that, and strong suggestions parties should be all alignments, and so on. Even then it's lacking obvious material for lineages/archetypes, especially thematically-appropriate ones. But I think it's much more likely some aging denizen of WotC HQ will authorize a very nostalgic take on the GH of his childhood for yet another irrational shot at making GH happen, with the gonzo/gritty stuff actually toned down, not turned up, as it would need to be.
I mean, I'm under 40, so yes.

I think y'all are dramatically underestimating the audience for Dragonlance if done well. You make good points about the difficulty involved, so ironically it would be more difficult than something as far out as Ravenloft, but I think it would have a market.

See, as a Millennial who got started in 3.x, I see all the generic 3E material as essentially Greyhawk. So all the Psionic Handbook and other oddball Lineages are open game for Greyhawk if they want to get weird with it. Again, it would require more work than a more far out Setting, but I think it could be done, and the 50th anniversary angle really works for Greyhawk.
 

Parmandur

Book-Friend
It's not quite as simple as that. I mean, it's closer to what you're saying than what he's saying, but like, fake girlfriends and imaginary boyfriends absolutely do still do really, really well (the dreaded "waifu" among them). RE:Village got an insane amount of extra publicity because of thirsty people were for the 9'6" bad lady with a Christina Hendricks-esque bod and clothes which whilst appropriate, certainly accentuated it. Lot of people were really into that and the fact that they were drove countless articles about the game, which helped it to be as huge as it was (and some people definitely bought it because of her). They don't have to be nearly-naked and have perfect figures - in fact today, that can make them less effective, marketing-wise, more attainable standards can often work better.

I'm not sure there's any real angle for a tabletop RPG to do this stuff (unless perhaps they had some "default characters" in multiple books who were characterized enough to engage with this), but it's definitely still a think. It's not so much "sex sells" in some brute-force way (as the old approach was) as thirst and the desire for romance or an imaginary partner with certain characteristics sells.
I would agree with all that. It's not that sex doesn't sell: it sells to a few, and puts an upper limit on sales. Corporations tend not to like things that limit sales, hence the trends being what they are. Resident Evil Village is actually underperforming for the franchise right now, though that's still nothing to sneeze at, so that might not be an ideal example. As someone who loves some Fire Emblem, the Waifu angle isn't exactly taking the world by storm in sales either.
 

Parmandur

Book-Friend
....I'm not sure that I would agree with that. Look, I certainly think that we have (thankfully) moved away from the approach that anything can be sold if you just put a scantily-clad woman next to it.

...but .... sex will always sell. It's a basic drive. Corporations are smarter about it now- they make sure that they don't turn off key demographics (like women, because women are consumers as well).

But look around you- look at the television and movies. Do they have a lot of unattractive people? Does the CW have a roster of people of superheroes and supporting characters that are remarkably unattractive? Or do they just have a young and diverse cast of attractive actors?

Heck- look at the internet. I mean... it was practically built on three things: Cats. Arguing. And, well, that other thing.
Those are the commonly assumed stereotypes passed down from the '60's, but scientifically speaking those assumptions turn out to be not true (CW shows have lower ratings than any CBS sitcom, man):


 
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Parmandur

Book-Friend
I think some people are misremembering how sexy corporate ads were in the 1980s. The bigger the corporation, blander the advertising was more likely to be. Pepsi putting Michael Jackson in its commercials, but if Hasbro had published the Monster Manual? Probably would have been a lot tamer. If anything, megacorporations get away with more overt sexuality in their products now than they did 30-some years ago (the jiggle-in-everything era was the 90s, not the early 80s), it's just the ubiquity of easy-access you-know-what has made it less noteworthy to show a busty woman in a bikini. What hasn't changed is corporations are pretty sensitive to getting a bad rep from people with big microphones scolding them. How the scolds dress and the language they use has changed, but the underlying dynamic hasn't.
The difference is that now corporations have solid data at this point that sex appeal actually limits sales. Financial self interest dictates decorum in this case, not cowardice.

I remember a few years ago, Mark Rosewater from the Magic team explained why they weren't doing cheesecake art in newer Magic cards because WotC likes money and some people threw huge fits over it (though just as many said "good riddance to bad rubbish").
 

Aldarc

Legend
I think FR and Wildemount ate Neraths lunch and they don't seem to ask about the setting anymore. Its firmly in the depths of the 3rd tier of settings sadly .
Sadly. But I make the annoying habit of talking about Nentir Vale and Nerath any time they ask about settings, even when they don't mention it. IMHO it was probably one of the best WotC setting for sandbox, West Marches, or modules games because it was like Greyhawk but without grognards constantly complaining about tieflings and dragonborn or other oddities.

Council of Wyrms could probably be shoe-horned into a 5E Draconomicon, with new races, subclasses, etc., put up front and the isles themselves just getting a modest chapter in the back.
Council of Wyrms combined with Chris Perkins's 4E Iomandra setting would also be a great way to resurrect the 4e Points of Light.
 

I would agree with all that. It's not that sex doesn't sell: it sells to a few, and puts an upper limit on sales. Corporations tend not to like things that limit sales, hence the trends being what they are. Resident Evil Village is actually underperforming for the franchise right now, though that's still nothing to sneeze at, so that might not be an ideal example. As someone who loves some Fire Emblem, the Waifu angle isn't exactly taking the world by storm in sales either.
Only in Japan. It's doing better than normal elsewhere and in terms of overall sales.




So actually it is a great example, it's just showing that what moves units in the West, isn't the same as what moves units in Japan. You can see the reverse with waifu-heavy games selling a bazillion copies in Japan and falling flat on their face (or not even getting released) in the West - partly for the reasons you're saying - if you're too obvious/brazen about it, people in the West (and I suspect some of the audience in Asia too) are put off by it (especially if the characters are anime-ish).

Really the ideal space in gaming (and to some extent books, though not so much TV/movies I think for various reasons, not least that they tend to be less about POV) currently seems to where you have a "women want to be her, men want to be her BF" space in an inversion of the old "men want to be him, women want to be with him" of the 1960s. There's a whole dissertation or possibly an entire book to be written on why exactly this inversion is, exaggerated male reactions to other men (too handsome = bad, too normal = bad, freakish WWF-esque weirdo = good, etc.), but perhaps outside the scope of this thread! :)

I think y'all are dramatically underestimating the audience for Dragonlance if done well. You make good points about the difficulty involved, so ironically it would be more difficult than something as far out as Ravenloft, but I think it would have a market.
I guess I'm still stuck on the "but why?". You could do it. But you make Jakandor or Ghostwalk playable and appealing to a modern audience than DL, and I'm not even joking lol. Jakandor actually kind of has potential even, hilariously enough. Hell so does Ghostwalk, but I think Ravenloft takes too much of the same space. Seriously though with your approach I think it would be significantly more viable to make either of them work in 5E than DL.
 

Parmandur

Book-Friend
Only in Japan. It's doing better than normal elsewhere and in terms of overall sales.




So actually it is a great example, it's just showing that what moves units in the West, isn't the same as what moves units in Japan. You can see the reverse with waifu-heavy games selling a bazillion copies in Japan and falling flat on their face (or not even getting released) in the West - partly for the reasons you're saying - if you're too obvious/brazen about it, people in the West (and I suspect some of the audience in Asia too) are put off by it (especially if the characters are anime-ish).

Really the ideal space in gaming (and to some extent books, though not so much TV/movies I think for various reasons, not least that they tend to be less about POV) currently seems to where you have a "women want to be her, men want to be her BF" space in an inversion of the old "men want to be him, women want to be with him" of the 1960s. There's a whole dissertation or possibly an entire book to be written on why exactly this inversion is, exaggerated male reactions to other men (too handsome = bad, too normal = bad, freakish WWF-esque weirdo = good, etc.), but perhaps outside the scope of this thread! :)


I guess I'm still stuck on the "but why?". You could do it. But you make Jakandor or Ghostwalk playable and appealing to a modern audience than DL, and I'm not even joking lol. Jakandor actually kind of has potential even, hilariously enough. Hell so does Ghostwalk, but I think Ravenloft takes too much of the same space. Seriously though with your approach I think it would be significantly more viable to make either of them work in 5E than DL.
It's an ambiguous example, in terms of sex selling.

The difference between Dragonlance and Jakandor or Hhostwalk is approximately 22 million novels sold. The original books are not lighting the charts on fire, but they are still selling. Abstractly, taken outside of pop culture and commercial possiblity, it might not seem the best choice. But that commercial potential has to factor in for WotC decision process.
 

grimslade

Krampus ate my d20s
Dragonlance is a weird beast. It was a phenomenon but has not been in the public eye very much for almost 2 decades. The 3E incarnation was a fraction of the exposure and it was more of a novel presence than game system presence. And some of the recent DL is bad. The animated movie is not even MST3K level of entertainment.
That said, DL is a solid narrative of cream cheese 80's fantasy. You have Draconians, the wizard trials, and the 3 different moon/schools for wizards. Lots o' dragons. It could stand to be updated out of the 1880s, let alone out of the 1980s. The premise of an overarching epic series of adventures involving lots of dragons for the fate of the world? It just might sell. Factor in a sure-fire NYT bestseller new series from Weiss and Hickman. There is enough there to take a risk, even if it brings little new mechanics to the table.
 


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