Then when people who feel that way try to explain it to you, you dismiss them and argue with them and try to present gotchas as if we're all lying to you.
This isn't what I did, nor is it my intention. I'm pressing for the deeper reasonings and the logical continuations.
Because not everyone who wants to play a complex character wants to play a caster. We've told you that about a dozen times already.
Heard. But
should the game cater to
everyone's fantasy of their character. Is it bad design that some people can't choose a psionics class, for example? Or is it just another game design aspect?
Yep. It's a design choice. It just happens to be a bad one...because not everyone who wants a complex character wants to play a caster. As we've told you a dozen or so times.
I perfectly understand this. Which is why this seems to be going in circles.
What I understand:
- Some people would like a complex class that doesn't have spells.
WHat I don't understand
- Why these specific people must be catered to or its a problem.
Well, I also don't understand...
Because it forces certain choices and styles of play.
But it does the exact opposite in my eyes. Because now players have the choice to have the gameplay of a frontliner without complexity (champion), with a little complexity (battlemaster), and quite a bit more complexity (Eldritch Knight) but they also have the option to have a fully complex character (wizard), fully simple character (Champion) and all the ranges in-between.
I don't consider Warlocks a "simple caster." Between their Pact Magic, Invocation, Pact Boons, and Mystic Arcanum, they can be more complex than even a 3rd-caster easily. Plus, they aren't as resilient on the frontlines.
Except the reverse is true. Casters are so much better than martials that after the lowest levels there's basically nothing a martial character can do that a caster cannot do better, faster, or easier. See the simple damage comparison I posted above where the wizard smokes the fighter at damage output. See spells like knock and invisibility for how the wizard smokes the rogue at stealth and opening locks/doors.
As others have stated, your math was off.
Fighters at-will can do 48 (8d6+20) without any sort of fighting style buff or adjustment. Firebolt does 4d10, which is 22.
Even counting only ranged attacks, Fighter have access to Longbows while wizards still really only has firebolt. That's 4d8+20 which is 38 average damage compared to the firebolt's 22.
So fighters always will outdamage a caster's cantrip if they really want to. It takes higher level spells to pump bigger numbers...but those cost resources and aren't guaranteed to be effective.
Have some good faith for me and try my challenge. We have everything documented, I can't pull anything under the rug. If I wanted to lie, doing so like this would be the worse way to do it.
I'm giving every opportunity for this to be demonstrable but if it is a gotcha, people will catch on immediately. I won't make things up that I didn't already state unless its obtuse pieces of lore.
But I want to
see how wizards are just reliable in combat and effective when players must face typical high-level encounters. Obviously its not an Orc or a Lich, but those are the obvious fights. Wizards will eventually have to deal with foes that aren't just easily recognized by memory in the players.