Faolyn
(she/her)
From the Realms, sure, and from Greyhawk. Those are rather generic, older worlds, made when halflings were just homebodies. But if you remove halflings from Eberron or Athas, you'd have the exact same problem as you'd have with elves in the Realms.I think I wasn't clear.
Let's look at the Forgotten Realms for a second. If you removed all Elves from that setting, would people notice? Yes. Immediately the history of the world has massive holes in it. Things have to be fundamentally changed.
What if you remove halflings? Not really. I have yet to find anything major that halflings as a race participated in. Individuals sure, but the race? Not so much.
No. Not unless your world is otherwise incredibly generic and you spend no time worldbuilding.And it even comes in when doing world-building for a fresh world. Sure, you can cut dwarves and and kobolds, gnomes, or something else is going to take their place... but it is very different. If all elves are replaced with Firbolg, you have a very very different feel to the forests and the people who deal there. And you need to replace them. Something has to live in the forest, likely something fey related, and it leaves a noticeable gap to be filled.
You don't have to have a race of foresty, fey-ish people in your world. You can very easily have a world were fey exist and live in their Fey Woods, and mortals fear to enter lest a fair folk follow them home, or they are captured and given as a present to the Faerie Queen and never leave again.
Likewise, you don't have to have dwarfs. The only thing you'd lose out on are those giant dwarf halls and forges. Instead, you'd replace them with winding warrens built by kobolds or goblins, or cluttered gnomish workshops.
Nothing playable "needs" to live in the ancient forests, mountains, or dark depths. We're just used to it.
And if there's a "gap" that needs to be filled then you can just stick another race there. Humans can live in the woods, mine the mountains, and plant the meadows. There's been "jungle dwarfs" since at least 2e, and drow and shadow elves (the weird nuclear-worshiping ones) have been around longer, which just shows that they can put any race in any "gap" you want.
So I decided to look up halflings on the Forgotten Realms wiki. That has them as being:What is the gap halflings leave? Pastoral Farming people are just humans. They don't leave a noticeable gap that needs to be filled up.
(1) anarchists (they "don't recognize claims of kings and sovereign rulers")
(2) lorekeepers
(3) curiosity-driven adventurers
(4) bat-fishers(!)
(5) chefs and brewers
(6) mostly xenophiliac
(7) nomads
That's a lot of interesting stuff there! Heck, if you ignore 4 and 5 above and threw in some martial arts, you could have the basis for Pratchett's History Monks here.
If they haven't taken a bigger role in Forgotten Realms history, that's the fault of the writers for not using them, because they have a lot to offer them. After all, they have a lot of use in Eberron and Athas, because those writers saw their potential.
And please, don't No True Scotsman them by saying that those are so different as to not be "real" halflings. They're halflings.
Again, it really doesn't. There won't be any impact unless you are taking them out of a pre-established world and deciding that it happened in the setting and wasn't a ret-con. You'd just be making a different world.This isn't to say that other races are irreplaceable. Sure, you can swap elves for gnomes or elves for firbolg, but it is a very noticeable difference, and leave a big impact on the world.
Some people like them. Three out of the five PCs in one of my games are playing halflings (well, two halflings and a halfling with a bit of tiefling mixed in). I knew a guy back in college who only played halflings, unless you let him play a kender, in which case he played a kender.But who do you swap halflings for and why? Are you just replacing them as a small race? Why do you need a small race?
Farmers do. Or specifically, people who need to eat and can't easily grow, hunt or gather food themselves. Which is everyone in a city--which is the preferred habitat of humans.But... who needs to live in the farmlands in human territory?
Seems like halflings could be the main agriculturalists of these standard worlds. They may not be making history, but without them, everyone else would have starved to death before they could make history themselves.
In the Realms. Not in other settings. In my above-mentioned world, it's the other way around--halflings have towns; humans only have little villages. And halflings are one of the only two races to mint coins or use standardized currency. Mind you, it's a complex, non-decimalized system, but it exists. Everyone else trades or uses hacksilver or weighs the coins before accepting them (background flavor only; players get to use standard coin values to buy stuff).Because that is what halflings are. They just... live with humans.