ph0rk
Friendship is Magic, and Magic is Heresy.
And most especially does not lead to "therefore it should not be done"."I don't know how to do it" should not be a constantly repeated response anymore.
And most especially does not lead to "therefore it should not be done"."I don't know how to do it" should not be a constantly repeated response anymore.
"You have not come up with something utterly brilliant in a forum post, therefore nothing brilliant can be created."Where is the class that does something unique?
That's because I was been tame to ease the traditionalists into the idea.I’ve yet to see a suggestion for a full class that doesn’t either cleave too close to the battlemaster fighter or just provide additional damage/attacks on what a fighter could do which again is a solution looking for a problem. That includes the suggestions made by @Minigiant earlier in the thread.
All attacks do added ability modifier damage on a hit (with the exception of attacks that don't deal damage). Crawford has even clarified that alchemical items like alchemist's fire add ability modifier fire damage (which ends up being delayed until future rounds due to the special rule for alchemist fire about delaying the damage).Torches deal a single point of fire damage on a hit, I'm pretty sure they're not supposed to add modifiers as fire damage as well, that doesn't really make sense.
Fixed. Something went wrong with using the Amp version, so I bypassed Amp.That link doesn't say anything about alchemist fire.
Exactly... think of all the cool things casters could do if they weren't limited by their spell lists.I concur.
My biggest concern is that cool things that a character can do becomes codified as class abilities unnecessarily. Leading to the 3e issue of not being able to do cool things.
I concur.
My biggest concern is that cool things that a character can do becomes codified as class abilities unnecessarily. Leading to the 3e issue of not being able to do cool things.
What we need (because people can’t do it themselves apparently) are rules for how to strike a weapon with an attack @ph0rk not a sub-class that can strike weapons. The first is inclusive the second is exclusive.
Int to Initiative and being able to wield weapons differently is all well and good. But is it not better suited to a feat or a subclass.
I’ve yet to see a suggestion for a full class that doesn’t either cleave too close to the battlemaster fighter or just provide additional damage/attacks on what a fighter could do which again is a solution looking for a problem. That includes the suggestions made by @Minigiant earlier in the thread.