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D&D 5E Giving the arcane gish an identity.

Parmandur

Book-Friend
This is a good post because it does get everyone to intrinsically know what the identity of the Battlemage is: A Martial Intelligence Half-Caster that is NOT an Artificer.

Edit: Martial as in warrior, not as in the forum non-caster definition.
But, the Artificer is a Martial, warrior Class, in all Subclasses. I see nothing to deny the Vishiness if the Artificer, except special pleading. Unlike a "Swordmage" or "Battlemage," at least the Artificer has a proper fictional identity.
 

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Parmandur

Book-Friend
I feel like the fighter/mage archetype has a big enough identity in the history of DnD to justify the class over trying to force the artificer into the position. I'd rather not try and force the artificer into being the fighter/mage archetype.
There is nothing to force, the Artificer is a Fighter/Mage in print already. It's present in the base Class, and all 4 Subclasses.
 



Parmandur

Book-Friend
For many of us, it doesn't fit the mold for what we want to see. The artificer is more expert/mage whereas we want a warrior/mage without all of the artificer baggage.
It has the hit dice, the Weapon and armor Proficiencies...the 5E Artificer is a warrior either magic, a Gish.
 



Tinker-TDC

Explorer
But, the Artificer is a Martial, warrior Class, in all Subclasses. I see nothing to deny the Vishiness if the Artificer, except special pleading. Unlike a "Swordmage" or "Battlemage," at least the Artificer has a proper fictional identity.
Ooh, now I really gotta think of how exactly to describe a gish because just saying "It's not a gadgeteer" isn't a fair argument (though it is part of the argument). This is a good thing.

So mechanically in tune with the Paladin and Ranger in that it is:
A variably armored warrior with a d10 hit-die, fighting style, spellcasting up to level 5 that includes specialty spells, and class abilities that reinforce it's central theme.

Mechanically central theme of:
Channeling magic through your weapon, spells to buff or maneuver yourself around the battlefield.
Likely has weapon use as an arcane focus, extra attack at 5th level, an ability to sacrifice a spell slot to activate a central theme (I'm thinking turning on the arcane strike but that's a bit specific for this post), an 11th level that is akin to but not quite an extra attack.

Tentatively I think calling it Battlemage or Spellsword or something more in the line of generic would get the point across about what it is and what it does and then have the subclass determine it's 'Theme' like the Fighter, Rogue, Ranger, or Sorcerer. There seem to be enough variations that there is a thematic need for a gish but the variations don't have a throughline that lends the class as a whole a theme.

So, unhelpfully, I must say what it is clearly not trying for is a gadgeteer.
 


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