Flamestrike
Legend
Man, I hear people talk about this a LOT.
I've literally never seen it. Every non-PBP game I've played, even getting from level 1 to level 2 takes 2-3 sessions minimum.
2-3 sessions to earn 300 XP?
Man, I hear people talk about this a LOT.
I've literally never seen it. Every non-PBP game I've played, even getting from level 1 to level 2 takes 2-3 sessions minimum.
he's 12th level and the campaign ended or collapsed at level 9.
Of course it has.
Feats are optional! No-one plays past 8th! DMG adventuring day recommendations suck and no-one follows them! Hit points dont mean what they say they do RAW! No-one ever takes Short rests!
Etc etc etc.
I can point to to actual rules, but who cares I guess.
None of the above problems are RULES problems. They're meta problems that the DM is in charge of (allowing or disallowing feats, when the campaign ends, what hit points are or are not, rest and encounter frequencies etc).
The rules have literally nothing to do with those DM choices man. If you want to point the finger somewhere, do it at your DM (or if YOURE the DM, reconsider your choices you're making!).
The issue is the rules were not built around the meta.
That's been my experience with all...four or five 5e games I've joined, yes. Completely different groups each time, if that's relevant. They all fell apart later for not-directly-related reasons.2-3 sessions to earn 300 XP?
Except I want to play a Battlemaster, not be a Battlemaster for 20 seconds a day! When a Battlemaster is out of superiority dice he basically has no subclass.
Verging dangerously close to Oberoni there.If it's not doing it for you, toss in a simple house rule and 'fix' it.
How is the GM in charge of when the campaign ends?None of the above problems are RULES problems. They're meta problems that the DM is in charge of (allowing or disallowing feats, when the campaign ends, what hit points are or are not, rest and encounter frequencies etc).
Neither does the Fighter, but we just wanted to ensure he had what is considered to be the most broken Feat in 5E.The Wizard doesn't need GWM or any other feat for improving his combat capacity.
All of which use resources (slots) that take away from that Wizards Combat ability for the 6-8 combat encounters of that day.And now let's consider some spells, eh? A 12th-level Wizard can cast up to 6th level spells, and knows an absolute minimum of eight 1st-level spells and (unless they've chosen to pick lower-level spells) four each of every higher level. So! This Wizard can have access to (just picking out a few standouts): mass suggestion, programmed illusion, true seeing (one of these once a day); geas, legend lore, skill empowerment (any two uses, potentially three with Arcane Recovery); charm monster, divination (a ritual), fabricate (3 uses, up to 4 with AR); major image, speak with dead, tongues (3 uses, up to 5 with AR); detect thoughts, enhance ability, suggestion (3 uses, up to 6 with AR); comprehend languages (rit), disguise self, find familiar (rit), Tenser's floating disk (rit), unseen servant (rit) (4 uses, up to 8 with AR). All uses don't count ritual casting, and I have not allowed for this Wizard learning even a single spell from copying a scroll or another arcane caster's spellbook.
Who? I didn't read all 24 pages...did I miss something? I missed something, didn't I. Yeah...I missed something.Verging dangerously close to Oberoni there.
Edit: Also, very importantly, assuming that any putative 5e DM is willing to make this change for you. IME, 5e DMs are much less willing to make major changes like this than people overall expect them to be. I've seen some who will at least entertain the notion, but the vast majority disapprove of player-requested houserule or homebrew content. I would know; I tried rather hard to get into a game where I could test my Silver Pyromancer PrC, and less than a quarter of the games I applied for were okay with it.