D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

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Faolyn

(she/her)
No, I'm only really getting upset that I'm getting dragged over the coals for not just bowing out and saying there is no reason to debate, while at the same time seeing people putting up strawmen of how I am refusing to consider other points of view and must hate halflings and every good thing that exists because I want complexity instead of a 2D hobbit clone.
Absolutely nobody is saying that. Not even close.

No, the lore in the PHB is not the only lore. However, it is the lore that we are discussing. If you have no interest in discussions, why bother posting.
I've been discussing it. Every time I take a bit of PH lore and expand upon it, you call it homebrewing and irrelevant.

As for why I don't use the hooks and ideas presented and expand on them... might be because I find those hooks and ideas either non-existent or so weak they collapse under any attempt to try and expand on them. It might be why I keep saying that halflings lack adequate hooks and ideas. You know, the thing you keep saying I should just fix myself instead of pointing out.
Really? I brought up ideas like, halflings travel the world to record history, or they work in secret to overthrow kingdoms, or they control the entire area's food supply, or they're a dispossessed minority forced into the ghettos of human cities and adopt human customs, losing their own culture in the process... and those are boring or weak?

What do you consider to be a strong racial hook? Seriously.

So... I am supposed to take the idea that they don't listen to anyone and don't get involved in politics and say "that means that they are the power behind the throne and are terrorists, but no one ever catches or even suspects them"
Why not? Do you need it spelled out with bullet points before its acceptable?

I mean... I guess I can homebrew that. But I don't see any indication that they are that way in the lore. You know, the lore I keep talking about. The thing you keep ignoring to tell me that I should just homebrew halfings instead of looking to see if we can fix them for other players so they don't need to homebrew them at their tables for the next 50 years.
You mean, the lore you keep giving only the most cursory of readings to? The one that has hooks you refuse to bite, and ideas you refuse to explore? That lore?

Going outside the lore is where you get cannibals or dino-riders. Staying in the lore is where you find that they like to chronicle history, or that they dislike political institutions, or that they are good farmers. Then you take that bit of lore and expand it. That's not homebrewing. That's using what they gave us.

My reading of the Fancy Feet section makes it sound like it might be one youth in the entire village. If it was "most" of the halflings of the village... A) they wouldn't be a village, because 51% of everyone would leave and B) They wouldn't try and stop them from leaving. Which is explicitly something some villages do. Actually, it even says there might be one elder who had fancy feet themselves. Which again... isn't most halflings.
Or, you might be reading too little into it and it might be most of them.

But also, notice how in your second paragraph you suddenly shift to saying that most halflings get guilted into staying home?
That was an example I gave. Not a hard and fast rule for a world. Try thinking about what you're reading instead of just taking it at face value.

Your problem is you don't like halflings, and therefore are unwilling to give them even a moment of thought of how to make them interesting.

The original point I contested is that most halflings go on adventures. Now you are saying most of them don't go on adventures... which was my point. Most halflings don't go on adventures. I don't care whether or not they WANT to go on adventures. That wasn't what I was arguing about. I was challenging what they actually did. A point that you now seem to be conceding.
The PH description: "Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples."

The use of the words "some" and others," rather than "most" and "a few" suggest that the ratio of stay-at-homes and wanderers is closer to 50/50.

I read the same wiki a few times. I missed it. Also, nothing about Bat Fishing in Mordenkainen's that I've ever seen.
So?

In fact, no one in this thread other than you ever mentioned it as a potential hook. So, I'm not really sure how it suddenly became so important to the identity of the race.
Again, I point out an interesting tidbit and you take it to mean it's Incredibly Important. It's a cool and interesting and different thing. What do they do with bats? Do they eat them? Tame them as pets or as mosquito killers? Kill them for being not as pretty as birds? Mount them on the wall like a trophy bass?

I can also safely assume that since they don't say they are the best chefs, that they aren't the best chefs. After all, every race has their own tastes and food is incredibly subjective. There might not be a race of "best chefs". There is no race of "best cobblers" either.
Then it's also safe to assume that dwarfs are not the best miners, since that's subjective as well.

Also, brownies are the best cobblers.

Yes, there are points to having elves, dwarves and tieflings.
Which are? What about elves, dwarfs, and tieflings is so important that they can't also be replaced by just humans? Humans can mine, can commune with nature, and can channel hellish powers.

I mean, in general, not just in the Realms. What horrors would befall a world that didn't have elves or dwarfs in it?

If the importance of Halflings, one of the four core races, is tied up in a detail that was considered not important enough to even mention... again, I think that shows my point that halfling lore is not adequately written and requires another look to make sure it is written properly so that people don't have to play guessing games about why halflings matter to the setting.
Nobody is saying they can't benefit from more lore. Except for @Don Durito, who says that their malleability is one of their good points.

But whenever we present you with potential lore, even lore taken from their own description, you dismiss it.

Actually, if we are going off of FR lore, humans and halflings don't have different gods. Because humans have no human gods. All the gods worshipped by humans are worshipped by everyone. It is a detail that bothered me at the beginning of 5e.
Um, Yondalla, Sheela Peryroyl, Arvoreen, Brandobaris, that death god whose name I can't remember, Yondalla's evil split personality... those are halfling gods. Humans don't worship them. They're listed as being in the halfling pantheon, not the Realms pantheon.

And, can you tell me what the Forgotten Realms humans view is on society and family? I'm really interested in seeing what monolithic human society is in the Forgotten Realms, because when I looked for halflings I was specifically told they don't have a unique culture. Which implies that... they share a lot of the outlooks of society and family with the common humans of the various lands. But, since you are going to tell me what the human outlook is, we can compare.
I don't care about the Realms. I have no idea what their view is on society and family. Other than that there was a probably an entire book or series of Dragon magazine articles about it, because there seems to be a lot of info on the Realms.

I can tell you about human views of society and family is in different parts of Ravenloft, though. Would that count? I run human-only RL, though, so I can't tell you too much about halflings there. Or elves, or dwarfs.

Also, while they do have mechanical traits, I don't know what those mean in practice.
You don't know what Lucky, Brave, and Nimble mean?

What value does alignment even have in this discussion? Yeah, humans are any... but what does halflings being Lawful Good mean in their lore? They are all nice and pleasant people who ignore their lawful rulers in exchange for their own village elders? That's a rabbit hole and not worth pursuing.
Well, in Barovia, it is said that a mother would let her child be devoured by wolves rather than open the door after nightfall to let that child into the house. Because humans in Barovia are mostly neutral.

As a generally lawful good people--not that I use alignment, but if I did, then halflings would be generally lawful good--halflings would risk the wolves to let in the child.

And if they ignore their lawful rulers--who are likely human, since obviously all halflings live in human lands--then that means they don't subscribe to human laws. Which says a lot about them, that I'm sure you will ignore.

If the intent of the books is to provide inadequate information that the DM is supposed to go about fixing and filling in... I wonder why I bothered reading the lore at all. I could have just made it up whole cloth and saved myself a lot of reading.
So why is it that I am able to find lore in the PH that can be used, but you can't? Not make up lore, but find it.
 

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Faolyn

(she/her)
That bolded part? That is my entire argument. Right there. You agreed with me. There is no canonical setting that has those details.

Would those details work? YES. I said as much to Doctorbadwolf pages ago when they asked if I'd accept halflings just getting more lore put on them or if I was irrationally hating them no matter what was done.

And yet, getting people to just admit that the canonical settings are lacking is like ripping teeth out of an angry elephant. For whatever reason, that simple fact seems to be hiding how terrible I am and all these other personal attacks that people keep making time and time and time again.
I've always admitted that the canonical settings--at least the Realms and Greyhawk--are lacking. That's been one of the points I've made several times. But I've also pointed out that other settings have much more detail on halflings.
 

Hussar

Legend
To you.

Are people super fussed about the order in which the species are listed in PHB? Like as long as both halflings and dragonborn are in PHB does it matter which of them is part of some 'core four?' Why does there even need to be core races and rarer ones? I get that you can't fit everything in one book, but beyond that it doesn't matter one bit.

No, not "to me". This isn't something that people are pulling out of thin air. Good grief, even back in 2e, halflings were so unimportant they couldn't even get their own "Races" book. They had to share with gnomes.

As far as order goes, I don't think you quite got what I said. Halflings are less played than Genasi according to the statistics we have. While humans are obviously the go to race, elves, half-elves and dwarves aren't that far behind. Leaving humans aside for the moment, those three races make up about half of the non-humans that get played. Halflings are a rounding error.

So, if no one is actually playing them, why have them in the core books? Why not push them out to the Monster Manual (which still has playable stats for them) and make room for a race that people actually want to play? Again, like I said, 50 YEARS and halflings are still the "also appearing" race. Add in dragonborn and tieflings? Oh, look, they make up about 20% of the non-human characters being made. And dragonborn have virtually no history in the game at all.

Hrm, maybe, just maybe, if we dump halflings for the bad idea that they are, then, well, we can get a race in the PHB that people want to play.
 

Hussar

Legend
We're on page 46 of people who don't "really care" arguing themselves red in the face that halflings shouldn't be in the PHB. I don't know what that is, but it's certainly not apathy.
Heh. Fair enough. I just loathe the fact that D&D can never break the shackles of Tolkienism and remains mired in dead authors.

Gregk said:
To each their own. I can lift Dragonborn and Tiefling out of Forgotten Realms and not massively rewrite the setting. To me, beginning with 2e, elements of the Forgotten Realms have been like bad fan fic- and it just got much worse under WOTC (again, imo)

If you reread the quote, I said MAIN PHB races. Neither Dragonborn nor Tieflings are the main races. They are listed after the main races for a reason.
 


If you reread the quote, I said MAIN PHB races. Neither Dragonborn nor Tieflings are the main races. They are listed after the main races for a reason.
I think this was due to the idea there would be big pushback against them. You see the same in 13th Age. A product of the edition war - people hated 4e so they hated everything about 4e

In the end it didn't matter. Some people don't like them and won't use them, but it doesn't seem to be a significant number that dislike them specifically. I have never seen a single example where any real weight is put to the classification. In part it was meaningless to make them optional when the books also went to great lengths to make it clear that to a degree everything was optional.

Ultimately the common vs uncommon is meaningless. As we saw recently most people wouldn't greatly object to a humans only game, while there are also some people on this site who think the GM is being unnacceptably dictatorial if they don't allow a Tabaxi.
 

Cadence

Legend
Supporter
Does anyone have a link to the most recent D&D beyond data in regard to what people are playing?

Most recent I found was only a top 5 from 2020. See lower down at

 
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Yaarel

He Mage
race-distro-2-19-jpg.104647


Here is the 2019 chart, whose rankings are still roughly true.

I am surprised that Drow are a fraction of a percentage of the characters. I am unsure if the "Eladrin (Variant)" is the DMG or Mordenkeinens, but there appear to be more Eladrin characters than Drow characters.

Tashas recently removed ability scores from the lineages, and allowed legal trait swaps. As players accustom to the new rules, the rankings of certain lineages might shift up or down. Even so, many players dont care about mechanics, so I dont expect this chart to change too much.

When all of the ethnicities group together by lineage, then Elf (including Half, High, Wood, Eladrin, Drow) continues to be strong. Then the top five are:

• Human, Elf, Tiefling, Dragonborn, Dwarf
 
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Most recent I found was only a tip 5 from 2020. See lower down at


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Edit: Ok wait - this might be well out of date as these numbers are from 2017.

Thanks. Halflings don't seem to be doing that badly. They're ahead of both Half Orcs and Gnomes by quite a bit, which isn't surprising.

Genasi are more popular than halflings but that doesn't really surprise me. Part of the appeal is that you can be a wide range of character classes and you can be in effect basically "human but more interesting" and this is the sort of thing I see a lot of players lean into when they don't have a strong feeling about what they want to play. I wouldn't be against putting Genasi in the PHB but I don't think they have better lore than halflings, they just don't feel quite so old fashioned.

What leaps out from that table however, is that the whole breakdown of what is popular could get completely shaken up with the new lineage rules. As it is Half-Orcs look unpopular, but when you look closely they're actually more popular than Human for Barbaians, and while they aren't nearly as comparatively popular as Fighters they're still pretty popular. Basically it could well be that a big part of the reason they look unpopular is that they're only perceived as being good for a small number of classes.

Halflings are the third most popular class for Rogues right now, and being small there are quite a few types of characters people are going to avoid with them. (Of course that could still be taken as a reason to either drop 'Small' or replace the small races with something more broadly applicable in the PHB.)
 
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