D&D 5E 5e witches, your preferred implementation?

Mecheon

Sacabambaspis
Regardless, its irrelevant. A Warlock is a Witch. In name and in fluff.
I mean, if we're doing that...

Paladins should just be the twelve knights of Charlemagne's court.
Barbarians should just be, non-Romans (So basically everyone in D&D)

The modern terms of warlock and witch have evolved far beyond the days when they were just gender orientated, and witch has been used to refer to male figures in works for decades now.

The words may have ment different genders once, but that is no longer the case, and if we're applying outdated terminology to other things it looks ridiculous
 

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Engage with the rest of my post. Waving a dictionary around doesn't address the other issues and is why there are so many versions of the witch floating around out there DMs Guild, Drive Thru RPG, Kickstarter, etc.
There are other versions of the 'Warlord' and they clearly already exist as well with Battlemaster Fighters (adding in what else you want from Bard and or Paladin as well).
 


... what?

Vuman Battlemaster Fighter 3, Martial Adept feat, Combat superiority F/S, Noble background.

Maneuvers (6 sup dice per short rest):

Commanders Strike (ally makes an attack)
Commanders Presence (buffs Intimidation, Persuasion, Performance)
Distracting Strike (grants ally advantage)
Maneuvering Attack (moves ally into position)
Rally (heals ally)
Tactical Assessment (buffs History, Insight and Investigation)

High Cha and Str. Dumps Dex (heavy armor). Persuasion, Intimidate, History, Insight, Athletics

With an average of 2 combats per short rest, and each combat averaging roughly 3 rounds each, thats enough dice for 1 manouver every turn.

From there he can keep adding maneuvers and dice (and increasing the dice size) or move into Crown Paladin for +Cha to saves aura, Bonus action channel divinity healing of allies with turn the tide, divine allegiance HP substitution, Bless, Warding bond, Heroism, Aid etc) all fluffed as martial abilities, and very thematic.

We have a Warlord already, but that doesnt stop people from repeatedly trying to recreate the wheel.
 


Mecheon

Sacabambaspis
We have a Warlord already, but that doesnt stop people from repeatedly trying to recreate the wheel.
Welllll, I'd make the argument (And have made the argument) the Battlemaster is too Fighter-y still

I'm just saying, if the Battlemaster was sufficiently filling the Warlord gap, then Kibbles Warlord wouldn't be as popular as it is.
 


Welllll, I'd make the argument (And have made the argument) the Battlemaster is too Fighter-y still
All due respect, but the above Warlord BM is very different to a BM with GWM, Precise strike and Tripping attack, and they play remarkably differently.

The above Warlord BM is literally a Lazy-lord. He can forgo his attack each round for 6 consecutive rounds to grant an ally an extra one with Commanders strike.
 

Mecheon

Sacabambaspis
You only seem to dislike the fact that the witches we have are short rest based classes instead of long rest ones.
We don't have a Witch. We have a Warlock that does different things and fills a different niche. Warlock has not universally been used as the male equivilent to 'Witch', and Witch itself has been gender neutral at times

There's certainly witchy elements to classes but there is no one Witch that encompasses the entire thing together. Frankly the Artificier and Druid are pulling more witch flavor than the Warlock does.
 

We don't have a Witch. We have a Warlock that does different things and fills a different niche.
A Warlock has made a pact with an eldritch being like a Devil, Old One or Fey, has a familiar, and runs around Hexing and Cursing people and casting spells and 'invocations'.

The class' name of Warlock literally means this in the Oxford English dictionary:

noun
  1. a man who practises witchcraft
Whats a witch again exactly?
 

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