D&D 5E How on earth is this balanced?! Twilight cleric, more in-play evidence

But the bards Temp HP do not replenish she has to use the ability again to replenish it, the cleric's replenish every round for a full minute.
In my experience? The bard is usually able to keep the whole party topped up in between short rests. Partly because the party insists on resting as soon as the bard runs out of bardic inspiration, unless there's a doom clock. (And you can't use a doom clock in every single session or it gets old.)

I say this as someone with a player in two regular groups who refuses to play anything but glamour bards. I have seen them in action a LOT.

Edit: One thing I did not consider. The Glamour Bard's ability is a bonus action. That IS actually a significant improvement and often overlooked.
Oops, yes, I meant to mention that too but got distracted by someone calling me to dinner just as I posted.
 

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In my experience? The bard is usually able to keep the whole party topped up in between short rests. Partly because the party insists on resting as soon as the bard runs out of bardic inspiration, unless there's a doom clock. (And you can't use a doom clock in every single session or it gets old.)
True. Whenever the players (vs. the DM) are allowed to dictate the pace of play, classes with reset abilities tend to dominate more.
 

I guess you could charm the cleric and have them spread the THP to their ''new friends'' also?

Or

grab them and run away so that their allies are out of range of the zone?

I agree that there's not a long list of possible non-spells counters to this abilities.
 



Generally you don't needs to target specific characters.

That was a suggested counter in 3.5 as well.

It's also not fun for the player getting targeted or shut down.

Maybe if they're a powergamer.

Twilight cleric looks good even to a casual I suspect. Then you see it in action and yeah problem.
Well yeah, you don't spend every encounter targeting the same player, that wouldn't be fun for them. But that doesn't mean that you don't bring out a counter to a PC ability from time to time, whatever the players have to counter the enemies, the enemies have too. That means that they will hit the hasted character with a dispel or counterspell the wizard, or hold person the barbarian, etc.
 

It’s clearly broken. There’s no argument there. And it’s so bizarrely broken. D&D5E fights are already super easy mode. Most fights are a cakewalk unless the DM goes out of her way to unbalance things. It takes some wild dog-piling to get things to the point where the PCs are even challenged, to say nothing of in proper jeopardy.

But I honestly wonder: so what? Most groups have to bribe someone to play the cleric. Having such an obviously broken subclass (well, two with the Peace cleric) will hopefully draw some munchkins to the role and help ease the shortage of cleric players. If it’s such a pain in play, just talk to the players and ban the class. You don’t have to allow it at your table. Saying no to your players about busted stuff doesn’t make you a bad DM.

A more balanced approach, like in 4E, that allows the healer to both heal and do damage regularly might help. Players don’t want to be a heal-bot. It’s boring.
 

Well yeah, you don't spend every encounter targeting the same player, that wouldn't be fun for them. But that doesn't mean that you don't bring out a counter to a PC ability from time to time, whatever the players have to counter the enemies, the enemies have too. That means that they will hit the hasted character with a dispel or counterspell the wizard, or hold person the barbarian, etc.

I've been using a lot of dispel magics but that's more high level D&D in general.

I do roughly 1/3rd melee, 1/3rd mixed and 1/3rd flying/ranged type encounters.

Flyers might have spells or breath weapons, ranged might be fireball or lightning bolt.

Saves scale poorly an upcast hold person got 3/4 of them.
 

It’s clearly broken. There’s no argument there. And it’s so bizarrely broken. D&D5E fights are already super easy mode. Most fights are a cakewalk unless the DM goes out of her way to unbalance things. It takes some wild dog-piling to get things to the point where the PCs are even challenged, to say nothing of in proper jeopardy.

But I honestly wonder: so what? Most groups have to bribe someone to play the cleric. Having such an obviously broken subclass (well, two with the Peace cleric) will hopefully draw some munchkins to the role and help ease the shortage of cleric players. If it’s such a pain in play, just talk to the players and ban the class. You don’t have to allow it at your table. Saying no to your players about busted stuff doesn’t make you a bad DM.

A more balanced approach, like in 4E, that allows the healer to both heal and do damage regularly might help. Players don’t want to be a heal-bot. It’s boring.
Really? It's an awful long time since I've seen that.
 

It’s clearly broken. There’s no argument there. And it’s so bizarrely broken. D&D5E fights are already super easy mode. Most fights are a cakewalk unless the DM goes out of her way to unbalance things. It takes some wild dog-piling to get things to the point where the PCs are even challenged, to say nothing of in proper jeopardy.

But I honestly wonder: so what? Most groups have to bribe someone to play the cleric. Having such an obviously broken subclass (well, two with the Peace cleric) will hopefully draw some munchkins to the role and help ease the shortage of cleric players. If it’s such a pain in play, just talk to the players and ban the class. You don’t have to allow it at your table. Saying no to your players about busted stuff doesn’t make you a bad DM.

A more balanced approach, like in 4E, that allows the healer to both heal and do damage regularly might help. Players don’t want to be a heal-bot. It’s boring.

There's other fun clerics eg death, order and light. My clerics more or less refuse to heal as magical healing is so inefficient in 5E.

Either take the healing feat, short rest or buy some healing potions. I'll heal you to save your life or the occasional mass heal but magical healing is only coming if all hit dice are gone and there's no other choice.

My spell slots are more valuable than your hit points.

Basically don't throw your hp away expecting healing. I would rather buff you or nuke the enemy over healing.
 

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