D&D 5E Volo's 5e vs Tasha's 5e where do you see 5e heading?

Oofta

Legend
Whatever gave you the idea that "so what" and "complaining" was involved with the post you're responding to, it's the wrong impression.

To summarize: 1) STATEMENT: We got the modularity they talked about originally; 2) RESPONSE: We did not get the modularity they talked about originally; 3) FOLLOW-UP STATEMENT: We got the modularity they talked about originally in these recent books, 4) FOLLOW-UP RESPONSE: We didn't, here is the list of originally talked about modularity and none of this is in the recent books.

Do you see any judgement tone, of any kind, in any of the responses from me? No. Do you see a tone of complaining? No. Do you see me looking for someone to justify how things played out? No. So, maybe reconsider this sub-thread and your reaction? Because to me you just came out of left field swinging for no reason at all.
Let me rephrase: some people complain about it still. Didn't mean to indicate you were, sorry about that.
 

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Undrave

Legend
Evergreen is a strategy that Hasbro is extremely familiar with.

Oh?

Is this a new development, or did they also understand evergreen in 1999?

Also: evergreen and trading card game are two flavors that do not taste great together.

A few years back, Hasbro created a series of 'Evergreen' design for all the main Transformers. A sort of amalgamation of all the most popular incarnations of every character they could think of. Those designed inspired both the then new Cyberverse cartoon and the upcoming War for Cybertron trilogy of toy line. This has resulted in some banger G1 style toys (the Earthrise Starscream mold is amazing...) but it has also resulted in a somewhat frustratingly repetitive line up until the recent War for Cybertron Kingdom toy line... It's not as bad as a decade ago where you had a gajillion Bumblebee on pegs (Four DIFFERENT Bumblebee toys at the same price point on pegs at the same time due to overstock! It was madness!) but you can still expect an Optimus, a Megatron, a Starscream every year and a bunch of Netflix branded repaints of same sold at Walmart... Like, the same character but with some different deco, not even new characters (though there is some of that).

I have mixed feeling on the whole 'Evergreen' thing... thankfully Kingdom includes tons of Beast Wars characters to spice it up...

The board game model is what WotC has consistently held up as theit goal for years now. And the themed versions is in effect already, we saw the equivalent of my Legend of Zelda Monopoly game drop just last week: Gothic Horrornflavored D&D. The board game model seems to be working for WotC so far, and is a better indication of future decisions than past failed models.
And we've sorta seen that with the Stranger Things and Rick & Morty sets.
 

It's one class, and a class that works reasonably well for a lot of people. It's the outlier that proves that for the most part they did a decent job with the initial release (nothing is perfect). Most people won't know if there's a difference. If they do know there's a difference most won't care that much. If they do care and can't afford the book they'll just borrow a copy and spend a couple minutes making notes for the new subclass or play something different.

It's a huge difference from previous editions where many, many things were much significantly modified and there was broad power creep across the board. Most people don't care about that nth level of DPR, they care whether or not their PC does a reasonable job contributing and are fun to play. There's no way that a 0.1% difference in the books is going to justify a new edition.
I disagree with your conclusion.
Of course 5e is very well done. Of course people play it for fun. And still, at some point it will get cumbersome to carry outdated stuff with you.
 


Oofta

Legend
I disagree with your conclusion.
Of course 5e is very well done. Of course people play it for fun. And still, at some point it will get cumbersome to carry outdated stuff with you.
People keep saying things like this as if it's obvious. So I'll ask again. What aspects are outdated? Tasha's has some different rules, whether they're better is a matter of preference. The game doesn't really play much different if you use it or not.

I mean there are things I'd change. I think most people have something or other they would. But it's never going to be perfect and just because I think paladin's mounts are sorely underpowered after about level 4 doesn't mean I think we need a new edition.
 


Hussar

Legend
I think the wide spread appeal of tactical combat is a myth. Remember the miniatures combat games they released that boiled D&D down to it's core tactical combat? If you do, you're in the minority because it tanked pretty quickly. We got it and played one or two games and then put it up on the shelf of games we don't play.

Simply put - while combat is important to D&D it is not the core of the experience. It adds fun and challenge to the game, but for most people keeping it simple and fairly streamlined is the highest priority. If you want tactical combat games, there are better options out there than D&D. I keep my games fun and interesting because we are not constrained by detailed "tactical" combat rules.
Unless you are taking a swipe at 4e, I think you mean D&D Miniatures - probably the most successful miniatures combat game outside of Warhammer. It lasted what, 10 years and was, by all accounts, fantastically successful. So, I'm not sure why you would think it tanked quickly.
 


ph0rk

Friendship is Magic, and Magic is Heresy.
If you think combat is boring I don’t see why you’d play 5e unless you simply aren’t aware of other systems.
 

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