TheSword
Legend
Or they could use a rope to get down, or climb down. The feather fall is just speeding that process up. It offers a short cut to getting down the cliff by other means.And yet a 1st level wizard can jump down a 50' cliff float down using feather fall and move on his merry way.
While a 200HP barbarian jumping down that same cliff (and willing to take the relatively measly 5d6 to do so) will (at many tables) trigger an hour long discussion on "good faith gaming" and how the player's character shouldn't "know" that he can easily survive the fall. There was a (long) thread on this very board where posters were arguing that a player who has his character jump down that cliff "for the wrong reasons.." Should just have the HP mechanic bypassed and be instantly killed.
My point is: the first is set, the second is dependent on table and DM.
In short. Feather fall adds no narrative control, it just speeds up the game. Or saves some damage if the wizard is shoved off the cliff by a martial with one of their many creative attack options
