Crimson Longinus
Legend
There really isn't a default. It's a supported official setting, one among several.that is Eberron which we all agree would be a cool default but sadly it is not.
There really isn't a default. It's a supported official setting, one among several.that is Eberron which we all agree would be a cool default but sadly it is not.
It's extrapolation, but not unreasonable extrapolation. Near as I can tell they're the only race that has any real interest in interacting socially with the others, has no enemies, and has an interest in having a good time.I have literally never heard of this, are you certain it is not some homebrew that just became normal and assumed to you?
Well, I would forgive someone who believed that what was in the PH was the default.There really isn't a default. It's a supported official setting, one among several.
I see where you're coming from. But it's important to note that the PHB doesn't say halflings are one of the most important races--quite the opposite, in fact. Instead, it says halflings are one of the races most commonly found among adventuring parties. (I'll be interested to see if they walk that back in a future edition, but the fact that it's in the book doesn't bother me.)
Common =/= important.See, but DnD is a game about adventuring parties. From the perspective of the game they are one of the most important races... and yet we keep getting told that they aren't important at all. And that not being important is their whole deal...
It's all twisted up somehow to make sure that they stay hobbits, when hobbits don't fit into the DnD mythos.
Well, perhaps, but that's not a setting, it's some tiny pieces of disconnected fluff. You either have to get one of the published settings or make your own to actually play the game.Well, I would forgive someone who believed that what was in the PH was the default.
I think it's Warhammer where halflings tend to run inns and the like and you can buy a pie which always tastes suspiciously just a little to good.Well, rearrange your perceptions. They're opening, they're welcoming, they cook and brew well, they like comfort.. they're perfect for this sort of thing.
Maybe they don't make pubs, but invented cafes and tea houses.
And I made a mistake, it's House Ghallanda.
Not following at all. Just stating that the impression I get is that halflings have bad lore because as a group they aren't particularly aggressive unless forced to defend themselves or their allies.
I think that's part of the disconnect in this thread.Well, perhaps, but that's not a setting, it's some tiny pieces of disconnected fluff. You either have to get one of the published settings or make your own to actually play the game.
I don't know. It seems to me like this might function in the same way as say how certain towns in the Dominican Republic produce a disproportionate number of major league baseball players.See, but DnD is a game about adventuring parties. From the perspective of the game they are one of the most important races... and yet we keep getting told that they aren't important at all. And that not being important is their whole deal...
It's all twisted up somehow to make sure that they stay hobbits, when hobbits don't fit into the DnD mythos.